Dissidia Final Fantasy: Opera Omnia - Skill effects database

Dissidia Final Fantasy: Opera Omnia – Skill effects database is a compilation of up-to-date skills list of all characters in Dissidia Final Fantasy: Opera Omnia Global version. The skills are taken from each character and their respective 5-stars weapons and EX weapons. Other useful lists that you might use for better understanding of the game can be found at the end of the post (here).

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CHARACTERABILITYVANILLA EFFECTWEAPON COMPAT. EFFECT (15cp / 35cp Passive)EXTENDED EFFECT (55A/60A Passive)
Warrior of Light




Shining ShieldShields a target and grant them mBRV Up (+20%) for 5 turns
Raises the target's BRV by 50%
BRV Shield Durability: 230% of own iBRV
Raises target's BRV by 50% of user's iBRV first.
Before increasing their BRV by 50%
increase potency of 2nd BRV Gain by 60% ( 110% of target's current BRV )

Throw Buckler1 NE Ranged ST BRV Attack
Shields self and grant ATK up (+20%) for 5T.
BRV Shield Durability: 230% of own iBRV

Coef: 100%
increase potency by 100%
Grants iBRV up (+40%) and Debuff Evade up for 3 turns
increase ATK Up potency by 20% (+40%)

Coef: 200%
Increase potency by 20%
Becomes HP ATK


Coef:220%
EX: Shining Wave2 NE Ranged ST BRV Attack + HP dmg.
skill potency increase based on total BRV value of [Shield] present upon use.
*increase potency by 10% for every 1750* BRV shield value present.
recover everyone's HP by 80% of HP DMG Dealt for up to 10% of allies' max HP.
when overhealing, excess value is transferred to their BRV.
after skill use, increase own SPD (Medium) for 5T.

base coef: 180% x 2 = 360%
Firion








Blood Weapon2 NE Melee ST BRV Attack + HP dmg.
Recover HP by 55% of damage dealt
HP heal limit: 15% of max HP

Coef: 10% + 10% = 20%
Increase Potency by 20%
Increase HP heal limit to 25% of max HP


Coef: 20% + 20% = 40%
Increase Potency by 20%
Increase HP heal limit to 35% of max HP
allows mBRV overflow for up to 150%
grants to self: [Blood Weapon] for 6T *increase ATK & mBRV by 20%*
when HP is > 50% of max HP, change Blood Weapon > Blood Weapon+
when HP is > 50% of max HP & while [Blood Weapon] is active, change BRV Attack > BRV Attack+
& HP Attack > HP Attack+

Coef: 30% x 2 = 60%
Blood Weapon+4 NE Melee ST BRV Attack + ST HP Attack
self HP heal by 55% of HP dmg dealt for up to 35% of max HP
allows mBRV overflow for up to 150%
grants to self: [Blood Weapon] for 6T

coef: 20% x 4 = 80%
BRV Attack+1 NE Melee ST BRV Attack
party BRV heal by 70% of own ATK
self HP heal by 30% of BRV DMG dealt for up to 5% of own Max HP

coef: 120%
HP Attack+self BRV heal by 70% of own ATK
self HP heal by 30% of HP DMG dealt for up to 5% of own max HP
Absorb Sword
[GL: Seize Attack]
1 NE Ranged ST BRV Attack
Changes into Absorb Sword+ if HP > 50% with 1.5x potency

Coef: 120%
increase potency by 40%


Coef: 160%
increase potency by 60%


Coef: 220%
Absorb Sword+
[GL: Seize Attack+]
1 NE Ranged ST BRV Attack with 1.5x potency (activates when HP > 50%)
Grant self mBRV up (+40%) for 3T




Coef: 180%
increase Potency by 60%
MBRV potency up by 40% (+80%)
raises everyone's BRV by 100% of user's ATK
grants to self: BRV Regen (80% of iBRV)


Coef: 240%
increase potency by 20% & increase BRV hit count to 3
MBRV potency up by 20% (+100%) & extend duration to 5T
add ST HP Attack
when own HP > 80% max HP & while [Blood Weapon] is active, change Absorb Sword+ >
Absorb Sword+ (Blood Weapon)

Coef: 260%
Absorb Sword+
(Blood Weapon)
3 NE Ranged ST BRV Attack + ST HP Attack
grants to self: mBRV Up (+100%) for 5T
self HP heal by 50% of HP DMG dealt for up to 15% of own max HP
EX: Weaponmaster3 NE Ranged AOE BRV Attack + AOE HP damage.
HP Damage remains the same (100% to all targets)
when own HP > 80% , change [Weaponmaster] > [Weaponmaster+]

[Weaponmaster] coef: 80% x 3 = 240%
[Weaponmaster+] coef: 120% x 3 = 360%
Maria





True Shot1 Wind Ranged ST BRV Attack.





Coef: 110%
increase potency by 90%
Grants BRV regen (30% of iBRV) and mBRV Up (+20%) for 3T




Coef: 200%
increase number of BRV hits from 1 > 3
increase potency by 40%
party BRV heal by 30% of mBRV
extend duration of BRV Regen & mBRV Up to 5T
add ST HP dmg when BRV > 80%

coef: 80% x 3 = 240%
Arrow Rain1 NE Ranged AOE BRV Attack.
Heals party based on dmg done for up to 5% of their max HP






Coef: 60%
increase potency by 40%
Increase BRV DMG Dealt against single target by 60%
Increase HP heal limit by 10% (15% of max HP)
Grants to everyone: ATK up (+30%) for 3T




Coef: 100%
increase number of BRV hits from 1 > 2
increase potency by 40%
increase HP heal potency by ??
increase HP heal limit by 10% (25% of max HP)
extends duration of ATK Up to 6T
grants to party: PATK Up (+30%) for 6T
after skill use for 6T, change BRV Attack > BRV Attack+ (party BRV heal via ATK)

coef: 70% x 2 = 140%
BRV Attack+1 NE Ranged ST BRV Attack
party BRV heal by 50% of ATK

coef: 140%
EX: Explosive Bow3 NE Ranged ST BRV Attack + HP dmg
deals 50% HP splash dmg to other targets
inflicts: [Explosion] debuff for 5T
[Explosion] effect: steal the afflicted's BRV by 20% of it's iBRV and turn it into party's BRV heal

coef: 200% x 3 = 600%
EX 2/3:
increase [Explosion] effect by 40% ( 60% of iBRV )



