This is Star Ocean: Anamnesis List of Shooter Characters/Units. This list is being updated accordingly to the game progress in both GL and JP version. However, the current meta of JP is far from GL version. So, this list will include lots of characters/units that haven’t appeared yet in GL version. This list and all of description and/or analysis are not absolute since this is still based only on community/personal assessments and calculation.
If you want to take a look at the Star Ocean: Anamnesis List of Shooter Characters/Units for GL version with only current released units, please check the links at the end.
Note to players:
- Signifies an Awakened character. Awakening is NOT a system present in Star Ocean: Anamnesis Global version, and likely won’t be for a year+. Unawakened characters are tiered separately from their awakened counterparts.
- This table of Star Ocean: Anamnesis Shooter List is optimized to be used on mobile devices. However, for best visibility, it is highly recommended to use this table on desktop.
Name | Weapon | Talents | Rush | Description | |
---|---|---|---|---|---|
Maria (Awakened) | Gun | - Damage+50% (all) - Damage taken-20% - Dodge AP-50% (all) - Dodge speed+100% - 10% drain on normals at 100hit - AP regen+50% (all) - AP-5% - ATK+30% HP+10% | 4000% Dispel (all enemies) Crit+40% (all/20s) | Good up-front unconditional damage buffing, and dispel+crit buff on rush. Fast dodges and halved party AP cost on dodges both make her great at kiting and ease dodging for the party. Though her skills seem unremarkable, her sky high ATK results in good overall damage output, and her hitcount racking and rush gain are both superb. Though she's particularly useful where dispel is effective, her crit buff also makes her an attractive option for any bulky fight; combined with her rush gain, she's been a popular pick for high level content. Though rarely useful, she also gets drain on normals above 100hit; she fills rush before 100hit solo, though. | |
Normal>Raptor>Aiming>Raptor*2 - Damage Normal>Squall>Raptor>Squall*2 - Rush Normal>Aiming>Squall>Aiming>Squall - Unawakened | |||||
Aiming Device | Crimson Squall | Laser Emission | Gravity Bullet | Raptor's Bullet | |
Nel (Awakened) | Dagger | - 15% poison rate on normals - Damage+30% (all) - Poisoned enemies receive ATK damage+15% - Crit+15% (all) - AP-15% (all) - Aggro-1 - ATK Dmg+80% at skill chain 3+ - ATK+30% HIT+10% | 3000% High chance of Deadly Poison +15% Deadly Poison rate on normals (20s) Extra hit on normals worth 20% (20s) (Assist: +15% poison rate on normals (∞)) | Poison is powerful...when it works. After awakening, Nel herself is also now powerful though, in addition to finally providing damage buffs alongside her crit and AP reduction. In normal circumstances she's fairly average, but against larger enemies Aqua Spread combined with her new skill chain damage boosts reaches disgusting levels of damage. So long as she can either inflict poison reliably or get 3+ hits with Aqua Spread, she's worth your time now. | |
Normal>Sylvan>Aqua>Sylvan*n Normal>Aqua>Sylvan>Aqua*n - large enemies Normal>Dash>Normal>Dash*n - Poshrush deadly poison procs Sylvan>Terror>Sylvan>Terror or Sylvan spam - Unawakened/EN | |||||
Sylvan Shot | Flying Guillotine | Victory Terror | Mirror Slice | Aqua Spread | |