LeonDark Slash2 Dark Melee ST BRV Attack + ST HP damage.
grants [Dark Knight] buff for 5T (stacks depend on HP DMG dealt / own mBRV)
1 stack: HP DMG Dealt is less than 75% of own mBRV
2 stacks: HP DMG Dealt is between 75% ~ 100% of own mBRV
3 stacks: HP DMG Dealt is more than 100% of own mBRV
[Dark Knight] effect: increase ATK by 10% & mBRV by 20% per stack

coef: 40% x 2 = 80%
increase total potency by 60%
grants to self: ATK Up (+20%) for 5T.





coef: 70% x 2 = 140%
increase total potency by 60%
add 50% HP Splash damage to other targets.





coef: 100% x 2 = 200%
Dark Bind1 Dark Magic AOE BRV Attack + AOE HP damage.
HP Damage is evenly distributed across multiple targets.
self HP Heal by 50% of HP DMG Dealt for up to 15% of max HP.
medium chance to inflict [Sap] debuff for 5T.


coef: 50%
increase potency by 50%
increase HP heal's limit by 20% (35% of max HP)
increase BRV DMG Dealt vs single targets (+60%)
increase chance of inflicting [Sap] to 100%
grants [Dark Knight] buff for 5T. *stack condition is same*

coef: 100%
increase potency by 40%
increase HP Heal's potency by 10% ( 60% of HP DMG dealt)
HP Heal becomes AOE, but for allies: capped at 10% of their max HP



coef: 140%
BRV Attack+1 NE melee ST BRV Attack (stronger potency)

coef: 180%
Onion Knight








Blizzard Combo5 Ice Magic ST BRV Attack
Grants 1x Sage stack & removes Ninja stack
*Sage I: increase own ATK by 10% & own MATK by 20%
*Sage II: increase own ATK by 20% & own MATK by 40%.
*Sage III: increase own ATK by 70% & own MATK by 60% & allies' ATK by 40%

Coef: 24% x 5 = 120%
increase potency by 60%
Grants 2 stacks of Sage per use



Coef: 36% x 5 = 180%
increase potency by 90% & skill use +1
add ST HP attack
At [Sage I] or [Sage II], BRV Attack turns into Blizzard, a 1-HIT Ice Magic ST BRV Attack.
At [Sage II] or above, Blizzard Combo deals 50% Splash Damage to other targets.
At [Sage III], BRV Attack turns into Blizzard+, a 5-HIT Ice Magic ST BRV Attack.

Coef: 54% x 5 = 270%
Blizzard1 Ice Magic ST BRV Attack.

Coef: 100%
Blizzard+5 Ice Magic ST BRV Attack

coef: 30% x 5 = 150%
Multi Hit6 NE Melee ST BRV Attack
Grants Ninja stack & removes Sage stack
*Ninja I: increase own SPD by ? & own PATK by 10%
*Ninja II: increase own SPD by ? & own PATK by 20%
*Ninja III: increase own SPD by ? & own PATK by 30% & party's ATK by 40%.

Coef: 16.67% x 6 = 100%
increase potency by 80%
Grants 2 stack of Ninja per use
Grants to self ATK Up (+30%) for 3T & mBRV Up (+20%) for 3T



Coef: 30% x 6 = 180%
increase potency by 90% & skill use +1
Triggers ST HP Attack
At [Ninja II] or above, allows for 150% Max BRV Overflow.
At [Ninja III], BRV Attack turns into BRV Attack+, a 6-HIT Melee BRV Attack.


Coef: 45% x 6 = 270%
BRV Attack+6 NE Melee ST BRV Attack

coef: 30% x 6 = 180%
EX: Blade Torrent6 NE Melee ST BRV Attacks + ST HP dmg. executed twice.
low action delay.
grants 3 stacks of Ninja after use (max is still 3)
if user has Sage stacks, change [Blade Torrent] > [Meteorite]

30% x 12 = 360%
EX: Meteorite6 NE Magic RND BRV Attacks + ST HP dmg ( BRV distributed evenly )
low action delay.
grants 3 stacks of Sage after use. ( max is still 3 )
if user has no Sage stacks, change [Meteorite] > [Blade Torrent]

coef: 60% x 6 = 360%
Dark Cecil




Darkness1 Dark Ranged AOE BRV Attack that consumes 15% of current HP


Coef: 100%
increase potency by 50%
Grants to self mBRV Up (+25%) for 2T

Coef: 150%
increase potency by 30%
Increase BRV DMG Dealt to solo target by 60%

Coef: 180%
Valiant Blow3 Dark Melee ST BRV Attack that consumes 40% of current HP
Initiate Chase (deals 50 CU)

Coef: 40% x 2 + 70% = 150%
increase potency by 90% & lowers action delay
Grants to self ATK Up (+30%) for 3T