Emmerson (Awakened) | Gun | - Hitcount timer +3s (all) - Extra hit worth 20% dmg on normals (all) - Extra hit worth 5% dmg on skills - Damage+35,50,65% at 0,100, 200hit (all) - AP-10,20% at 50,100hit (all) - Aggro-2 - Crit rate/dmg+50% - 100% AP recovery on perfect dodge - ATK+40% DEF+20% HIT+10% HP+10% | 4000% ATK+80% (20s) | Awakening turns Emmerson from the laughing stock of the 5* lineup to a real character, as you can probably tell from his listed talents. His buffed stats and crits make his DPS excellent for a party buffer, his hitcount racking is absurd, and he packs both the highest raw Damage buff pre-rush and a hefty AP reduction buff for the party along with it. The catch is his skills haven't changed all that much; you'll need to play closer than most shooters do for his slow projectiles to reliably hit, and if he can't crutch on multihit Sonic Thorn for rush gain he tends to fall behind (though with his absurd hitcount, this isn't usually that big a deal). His high personal crit rate and ATK buff on rush also make him rather self sufficient, allowing him to compensate for pub parties that start with poor comps. | |
Normal>Thorn>Moon>Thorn>Moon Normal>Moon>Thunder>Moon Normal>Moon>Thorn>Moon*n - -AP Normal>Thorn>Thunder>Moon*n - -AP, optimal damage if okay with committing to Thunder | |||||
Heavenly Flight | Laser Emission | Seraphic Thunder | Hunter's Moon | Sonic Thorn | |
Reimi | Bow | - Damage+20% (all) - INT Dmg-40% (all) - Status immune (3m) - 80/10 Guts | 2500% Dark 15%/3s regen, status immune (all/15s) | Her main selling points are healing/status shield on rush, absurd rush gain, and a substantial -40% INT Damage Taken to the party. She has the worst offensive buffing among shooters that provide buffs, a pathetically weak rush, and her only notable skill, Savage Sparrows, launches things into the stratosphere, typically preventing party members from dealing damage or building rush as well and usually wasting element burst. If she's ever used, it's typically for defensive merits. | |
Normal>Sparrows>Squall>Sparrows Normal>Squall>Crescent>Squall*2 - Element Burst | |||||
Chaotic Blossoms | Crimson Squall | Crescent Wing | Savage Sparrows | ||
Clair | Dagger | - ATK Dmg Taken-30% (all) - Super armor if dmg <20% HP (all) | 3000% Damage+80% (all/20s) (Assist: 10s) | She was the original Defender, back when her super armor and damage cut were more protection than any existing Defenders provided...and even in modern game, it's still a bigger cut than you get from most. Modern Defenders have far better damage output than her though, which is her ultimate downfall. Her +80% Damage rush buff is still the largest rush buff in the game, but considering she provides zero offensive buffs passively and other more capable characters have a similar or higher total spread, it isn't enough to make bringing her along a good idea. Fortunately, she can be used as an assist for that now, albeit at a nerfed 10sec duration. | |
Normal>Sylvan>Aqua>Sylvan*n | |||||
Aqua Spread | Sylvan Shot | Mirror Slice | Victory Terror | ||
Silmeria (Awakened) | Bow | - Damage+30,35,40,45% at 0,100,150,200hit (all) - Single target dmg+10% (all) - Hitcount timer +3s (all) - 5%/3s regen (all) - AP-10,20,30% at 50,100,150hit - ATK+15% HP+15% | 4000% Crit+30% (60s) (No Assist) | Her offensive buffing is mediocre when considering the necessary ramp-up and lack of rush buff, but her damage output is solid, and she provides two welcome safety nets between her hitcount timer extension and potent party regen. | |
Normal>Wing>Restrict>Wing*n - DPS Normal>Restrict>Wing>Wave*n - Rush Normal>Restrict>Wing>Restrict*n - DPS/Rush vs large enemies (9+ hits per Restrict) | |||||
Restrict Distortion | Volcano Shoot | Wave Motion | Aiming Wing | ||
Federation Lymle | Gun | - Damage+25 (all) - Damage+35% (self,healer,caster) - Cast time-100% - Cast time-20% (all) | 2500% Fire Damage+60% (self,Heraldry/20s) | Feels more like a proof-of-concept for testing out -100% cast times, which is probably why she was a free event character. Her pre-rush buffs are lacking and post-rush is overly restricted. She also has atrocious damage output, even before considering that INT buffs are lesser than ATK. Amusingly gets griefed by Lezard. | |
Normal>Gravity>Aiming>Gravity*2 Normal>Aiming>Gravity>Aiming*2 | |||||
Aiming Device | Gravity Bullet | Fire Bolt | Wind Cutter | ||
Leanne "Bluebell" (Awakened) | Gun | - Damage+40% (all) - ATK Dmg+20% at long range (all) - Damage taken-15% at close range (all) - 80/10 Guts - 5%/3s regen (all) - Crit rate/dmg+20% at skill chain 3+ - Able to airdodge | 4000% Damage+60% Crit+30% (all/20s) (No Assist) | Highly mobile, with a lot of up-front damage buffing for ranged characters, and now comes with party regen just like Silmeria. Maria hits harder and builds rush more quickly, but Leanne provides better buffs to ranged parties, and regen is a much-appreciated safety net. | |
Normal>Stardust>Skyline>(Stardust/Destiny)*n | |||||
Stardust Aim | Skyline Shooting | Approach Blow | Destiny Rays | Barrage Fire | |
Bridal Maria "WMaria" | Gun | - Damage +40,50,55,60% at 0,100,150,200hit (all) - Extra hit on normals worth 10% damage (all) - AP-15% ATK+10% at 50hit | 4000% Light ATK+60% (20s) | Unawakened Maria with real stats and slightly better skills/talents, but a far worse rush buff. No real niche over awakened Maria. | |
Normal>Gravity>Aiming>Gravity*n Burst Emission is useless; Laser Emission is slotted solely for a close-range CA | |||||
Aiming Device | Laser Emission | Gravity Bullet | Burst Emission | ||
Bridal Nel "WNel" | Dagger | - Crit Rate/Dmg+10,20,30% at 100,150,200hit (all) - Single target dmg+20% (all) - Hitcount timer +3s (all) - ATK+30% during CA - AP-10% - Super armor if dmg <10% HP - CA crit penalty nullified | 4000% ATK Dmg+40% (all/20s) | A rather odd buffer; she provides single target damage immediately, then slowly adds crit rate/damage with hitcount. Because of her buff types, she generally doesn't want to be with defenders other than GFayt. Unfortunately her damage output is poor, and there aren't any situations where she beats out CG Phia or WPrecis. | |
Normal>CA Guillotine>CA Sylvan>CA Guillotine*n - damage Normal>CA Sylvan>CA (Guillotine/Flower Wheel)>CA Sylvan*n - hitcount | |||||
Sylvan Shot | Flying Guillotine | Dancing Sword | Flower Wheel | ||
Summer Miki "SMiki" | Bow | - Damage+45% (all) - ATK Dmg Taken-20% when in front of enemy (all) - 70/20 Guts when in front of enemy (all) - Crit+30% when behind enemy (all) - AP+100% from normals (all) - Able to airdodge | 4000% Crit Rate/Dmg+10/40% (all/20s) | Carries excellent perks for high-difficulty missions. Partywide unconditional 70/20 Guts combined with -20% ATK Damage Taken when in front of enemy are her two biggest selling points, amping survival greatly. She also provides increased AP gain on normals, and a slight crit rate increase from behind. She is unfortunately outclassed in both offensive buffs and damage output by a number of other shooters, and Nurse Fiore, Awakened Millie, and depending on party JKJK and Summer Millie are better options for party Guts now. Favors low mobility bosses for Hunter's Moon, or large ones for Sonic Thorn. | |
Normal>Moon>Thorn>Moon*2 | |||||
Heavenly Flight | Sonic Thorn | Hunter's Moon | Resounding Wind | ||