Coef: 60% x 2 + 120% = 240%
increase potency by 10%
Change last hit to HP dmg

Coef: 125% x 2 = 250%
EX: Dark Cannon3 Dark Ranged ST BRV Attack + HP dmg.
allows skill to go beyond mBRV cap for up to 200%.
upon use, add 1 use to [Darkness] & [Valiant Blow] ( capped at initial value )

coef: 200% x 3 = 600%
Edge



Shock1 Lightning Magic ST BRV Attack w/ low action delay

Coef: 120%
increase potency by 60%

Coef: 180%
increase potency by 30% & change number of BRV hits from 1 > 3
add ST HP dmg
grants to self: mBRV Up (+40%) for 4T

coef: 70% x 3 = 210%
SmokeGrants to self Evasion Up (L) for 1T
Grants to self Teachings of Eblan (ATK & mBRV +10%) for 2T
Raises own BRV by 100% of user's ATK
increase BRV Gain potency by 50% (150% of user's ATK) & +1 use
extend duration of Evasion UP to 2T.
Increase potency of Eblan's Teachings by 10% (ATK & mBRV +20%) &
extend duration to 6T.
Inflicts AOE Provoke for 1T
increase BRV heal potency by 30% (180% of ATK) & +1 use
extend duration of Eblan's Teaching to 8T
add ST HP dmg
when [Eblan's Teaching] is active, change BRV Attack > BRV Attack+ (stronger potency)
BRV Attack+1 NE Melee ST BRV Attack

coef: 150%
YangKick1 NE Melee ST BRV Attack + HP dmg
Inflicts 40% splash HP dmg to other targets
change Kick > Kick+ after using Focus

Coef: 20%
increase potency by 10%
Increase HP splash DMG potency by 10% ( 50% )


Coef: 30%
skill use +1
increase potency by 130% & increase number of BRV hits to 2
add: self BRV heal by 100% of ATK

coef: 80% x 2 = 160%
Kick+1 stronger NE Melee ST BRV Attack + HP dmg (activates after using Focus)
increase own BRV by 1.3x before dealing BRV+HP
inflicts 40% HP splash dmg to other targets


coef: 100%
increase potency by 50%
increase HP splash DMG potency by 10% (50%)
increase potency of BRV heal by 20% (50% of current BRV)


coef: 150%
increase potency by 90% & increase number of BRV hits to 2
add: self BRV heal by 100% of ATK prior to the BRV multiplier
increase HP splash DMG potency by 30% (80%)


coef: 120% x 2 = 240%
Focusgrants to self ATK Up (+30%) & mBRV Up (+25%) for 3T




+1 use & lowers action delay.
Raises own BRV by 100% of user's ATK.
Increase potency of ATK Up by 30% (+60%) & mBRV Up by 75% (100%).
Extend both duration to 5T
BRV Attack > Kick for 5T after skill use.
skill use +2
w/o 35cp: add self BRV heal by 50% of user's ATK
w/ 35cp: increase self BRV heal potency by 50% of user's ATK (150% of ATK)
after use, change HP Attack > HP Attack+ (deals 20% HP splash to other targets)

Kick (BRV Attack+)2 NE Melee AOE BRV Attack.

Coef: 60% x 2 = 120%
HP Attack+deal 20% HP splash damage to other targets
KainJump IIIself BRV heal by 50% of user's ATK + increase current BRV by 1.2x + ST HP dmg
Grants to self Pride of The Dragoon (ATK & mBRV +30%) for 2T
Changes BRV Attack > Jump while buff is on
increase 2nd BRV heal potency by 30% (1.5x of current BRV)
Extend duration of Pride of the Dragoon to 6T
lowers action delay
increase 1st BRV heal potency by 50% ( 100% of ATK )
increase potency of [Pride of the Dragoon] by 20% ( ATK +50% & mBRV +50% )
extend duration to 8T
Jump1 NE Ranged ST BRV Attack w/ low action delay

Coef: 110%
increase potency by 40%

coef: 150%
Gungnir1 NE Ranged ST BRV + HP


Coef: 60%
increase potency by 130%
Grants to self ATK Up (+30%) & mBRV Up (+30%) for 6T
lowers action delay

Coef: 190%
increase number of hits from 1 > 2
increase total potency by 90%
allows mBRV overflow for up to 150%

coef: 140% x 2 = 280%
EX: Fang and Claw5 NE Ranged ST BRV Attack + HP dmg
allows mBRV overflow for up to 120%
initiate chase (deals 50 cu)

coef: 100% x 5 = 500%
EX 2/3:
- increase mBRV overflow limit by 30% (150%)


PalomBluffgrants to self: Power of Black Mage (+10%) for 2T
self BRV heal by 30% of ATK
*change Bluff > Bluff+
*change BRV Attack > BRV Attack+ for 2T
increase potency of Power of Black Mage by 10% (+20% ATK )
extend its duration & BRV Attack+'s to 6T
Increase BRV heal potency by 70% (100% of ATK)
extend duration of [Power of Black Mage] & BRV Attack+ to 8T
increase BRV heal potency by 100% (200% of ATK)
add ST HP Attack
Bluff+Grants to self: Power of Black Mage (+15% ATK) for 3T
self BRV heal by 40% of ATK
*change Bluff+ > Bluff++
*change BRV Attack > BRV Attack+ for 3T
increase potency of Power of Black Mage by 15% (+30% ATK)
extend its duration & BRV Attack+'s to 8T
increase BRV heal potency by 80% (120% of ATK)
extend duration of [Power of Black Mage] & BRV Attack+ to 14T
increase BRV heal potency by 100% (220% of ATK)
add ST HP Attack
Bluff++Grants to self: Power of Black Mage (+20% ATK) for 4T
self BRV heal by 50% of ATK
*change BRV Attack > BRV Attack+ for 4T
increase potency of Power of Black Mage by 30% (+50% ATK)
extend its' duration & BRV Attack+'s to 10T
increase BRV heal potency by 100% (150% of ATK)
extend duration of [Power of Black Mage] & BRV Attack+ to 20T
increase BRV heal potency by 100% (250% of ATK)
add ST HP Attack
BRV Attack+1 NE Magic ST BRV Attack (after using any version of Bluff)


Coef: 100%
increase potency by 10% & lowers action delay


Coef: 110%
increase potency by 40%
increase number of BRV hits from 1 > 2

coef: 75% x 2 = 150%
Mysidia's Ice Crystal1 Ice Magic ST BRV hit
Grants to self Wisdom of Black Mage (+10% mBRV) for 2T
*change HP Attack > Dualcast for 2T
*change Mysidia's Ice Crystal > Mysidia's Ice Crystal+


Coef:120%
increase potency by 30% & +1 use.
Increase potency of Wisdom of Black Mage by 5% (+15% mBRV )
extend its duration & Dualcast's to 6T