Verda (Awakened) | Gun | - ATK/INT/DEF-15% when hit by Magnetic Field (10s) - Damage Taken+20% when hit by Break Horn or Break Bullet (8s) - Damage+40% (all) - Seal immune (all/3m) - Nullify rush drain fields (all) - 80/10 Guts (far weps) - Nullify CA crit penalty - AP-20% - Super armor during CA - HP+15% ATK+15% | 4000% ATK Dmg+30% Move speed+30% (all/20s) | The first character to receive a +Damage Taken debuff, but it didn't last long before SLenneth and VWelch stole her niche. Otherwise plays like a hybrid of Maria and WMaria, though with a better rush buff than the latter. Awakening improved her numbers, made CA Magnetic Field far more practical, and gave her some additional utility with party guts for ranged weapons. Performs excellently against large enemies, not so much against humanoid ones. | |
Normal>Break Bullet>filler>Break Bullet*n Normal>Mag>filler>Mag*n - Enemies too small for Break Bullet; poor rush gain | |||||
Magnetic Field | Break Horn | Crimson Squall | Break Bullet | ||
Federation Edge "FEdge" | Gun | - Damage+30,45% normally,100% HP (all) - Damage taken-15% (all) - Super armor if dmg <10% HP (all) - HP+30% - +1 aggro | 3500% ATK Dmg+40% (all/20s) | Despite taking up a gun, he sticks to his Defender roots, in spirit at least. His damage cut and super armor are both weak, but he does have a large HP pool and high innate aggro pull, so he can at least tank sufficiently. His total damage buffing is potent, but falls off sharply if anyone gets hit. In terms of playstyle, he handles much like a weaker awakened Maria. | |
Normal>Raptor>Aiming>Raptor*2 | |||||
Heavenly Flight | Aiming Device | Hunter's Moon | Raptor's Bullet | ||
Vampire Victor "HVictor" "HW Victor" | Dagger | - Damage+35% (all) - Attribute dmg+10% at 100%HP (all) - 15% drain on normals (all) - 3% drain on skills - AP-40% at skill chain 3+ | 3500% 40% heal, Single target+40% (all/20s) (Assist: 30% heal) | Sustain is the name of HW Victor's game. On top of his damage buffs, he provides the entire party with drain on normals, a heal on his rush, and even his own skills have a drain effect to them. Unfortunately his damage output is terrible; some healers actually top his damage output, which makes his niche of replacing healers questionable. | |
Normal>Dragon>Gliding>Dragon*n | |||||
Flying Guillotine | Gliding Edge | Shockwave | Falling Dragon | ||
Aya | Bow | - Damage+30,40,55% at 0,100,200hit (all) - Hitcount timer +2s (all) - AP-20% at skill chain 3+ - ATK Dmg+30% at skill chain 3+ | 3500% Fire Single Target Dmg+40% (all/20s) (No Assist) | Her max buff strength is high, but she takes awhile to ramp up sufficiently - it's probably best to assume you'll only be at +55% for Rush, if even then. Committal skills with poor rush gain and damage output hold her back to a worrying degree. | |
Normal>Snipe Split>Raven Focus>Snipe Split*n | |||||
Canary Cloak | Raven Focus | Snipe Split | Phoenix Feather | ||
Federation Anne "FAnne" | Gun | - Attribute Dmg+30% (all) - Single Target Dmg+15% at close range (all) - AP regen+50% at long range (all) - AP-30% at skill chain 3+ | 3500% Fire Crit+50% (all/20s) | Attribute buffs deviate from the shooter standard and crits are always appreciated, but poor damage output and horrid rush gain hold her back. | |
Normal>Stardust>Skyline>Stardust*n | |||||
Barrage Fire | Stardust Aim | Skyline Shooting | Bullet Locus | ||
Youth Sophia "JKJK" | Dagger | - Damage+40% (all) - Single target dmg+15% at long range (all) - 90/30 Guts (far weps) - Stun+15% (far weps) - AP+100% from normals when close (all) - AP-15% - ATK+15% | 3500% 30% heal ATK/INT Dmg+25% (all/ 20s) | Highly potent in all respects. She has substantial up-front damage buffing, particularly for long range characters; her damage output is good, as is her hitcount/rush building; her rush comes with a party heal; she provides increased stun rate; she gives melee characters increased AP gain; and she gives all ranged weapon users a hefty 90/30 Guts, making for an amazing safety net that she restores with one use of her rush. Her excellent offensive and defensive capabilities earn her a place anywhere, and make her especially potent in high difficulty fights. | |
Normal>Gremlin>Sylvan>Gremlin*3 | |||||
Flying Guillotine | Sylvan Shot | Unholy Terror | Gremlin's Lair | ||
Blue Sky Lenneth "SLenneth" | Bow | - Damage+20% (all) - AP regen+30% (all) - ATK+10% after Starlight Fang (6s) - Damage Taken+30% when hit by Killing Thorn (8s) - AP-30% at skill chain 3+ | 3500% Attribute Damage+50% (all/20s) (No Assist) | DPS Queen, especially against large bosses where Killing Thorn's already-excellent damage can double or triple. Unlike most shooters, plain Damage is the minority of her buffs, which allows her to stack well with a second shooter. On the flip side, 80/100 of her damage buffs are manually applied, so she does require a skilled pilot for the party to properly benefit from her (and similarly is terrible on Auto). Excellent party buffing overall, between high total buffing and being the only consistent source of Damage Taken +30%, which makes her an optimal pick for parties minmaxing damage. | |
Normal>Thorn>Fang>Thorn*2 | |||||
Volcano Shoot | Aiming Wing | Starlight Fang | Killing Thorn | ||
Crimson Grace Phia "CG Phia" | Bow | - Crit Rate/Dmg +20,30,40% at 0,100,200hit (all) - Dodge speed+100% - ATK+20% HIT+20% after Lunar Mirror (10s) | 4000% ATK Dmg+30% (all/20s) | Buffs critical rate and critical damage, which makes her especially valuable against bulky bosses. Her damage ranges from below to above average depending on boss size, and her rush gain and hitcount racking are both excellent. She also has +100% dash speed, which is particularly useful with her aggro generation. WPrecis is generally a more popular crit buffer due to higher total buffing, but CG Phia isn't too far behind, and has the advantages of both being more accessible as a perma character and using a weapon type that covers all elements. | |
Normal>Mirror>Lamp>Mirror*n - Non-gigantic enemies, hitcount Normal>Lamp>Mirror>Lamp*n - Gigantic enemies (8+ lamp hits) | |||||
Crimson Squall | Shadow Lamp | Chaotic Blossoms | Lunar Mirror | ||
9S | Sword | - Damage+45,55% normally,100% HP (all) - Dodge AP-50% (all) - Move speed+30% (all) - Able to airdodge - Dodge speed+100% - ATK+15% HIT+10% | 4000% 50% heal ATK Dmg+30% (all/20s) (No Assist) | His talents and rush are similar to JKJK's, but with increased mobility instead of stun/guts, and Damage buffs that stack more nicely with Defenders and close range characters. His close range damage output is high, but every single one of his skills is single hit, and he is also the sole shooter with no homing or vertical tracking, so he doesn't appreciate mobile bosses and hitcount-based characters don't appreciate him. Being a sword user, he benefits from things many other shooters don't, such as VRena's full +60% ATK, Rena's regen/crit rush, and Dias's super armor. | |
Pod 1 > Sword 4 > Pod 1 > Sword 4*2 Normal > Sword 4 > Pod 2 > Sword 4*2 Slight AP regen after Sword 4; AP recovered increases with lower framerates, allowing laggier devices 1-2 extra sword throws per combo. | |||||
Sword 3 | Sword 4 | Pod 1 | Pod 2 | ||