Coef: 150%
increase potency by 120%
increase number of BRV hits from 1 > 2
add ST HP Attack
deals 40% HP splash damage to other targets.
extend duration of [Wisdom of Black Mage] & [Dualcast] to 8T

coef: 135% x 2 = 270%
Mysidia's Ice Crystal+1 Ice Magic ST BRV Attack
Grants to self: Wisdom of Black Mage (+15% mBRV) for 3T
*change HP Attack > Dualcast for 3T
*change Mysidia's Ice Crystal+ > Mysidia's Ice Crystal++


coef: 140%
increase potency by 40%
increase potency of [Wisdom of Black Mage by 10% (+25% mBRV)
extend its duration & Dualcast's to 8T



coef: 180%
increase potency by 120%
increase number of BRV hits from 1 > 2
add ST HP Attack
deals 60% HP splash damage to other targets.
extend duration of [Wisdom of Black Mage] & [Dualcast] to 14T

coef: 150% x 2 = 300%
Mysidia's Ice Crystal++1 Ice Magic ST BRV Attack
Grants to self: Wisdom of Black Mage (+20% mBRV) for 4T
*change HP Attack > Dualcast for 4T



coef: 160%
increase potency by 40%
increase potency of [Wisdom of Black Mage by 20% (+40% mBRV)
extend its duration & Dualcast's to 10T
*change Mysidia's Ice Crystal++ > Mysidia's Great Ice Crystal


coef: 200%
increase potency by 120%
increase number of BRV hits from 1 > 2
add ST HP Attack
deals 80% HP splash damage to other targets.
extend duration of [Wisdom of Black Mage] & [Dualcast] to 20T

coef: 160% x 2 = 320%
Mysidia's Great Ice Crystalunlocked with 35cp passive*




1 Ice Magic ST BRV Attack + ST HP Attack
grants to self: Wisdom of Black Mage (+40% mBRV) for 10T
*change HP Attack > Dualcast for 10T


coef: 200%
increase potency by 120%
increase number of BRV hits from 1 > 2
deals 100% HP splash damage to other targets
extend duration of [Wisdom of Black Mage] & [Dualcast] to 20T

coef: 160% x 2 = 320%
Dualcast (HP Attack+)2 NE Magic ST BRV Attack + HP dmg
*activated after any version of Mysidia's Ice Crystal is used*

Coef: 20% x 2 = 40%
increase potency by 20%


Coef: 30% x 2 = 60%
increase potency by 60%


coef: 60% x 2 = 120%
EX: Stardust2 NE Magic AOE BRV Attack + HP dmg (HP dispersed evenly)
inflicts [Ice Resist Down] for 4T
grants to self: [Enchant Ice] for 6T
5 NE Magic AOE BRV Attack + HP dmg (HP dispersed evenly)
increase BRV DMG dealt by 1.6x when used against single target

coef: (50% x 2 ) + (65% x 5) = 425%
EX 2/3:
- extend duration of existing [Power of Black Mage] & [Wisdom of Black Mage] by 3T




RydiaFlare (IV)1 NE Magic ST BRV Attack & HP Dmg.
Grants to self: MATK Up (+10%) for 3T.

Coef: 120%
increase potency by 80%
Increase potency of MATK Up by 30% (+40%) & extend duration to 5T

Coef: 200%
Summon Magic Levia1 Water Magic AOE BRV Attack.
Grants to everyone: mBRV Up (+10%) for 3T.




Coef: 80%
increase potency by 40%
Increase dmg given against single target by (60%)
Increase potency of mBRV Up by 30% (+40%) & extend duration to 5T.
Grants to everyone: Enchant Water for 5T.
Under Enchant Water, change BRV Attack > BRV Attack+

Coef: 120%
BRV Attack+1 NE Magic ST BRV Attack with stronger potency

Coef: 150%
Paladin CecilSaint's Fall1 Holy Melee ST BRV Attack
grants to self: [Brilliant Sword] for 3T
*Brilliant Sword effect: own ATK +20% & mBRV +20% & SPD ??
while [Brilliant Sword] is active, change BRV Attack > Light Slash

coef: 160%
increase potency by 40%
increase potency of Brilliant Sword by 20%; ATK (+40%) & mBRV (+40%) & SPD (?)
extend it's duration to 6T


coef: 200%
increase potency by 40% & increase BRV hits to 2
add: party BRV heal by 30% of user's mBRV
trigger ST HP dmg when BRV reaches > 80% of mBRV


coef: 120% x 2 = 240%
Light Slash (BRV Attack+)3 Holy Melee ST BRV Attack. w/ low action delay

coef: 50% x 3 = 150%
increase potency by 30%

coef: 60% x 3 = 180%
increase potency by 30%

coef: 70% x 3 = 210%
Holy Flame1 Holy Ranged ST BRV Attack + ST HP dmg
party heal by 50% of HP dmg dealt for up to 10% of party's max HP
grants to self: [Holy Light's Shield] for 2T
*Holy Light's Shield: party DEF +40% & BRV Regen (20% iBRV) & HP Regen (5% max HP)
while [Holy Light's Shield] is active, change HP Attack > Shine Blast

coef: 160%
increase potency by 40% & lowers action delay
increase the limit of HP heal by 10% (20% of max HP)
when overhealing, transfer excess to their BRV
doubles the potency of Holy Light's Sword: DEF (+80%) & BRV Regen (40% iBRV) & HP Regen (10% max HP) & extend it's duration to 5T

coef: 200%
increase potency by 40% & increase BRV hits to 2
allows mBRV overflow for up to 120%




coef: 120% x 2 = 240%
Shine Blast (HP Attack+)7 Holy Ranged ST BRV Attack + ST HP dmg

coef: 10% x 7 = 70%
increase potency by 35%

coef: 15% x 7 = 105%
increase potency by 35%

coef: 20% x 7 = 140%
EX: Paladin Force6 Holy Ranged ST BRV Attack + ST HP dmg
allows mBRV overflow for up to 120%
deals 50% HP splash DMG to other targets
extends duration of existing [Brilliant Sword] & [Holy Light's Shield] by 3T

coef: 60% x 6 = 300%
EX 2/3:
- inflicts Holy Resist Down to target for 4T



RosaDivine Blast1 NE Magic BRV Attack + ST HP dmg

coef: 120%
increase potency by 60%
heals allies' BRV by 30% of HP DMG dealt.