Sakura Dias "CDias" | Dagger | - Damage+50% Crit+20% if not aggro (all) - Damage+40% ATK/INT Dmg Taken-20% if aggro (all) - Super armor if dmg <15% HP (all) - Aggro+2 - ATK+15% DEF+15% HP+30% | 4000% Fire Single target dmg+30% AP regen +50% (all/20s) | Mixes Defender and Shooter roles to a much more proficient degree than FEdge. In addition to his damage buffs, characters pulling aggro receive -20% ATK/INT Damage Taken, while characters not pulling aggro get +20% crit rate. He's able to slot in place of a defender, but he also stacks nicely with ones who don't conflict with his buffs, and his offensive buffing and damage output are both splendid thanks to passively buffing both damage and crit and carrying some beefy skills - particularly Dancing Sword. | |
Normal>Phoenix>Chain>Phoenix*n - ranged Normal>Chain>Phoenix>Dancing*2 - melee | |||||
Lightning Chain | Flying Guillotine | Dancing Sword | Phoenix Drive | ||
Opera | Rifle | - Damage+40,60% normally,far (all) - DEF+15% at close range (all) - Stun rate+15% when far (all) - Super armor while attacking - Damage taken-40% while attacking - AP-30% at skill chain 3+ - ATK Dmg+40% at skill chain 3+ | 4000% Crit Rate/Dmg+30% (all/20s) | Though her damage buff and skill multipliers are both massive, her ATK is low and her long skill animations tone her damage output down to levels closer to average. Her main niche is having unbreakable super armor and -40% Damage Taken while attacking; she shrugs off attacks well on her own, but combined with Defenders she becomes a veritable wall. She also works well as both a tank and damage enabler in ranged parties. | |
Normal>Gravity>Alpha>Lightning*2 Normal>Gravity>Alpha>Spread*2 - Higher DPS, but loses the ability to dodge Normal>Spread>Alpha>Spread*2 or Normal>Alpha>Spread>Lightning*2 - If running both Spread Ray and Lightning Blade | |||||
Alpha On One | Gravity Shell | Spread Ray | Lightning Blade | ||
Summer Leanne "SLeanne" "Swimbell" | Rifle | - Damage+30,50% normally,100% HP (all) - 10% drain on normals (all) - Super armor while attacking - Damage taken-20% while attacking - AP-30% at skill chain 3+ - ATK+20% HP+10% | 4500% AP-40% ATK Dmg+30% (20s) (No Assist) | HW Vic, except with actual damage output. Extremely high, unconditional damage output at that. Her total buffing is lower, but it's all loaded into vanilla Damage, so she's less likely to conflict with other characters or equipment. Also gets damage reduction and super armor similarly to Opera, though her damage reduction is lesser. Generally amazing character for both offense and defense; Leanne goes both ways. Can both jump over and sneak under attacks thanks to her skillset. | |
Normal>Warhead>Snipe>Warhead*n | |||||
Lay Down: Snipe | Projectile: Bolt | Heaven Air Raid | Warhead Delivery | ||
Mafia Kajita | Gun | - 20% freeze chance on all attacks - Damage+30,40% normally,100% HP (all) - Aggro+1 - Damage taken-10% (all) - Super armor if dmg <10% HP (all) - HP+25% | 3500% Imbue attacks with ice (20s) Ice Damage+40% (all/20s) Freeze all allies and enemies (No Assist) | Ghetto freebie non-ace FEdge. Bulky for a shooter. His kit specifically supports ice damage, and he's actually a capable shooter in those fights, but the restrictive nature of his kit limits his usefulness and his rush unfortunately freezes the party. | |
Normal>Raptor>Aiming>Raptor>Raptor | |||||
Heavenly Flight | Aiming Device | Hunter's Moon | Raptor's Bullet | ||
Bridal Precis "WPrecis" | Arm | - Crit Rate/Dmg +15,30,45% at 0,100,150hit (all) - Hitcount timer +2s (all) - Move speed+30% (all) - CA crit penalty nullified - Super armor while attacking - Damage taken-30% while attacking - AP-20,40% at 50,100hit - ATK+20% at 100hit | 4000% Damage+70% (all/20s) (Assist: 10s) | Hitcount-based crit rate/damage buffs with a lower base and higher max than CG Phia, timer extend, and self-hitcount talents to go along with it. While similar to CG Phia, her hitcount racking is both better and more consistent, and her total buffing is far higher - actually the highest total buffing from one character to date. Arms are rather starved for elemental coverage as a weapon type, but that doesn't keep her from being a highly desirable character in any fight, and particularly a staple of high-difficulty comps. | |
Normal>Barrier>Parabola>Barrier>Parabola - Ranged Normal>Parabola>Barrier>Parabola*n - Ranged, -AP Normal>(CA or whiff)Jump'n'Thump>Barrier>Parabola*n - DPS | |||||
Hammer Slammer | Barrier | Jump'n'Thump | Parabola Beam | ||
Nurse Fiore | Rifle | - ATK/INT Dmg+40% (all) - ATK/INT Dmg Taken+10,15% at 100,200hit (all enemies) - 80/20 Guts (all) - 4%/3s regen (all) - Super armor while attacking - Damage taken-30% while attacking - AP-30% at skill chain 3+ | 4000% 40% heal Single target dmg+40% (all/20s) (Assist: 30% heal) | ||
Normal>Highwind>Rotate>Capsule*2 Normal>Capsule>Highwind>Capsule*2 - 103 AP or AP reduction required | |||||
Rotate Cage | Highwind Blast | Spread Ray | Capsule Scatter | ||
Summer Eve "SEve" | Rifle | - Damage+30% (all) - Damage+60% (self,close weps) - AP regen+50% when far (all) - Rush dmg+20% at 100%HP (all) - Super armor while attacking - Damage taken-30% while attacking | 4000% Ice 50% heal ATK Dmg+30% (all/20s) (Assist: 30% heal) | Strangely favors close ranged weapons for her max damage buff but gives increased AP regen for ranged characters...but getting shorted on damage is nowhere near as painful as ATK/INT, and her total buffing is still quite high even for ranged weapon characters. Boasts fast and powerful skills, with Aqua Ignition in particular being the highest unconditional DPS skill to date; her damage output becomes obscene with AP reduction, even moreso if playing on a laggy device that gains AP regen between skill uses. Uooooooo, acchi! | |
Normal>Gravity>Balloon>Aqua Ignition*n - DPS Normal>Aqua>Gravity>Aqua - Slightly lower damage, better rush gain, no Balloon backstep Normal>Gravity>Aqua>Gravity>Aqua - Slightly lower damage, better rush gain, no Balloon backstep Normal>Aqua>anything>Aqua - it all works really, Gravity's just the most efficient | |||||
Balloon Splash | Spread Ray | Gravity Shell | Aqua Ignition | ||
Butler Leon "BLeon" | Dagger | - Convert 50% of INT to ATK (Attacker,Defender,Shooter) - ATK/INT Dmg+20% at long range (all) - AP regen+100,50% (self,all) - CA crit penalty nullified - Crit+40% during CA | 4000% Dark ATK Dmg+50% (all/20s) | Unlike previous INT converters, BLeon is an ATK-based character, meaning he actually benefits from his own conversion. On top of this, as a dagger user he can function as an on-element INT converter for every fight, and he provides modest damage buffing on top of this. For the icing on the cake, he also packs AP regen and damage buffs along with his conversion. The frame data on his skills may look a bit underwhelming, but his personal doubled AP regen almost entirely eliminates downtime, and compensates their flaws handily. | |
Normal>Guillotine>Gremlin>Dancing Sword Normal>Gremlin>Guillotine>Gremlin*n | |||||
Flying Guillotine | Shockwave | Dancing Sword | Gremlin's Lair | ||
Maid Sophia "MSophia" | Gun | - Damage+40,50,60% at 0,100,200hit (all) - AP-10,20% at 50,100hit (all) - Rush dmg+40% at 250hit - Dodge AP-50% (all) - Dodge speed+100% | 4000% Crit+30% AP-40% (20s) | As you'd probably expect from dual gunners at this point, she's a mobile ranged fighter with below average rush gain. Her talents focus on ramping up damage via hitcount, and lowering AP costs for ranged weapon users. Her unique skill, Sweep Trigger, is actually quite powerful and somewhat justifies her selfish rush buff, but for the most part she comes off as a budget awakened Emmerson, albeit with a different playstyle. Strangely she also has a selfish rush damage +40% boost at a staggering 250hit requirement, but with a 4000% rush coming off 2494 ATK, people probably will be expecting her to rush first or second still on the rare occasion you do get things set up. | |