coef: 180%
increase BRV hits to 3 & increase potency by 60%
when Rosa's Prayer is active, change BRV Attack > BRV Attack+ (stronger 2 hit BRV)

coef: 80% x 3 = 240%
Praygrants to self: [Rosa's Prayer] for 5T
Rosa's Prayer effect: increase party's iBRV/mBRV/ATK by 10% when Rosa's HP is either
<20% OR >80%
heals party's BRV by 50% of user's ATK

increase potency of party BRV heal by 50% (100% of ATK)
increase potency of Rosa's Prayer by 20% (ATK/iBRV/mBRV +30%)
extend Rosa's Prayer's duration to 10T
Grants to party: [Reraise] buff for 5T
Reraise effect: automatically revive the user when HP reached 0
skill use +1 & lowers action delay
increase potency of party BRV heal by 50% (150% of ATK)
increase potency of Rosa's Prayer by 20% (ATK/mBRV/iBRV +50%)
when Rosa's Prayer is active, change HP Attack > HP Attack+ (1 BRV + HP )

BRV Attack+2 NE Ranged ST BRV Attack (stronger potency)

coef: 90% x 2 = 180%
HP Attack+1 NE Ranged ST BRV Attack + ST HP dmg

coef: 100%
Luminous Arrow4 NE Magic AOE BRV Attack + ST HP dmg
increase BRV dmg dealt by 1.6x vs single target *multiplicative with power up*
allows mBRV overflow for up to 120%
heals allies' BRV by 20% of HP dmg dealt
free ability use on next turn

coef: 80% x 4 = 320%
EX 2/3:
- increase mBRV overflow limit by 30% (150% of mBRV)




GolbezRising Wave1 Dark Melee ST BRV Attack + 1 Dark Magic ST BRV Attack + 1 ST HP dmg
grants to self: 1 stack of [Shadow Dragon] for 4T (max stack = 3)
with Shadow Dragon active, change BRV Attack > BRV Attack+
at Shadow Dragon II, change Rising Wave > Rising Wave+
at Shadow Dragon III, change Rising Wave > Rising Wave++
*Shadow Dragon effect: increase ATK & mBRV by 10% / 20% / 30% at I / II / III

coef: 60% + 60% = 120%
increase potency by 40%
grants 2 stacks of [Shadow Dragon] instead.





coef: 80% + 80% = 160%
increase potency by 40%
allows mBRV overflow for up to 120%
grants to self: mBRV Up (+40%) for 8T




coef: 100% + 100% = 200%
Rising Wave+1 Dark Melee ST BRV Attack + 1 Dark Magic ST BRV Attack + 1 ST HP dmg
+ 1 Dark Melee ST BRV Attack + 1 ST HP dmg
grants to self: 1 stack of [Shadow Dragon] for 4T (max stack = 3)

coef: 60% + 60% + 40% = 160%
increase potency by 80%
grants 2 stacks of [Shadow Dragon] instead.


coef: 80% + 80% + 80% = 240%
increase potency by 80%
allows mBRV overflow for up to 120%
grants to self: mBRV Up (+40%) fro 8T

coef: 100% + 100% + 120% = 320%
Rising Wave++2 Dark Melee ST BRV Attack + 2 Dark Magic ST BRV Attack + 1 ST HP dmg
+ 2 Dark Melee ST BRV Attack + 1 ST HP dmg


coef: (40% x 2) + (40% x 2) + (60% x 2) = 280%
increase potency by 80%



coef: (50% x 2) + (50% x 2) + (80% x 2) = 360%
increase potency by 80%
allows mBRV overflow for up to 120%
grants to self: mBRV Up (+40%) fro 8T

coef: (60% x 2) + (60% x 2) + (100% x 2) = 440%
BRV Attack+1 Dark Magic ST BRV Attack + 1 Dark Melee ST BRV Attack

coef: 80% + 40% = 120%
increase potency by 80%

coef: 120% + 80% = 200%
Glare Hand1 Dark Melee AOE BRV Attack + 1 Dark Magic AOE BRV Attack + 1 AOE HP dmg
HP damage is divided equally amongst targets
grants to self: 1 stack of [Shadow Dragon] for 4T (max stack = 3)
with Shadow Dragon active, change BRV Attack > BRV Attack+
at Shadow Dragon II, change Glare hand > Glare Hand+
at Shadow Dragon III, change Glare Hand > Glare Hand++

coef: 30% + 30% = 60%
increase potency by 40%
increase BRV DMG dealt by 1.6x vs single target
grants 2 stacks of [Shadow Dragon] instead.




coef: 50% + 50% = 100%
increase potency by 40%
grants to self: ATK Up (+40%) for 8T.





coef: 70% + 70% = 140%
Glare Hand+1 Dark Melee AOE BRV Attack + 1 Dark Magic AOE BRV Attack + 1 AOE HP dmg
+ 1 Dark Melee AOE BRV Attack + 1 AOE HP dmg
HP damage is divided equally amongst targets
grants to self: 1 stack of [Shadow Dragon] for 4T (max stack = 3)

coef: 30% + 30% + 40% = 100%
increase potency by 60%
increase BRV DMG dealt by 1.6x vs single target.
grants 2 stacks of [Shadow Dragon] instead.


coef: 50% + 50% + 60% = 160%
increase potency by 60%
grants to self: ATK Up (+40%) for 8T



coef: 70% + 70% + 80% = 220%
Glare Hand++2 Dark Melee AOE BRV Attack + 2 Dark Magic AOE BRV Attack + 1 AOEHP dmg
+ 2 Dark Melee AOE BRV Attack + 1 AOE HP dmg
HP damage is divided equally amongst targets


coef: (20% x 2) + (20% x 2) + (40% x 2) = 160%
increase potency by 60%
increase BRV DMG dealt by 1.6x vs single target.