Normal>filler>Sweep>filler>Sweep*n - no -AP or at least AP-20% Normal>Sweep>filler>Sweep*2 - AP-10% | |||||
Skyline Shooting | Stardust Aim | Hard Knocker | Sweep Trigger | ||
Tika | Arm | - 90/10 Guts - 10%/5s regen - ATK/INT Dmg+30% at skill chain 3+ - Damage+20% - Damage vs humans,plants+30% (all) | 4000% Wind AP-20% Damage Taken-20% (all/20s) (Assist: 10s) | Story freebie, who can currently only be used in story and is limited to LB1. Provides the party +20% damage and +30% damage vs humanoids and plants. | |
R.Spin Arm | Rocket Punch | Barrier Dome | Beam Cage | ||
Operator Precis "OPrecis" "Robocis" | Arm | - Damage+35,55,75% at 0,150,250hit (all) - AP+100% from normals (all) - Hitcount timer +1s (all) - AP-15% when far (all) - CA crit penalty nullified - Super armor during CA - Damage taken-30% during CA - ATK+20% HP+20% [4] | 4500% ATK+80% 10%/3s regen (20s) [1] | A third character in the same vein as MSophia and EmmersonA. Robocis takes buffing to a new extreme, reaching an unprecedented Damage+75%, but at an extreme 250hit requirement - depending on party comp, you likely won't be reaching this even during rush, and her buffs are meager until they've ramped up. That isn't too big a deal, however; her damage output is ridiculous, and between her CA damage reduction, innate bulk, and rush regen, she's incredibly tanky as well. She's effectively a ranged carry that carries damage buffs, AP reduction, and even increased AP from normals on the side. | |
Normal>Mujin-kun>Barrier>Mujin-kun*3 - damage, rush Normal>Barrier>Mujin-kun>Barrier*n - hitcount | |||||
Hammer Slammer | Rocket Punch | Barrier | Mujin-kun Rocket | ||
Idol Miki "IMiki" | Dagger | - Damage+30,70% normally, not behind (all) - AP regen+100,50% (self, all) - Move speed+50% - 85/20 Guts (all) - Dash speed/distance +100% - Able to airdodge | Sweetheart Symphony 4500% 15%/3s regen (all/20s) | Upfront Damage+70% is quite nice, as is the sustain she provides from rush regen. Increased AP regen and mobility also make it trivial for her to kite. Highly splashable, works anywhere with nearly anyone, though OPrecis still has merits over her such as no positional requirements and much higher damage output. She also offers unconditional party Guts at an even better rate than NFiore, in case you still wanted more reason to bring her along. | |
Normal>Aerial>Creamy>Aerial*n Normal>Honey>Creamy>Honey*n - If Honey Spread gets 4+ hits | |||||
Blade à la Carte | Honey Spread | Creamy Dart | Aerial à la Mode |
Links to Star Ocean: Anamnesis list of each character/unit list
- Star Ocean: Anamnesis – Tier List
- Star Ocean: Anamnesis – Attacker List
- Star Ocean: Anamnesis – Defender List
- Star Ocean: Anamnesis – Caster List
- Star Ocean: Anamnesis – Healer List
Links to Star Ocean: Anamnesis list of each character/unit in Global version
- Star Ocean: Anamnesis – Tier List (GL version)
- Star Ocean: Anamnesis – Attacker List (GL version)
- Star Ocean: Anamnesis – Shooter List (GL version)
- Star Ocean: Anamnesis – Defender List (GL version)
- Star Ocean: Anamnesis – Caster List (GL version)
- Star Ocean: Anamnesis – Healer List (GL version)
Join this Star Ocean: Anamnesis Facebook Group for tips & discussions with other players! 😉 |
Special credit: Star Ocean: Anamnesis – Japan Tier List