coef: (30% x 2) + (30% x 2) + (50% x 2) = 220%
increase potency by 60%
grants to self: ATK Up (+40%) for 8T



coef: (40% x 2) + (40% x 2) + (60% x 2) = 280%
EX: Twin Meteor5 Dark Magic AOE BRV Attack + AOE HP dmg
+ 5 Dark Magic AOE BRV Attack + AOE HP dmg
inflicts [Dark Resist Down] for 4T after the first HP attack.
allows mBRV overflow for up to 150%
increase BRV DMG dealt by 1.6x vs single target
HP damage is divided equally amongst targets
grants to self: 3 stacks of [Shadow Dragon] for 6T
with Shadow Dragon active, change BRV Attack > BRV Attack+

coef: (30% x 5) + (50% x 5) = 400%
EX 2/3:
- increase mBRV overflow limit by 50% (200%)





BartzDoublehand1 NE Melee ST BRV hit
Mastery achieved after 3 uses and turns into Doublehand+

Coef: 110%
increase skill potency by 20%


Coef: 130%
increase potency by 50% & +1 use
Reduce mastery requirement by 2 use. (mastery achieved in 1 use)
grants to self: mBRV Up (+30%) for 3T
triggers ST HP dmg when BRV > 80% mBRV
after use, change BRV Attack > BRV Attack+ (1 gravity hit + stronger BRV hit + party BRV heal via ATK)

Coef: 90% x 2 = 180%
Doublehand+1 NE Melee ST BRV hit
Grants to self mBRV Up (+40%) for 5T

Coef: 180%
increase skill potency by 50%


Coef: 230%
increase potency by 50%
allows mBRV overflow for up to 120%
increase potency of mBRV by 20% (+60%)
triggers ST HP dmg when BRV > 80% mBRV
after use, change BRV Attack > BRV Attack+ (1 gravity hit + stronger BRV hit + party BRV heal via ATK)


Coef: 140% x 2 = 280%
BRV Attack+reduce target's BRV by 20% (gravity hit)
1 NE Melee ST BRV Attack (stronger potency)
heals party's BRV by 70% of user's ATK

coef: 150%
Missile2 NE Melee ST BRV hit
1st hit deduct target's BRV by 25%
Mastery achieved after 2 uses and turns into Missile+

Coef for 2nd hit: 100%
Increase potency of 2nd hit by 20%
Inflicts DEF Down (-25%) for 2T


Coef: 120%
increase gravity potency by 30% (55% of target's BRV)
increase potency by 30% & +1 use
reduce mastery requirement by 1 use (mastery achieved in 1 use)
grants to self: SPD Up (S) for 3T
triggers ST HP dmg when BRV > 80% mBRV

Coef: 150%
Missile+2 NE Melee ST BRV hit
1st hit deducts target's BRV by 50%
Grants to self SPD Up (S) for 5T
Raises BRV for everyone by 30% of user's Max BRV

Coef: 100%
increase potency of 2nd hit by 40%.
Extends duration of DEF Down to 3T



Coef: 140%
increase gravity potency by 30% (80% of target's BRV)
Increase potency by 60% & increase BRV hit count to 2
allows mBRV overflow for up to 120%
add ST HP dmg


Coef: 100% x 2 = 200%
EX: Iainuki1 NE Melee ST BRV Attack + HP dmg.
after use, raise own ATK (+20%) & mBRV (+30%) & SPD (S) for 5T.

coef: 240%
GalufCoverGrants Cover (ATK +20%) for 3T to an ally
*Galuf will take damage for Covered ally
Grants to self ATK Up (+20%) for 3T
Mastery achieved after 1 use and turns into Cover+
self BRV heal by 50% of iBRV



skill use +2 & increase [Cover]'s ATK potency by 10% (+30%)
grants to party except self: mBRV Up (+60%) for 5T.
party BRV heal by 50% of own mBRV
after skill use, change HP Attack > HP Attack+ for 5T (1 BRV+HP)
Cover+Grants Cover for 5T to all allies
Grants to self ATK Up (+20%) for 5T


self BRV heal by 100% of iBRV



skill use +2 & increase [Cover]'s ATK potency by 10% (+30%)
grants to party except self: mBRV Up (+60%) for 5T.
party BRV heal by 50% of own mBRV
after skill use, change HP Attack > HP Attack+ for 5T (1 BRV+HP)
HP Attack+1 NE Melee ST BRV Attack + HP dmg

coef: 110%
Shirahadori
[GL: Blade Block]
Grants to self Physical Evasion Up (L) for 2T
Grants to self DEF UP (+30%) for 2T
Mastery achieved after 1 use and turns into Shirahadori+
High Action Delay
+1 use & change BRV Attack > BRV Attack+ after skill use.
increase potency for Physical Evasion Up to (L) & extend duration to 4T.
increase potency for DEF Up by 20% (+50%) & extend duration to 4T.
grants to self: mBRV Up (+60%) for 6T.
self BRV heal by 100% of ATK then multiply it by 2x
add ST HP Attack to [Shirahadori]


Shirahadori+
[GL: Blade Block+]
Grants to self Physical Evasion UP (L) for 5T
Grants to self DEF Up (+30%) for 5T
Counters any evaded attack with BRV Attack



Counter coef: 200%
+1 use & change BRV Attack > BRV Attack+ after skill use.
increase potency for Physical Evasion Up to (XL) & extend duration to 7T.
increase potency for DEF Up by 20% (+50%) & extend duration to 7T.
grants to self: mBRV Up (+60%) for 6T.
increase potency for BRV Attack counter by 20%

counter coef: 220%
self BRV heal by 100% of ATK then multiply it by 2x
add ST HP Attack to [Shirahadori]
add ST HP Attack to his counters when [Physical Evasion Up] buff is active



counter coef: 220% (no change)
BRV Attack+1 NE Melee ST BRV Attack.

coef: 150%
increase potency by 30%

coef: 180%
FarisWater Dance
[GL: Waterwhirl]
4 Water Melee ST BRV Hit
Grants to self Debuff Rate Up (M) for 3T
Mastery achieved after 2 uses, then turns into Water Dance+

Coef: 24% x 3 + 48% = 120%
increase skill potency by 20%
Extend buff duration to 6T


Coef: 28% x 3 + 56% = 140%
increase skill potency by 20% & add ST HP dmg
skill use +2 & reduce mastery requirement by 1
deals 50% bonus damage vs debuffed enemy
after use, change BRV Attack > BRV Attack+ for 5T (increased potency)

coef: 32% x 3 + 64% = 160%
Water Dance+
[GL: Waterwhirl+]
4 Water Melee ST BRV hit

Coef: 36% x 3 + 72% = 180%
increase skill potency by 20%

Coef: 40% x 3 + 80% = 200%
increase skill potency by 20% & add ST HP dmg.
deals 50% bonus damage vs debuffed enemy
after use, change BRV Attack > BRV Attack+ for 5T (increased potency)

coef: 44% x 3 + 88% = 220%
Cannonfire1 NE Ranged ST BRV hit
Small chance to inflict these buffs for 3T:
Poison (20% of iBRV)
ATK Down (-20%)
DEF Down (-20%)
*Mastery achieved after 2 uses, then turns into Cannonfire+

Coef: 110%
increase potency by 40%
Reduce mastery requirement by 1 use
Debuff chance becomes Medium and extend their durations to 8T &
Increase potency for Poison by 20% (40% of iBRV) & ATK Down by 10% (-30%) &
DEF Down by 10% (-30%)
Also inflicts mBRV Down (-30%) for 8T

Coef: 150%
increase potency by 40% & change BRV hit to AOE.
increase Poison Potency by 30% (70% iBRV)
increase ATK Down potency by 20% (-50%)
increase DEF Down potency by 20% (-50%)



coef: 190%
Cannonfire+1 NE Ranged ST BRV hit
Medium chance to inflict Poison & ATK Down (-20%) & DEF Down (-20%) for 3T



Coef: 160%
increase potency by 40%
Large chance to inflict Poison (40% of iBRV) & ATK Down (-30%) &
DEF Down to (-30%) for 8T
Also inflicts mBRV Down (-30%) for 8T



Coef: 200%
increase potency by 40% & change BRV hit to AOE.
increase Poison Potency by 30% (70% iBRV)
increase ATK Down potency by 20% (-50%)
increase DEF Down potency by 20% (-50%)



coef: 240%
BRV Attack+1 NE Melee ST BRV Attack

coef: 150%
KrileLight of Hope
[GL: Ray of Hope]
raises target's BRV by 120% of user's iBRV
Grants to target Elemental Weakness Damage Up (+50%) for 3T
Grants to self ATK Up (+20%) for 3T
*Mastery achieved after 2 uses that then turns into Light of Hope+
BRV Gain becomes AOE & lowers action delay (S)
Elemental Weakness Damage Up's effect becomes AOE.
Extends duration for ATK Up & Elemental Weakness Damage Up to 6T
increase potency for BRV Gain by 50% (170% of iBRV)
increase potency for ATK Up by 30% (+50%)
increase potency for Ele. Weak. DMG Up by 10% (+60%)
reduce mastery requirement by 1 use.
Light of Hope+
[GL: Ray of Hope+]
Raises target's BRV by 150% of user's iBRV instead

increase potency for BRV Gain by 50% (200% of iBRV)
Thunder (V)1 Lightning Magic ST BRV hit
*Mastery achieved after 2 uses and turns into Thunder (V)+


Coef: 110%
increase skill potency by 10%
Grants to self: iBRV Up (+20%) for 3T


Coef: 120%
increase skill potency by 20%
reduce mastery requirement by 1 use.
after mastering this skill, turn BRV Attack > BRV Attack+

coef: 140%
Thunder (V)+1 Lightning Magic ST BRV hit
Grants to self: mBRV Up (+20%) for 3T

Coef: 180%
increase skill potecy by 20%
extends duration for mBRV Up to 6T.
Extends duration for iBRV Up to 6T

Coef: 200%
increase skill potency by 20% & add HP dmg.
increase potency for mBRV Up by 40% (+60%)


coef: 220%
BRV Attack+1 Lightning Magic ST BRV Attack.

coef: 150%
LennaBarrage9 NE Ranged RND BRV Attack
*hits are dispersed randomly when there's multiple targets
achieve mastery after 3 uses, and change Barrage > Barrage+

Coef: 12% x 9 = 108%
increase skill potency by 54%
reduce mastery requirement by 1 use (mastered after 2 uses)


Coef: 18% x 9 = 162%
increase skill potency by 54%
grants to self: mBRV Up (+20%) & ATK Up (+20%) for 4T
reduce mastery requirement by 1 use (mastered after 1 use)

coef: 24% x 9 = 216%
Barrage+15 NE Ranged RND BRV Attack
Grants to self: mBRV Up (+20%) for 2T
inflicts iBRV Down by -2% per hit (max: -30%) for 2T



Coef: 12% x 15 = 180%
increase skill potency by 90%
Increase potency for mBRV Up by 20% (+40%) & extend duration to 4T
Increase potency of iBRV Down per hit by 3% for a total of 45% (max: -75%) & extend duration to 4T


Coef: 18% x 15 = 270%
increase skill potency by 30%
increase potency of mBRV Up by 20% (+60%) & extend duration to 6T
increase potency of iBRV down per hit by 1% for a total of 15% (max: -90%)
grants to self: ATK Up (+40%) for 6T
add ST HP Attack

coef: 20% x 15 = 300%
Hiryu's Arrowself BRV heal by 60% of user's iBRV before HP dmg.
Grants to self: Hiryu's Blessing (Debuff Evasion & HP Regen) for 2T
*HP Regen: 4% of max HP & Debuff Evasion rate: ??
achieve mastery after 2 uses, and change Hiryu's Arrow > Hiryu's Arrow+

Increase BRV heal potency by 30% (90% of iBRV) & effect becomes AOE.
Increase potency for Hiryu's Blessing & extend duration to 4T & becomes AOE.
Adds BRV Regen (30% of iBRV) to Hiryu's Blessing's effect
*HP regen: 10% of max HP & Debuff Evasion rate: 80%
reduce mastery requirement by 1 use (mastered after 1 use)
increase BRV heal potency by 30% (120% iBRV)
add NE Ranged ST BRV Attack
adds BRV Regen (10% iBRV) to Hiryu's Blessing & extend duration to 6T
increase BRV Regen potency by 10% if 35cp passive is equipped (40% iBRV)

coef: 150%
Hiryu's Arrow+self BRV heal by 90% of user's iBRV before HP dmg.
Grants to self: Hiryu's Blessing (Debuff Evasion & HP Regen) for 2T
*HP Regen: 8% of max HP & Debuff Evasion rate: ??


increase BRV heal potency by 30% (120% of iBRV) & effect becomes AOE.
Increase potency for Hiryu's Blessing & extend duration to 4T & becomes AOE.
Adds BRV Regen (50% of iBRV) to Hiryu's Blessing effect
*HP Regen: 20% of max HP & Debuff Evasion Rate: 100%

increase BRV heal potency by 30% (150% iBRV)
add NE Ranged ST BRV Attack
adds BRV Regen (10% iBRV) to Hiryu's Blessing & extend duration to 6T
increase BRV Regen potency by 10% if 35cp passive is equipped (60% iBRV)

coef: 150%
BRV Attack+1 NE Ranged ST BRV Attack
heals party's BRV by 100% of user's IBRV

coef: 100%
EX: Brave Phoenix2 NE Ranged AOE BRV Attack + AOE HP Attack
heals party's BRV by 150% of user's IBRV
increase BRV DMG dealt vs single target by 1.6x
allows mBRV overflow for up to 120%
HP damage is divided equally amongst targets
grants to self: [Princess of Tycoon] for 6T
*increase party's iBRV by 40% & grants BRV Regen (40% iBRV)

coef: 120% x 2 = 240%
EX 2/3:
- increase potency of party BRV heal by 50% (200% iBRV)






GilgameshDeath Claw2 NE Melee ST BRV Attacks.
1st hit reduces enemy's BRV by 20% + 2nd hit: NE Melee ST BRV Attack
Grants to self: ATK Up (+20%) for 3T.
change BRV Attack > Kotetsu after skill use.

2nd hit coef: 100%
increase 1st hit potency by 20% (reduce 40% of target's BRV) & skill usage +1
increase 2nd hit potency by 80%
increase ATK Up potency by 20% (+40%) & increase duration to 6T


2nd hit coef: 180%
increase 2nd hit potency by 20% & skill usage +1
increase ATK Up potency by 20% (+60%)



2nd hit coef: 200%
Dance4 NE Melee ST BRV Attacks + ST HP DMG.
grants to self: mBRV Up (+20%) for 3T.
change HP Attack > [Genji Blade] after skill use.

coef: 20% x 4 = 80%
increase potency by 80%
increase mBRV Up potency by 40% (+60%) & extend duration to 5T
if both [Kotetsu] and [Genji Blade] is active, change [Dance] > [Ultimate Dance]

coef: 40% x 4 = 160%
increase potency by 20%
increase mBRV UP Potency by 20% (+80%).


coef: 45% x 4 = 180%
Ultimate DanceNA4 NE Melee ST BRV Attacks + ST HP DMG.
grants to self: mBRV UP (+100%) for 5T.
after skill use, change [Kotetsu] & [Genji Blade] & [Ultimate Dance] > BRV & HP Attack & [Dance].

coef: 90% x 4 = 360%
no change.
Kotetsu2 NE Melee ST BRV Attacks.
1st hit reduces enemy's BRV by 5% + 2nd hit: NE Melee ST BRV Attack.
after skill use, change [Kotetsu] > BRV attack

2nd hit coef: 110%
increase 1st hit potency by 15% (reduce 20% of target's BRV)
increase 2nd hit potency by 10%
after skill use, [Kotetsu] will not revert back to BRV Attack.

2nd hit coef: 120%
increase 2nd hit potency by 10%



2nd hit coef: 130%
Genji Blade1 NE Melee ST BRV Attack + HP DMG.
after skill use, change [Genji Blade] > HP Attack.

coef: 30%
increase potency by 40%
after skill use, [Genji Blade] won't revert back to HP Attack.

coef: 70%
increase potency by 10%


coef: 80%
TerraMeltdownRaises own BRV by 50% of ATK and raise current BRV by 50% before dealing HP dmg.
Grants to self: ATK Up (+30%) for 3T & mBRV Up (+40%) for 5T.
inflicts DEF Down (-30%) for 3T
Raises own BRV for the 3rd time by 20% of current BRV before dealing HP dmg.
Extends duration of ATK Up to 4T and Defense Down 4T.
Increases potency for BRV gain via ATK by 25% (75% of ATK)
Increases potency of mBRV Up by 20% (+60%)
Grants to self: BRV Regen (40% of iBRV) for 5T after using Meltdown.
MeteorRaises own BRV by 50% of ATK and raise current BRV by 50%.
before dealing 9 NE Magic ST BRV Attack.
Grants to self: ATK Up (+30%) for 3T & SPD Up (S) for 5T.
Inflicts SPD Down for 2T.

12% x 9 hits = 108%
Increase skill Potency by 54%
*extends duration of ATK Up to 4T & SPD Up 6T.



Coef: 18% x 9 hits = 162%
increases number of hit from 9 > 15 hits




Coef: 18% x 15 hits = 270%
EX: Riot Blade3 NE Magic ST BRV Attack + HP dmg.
stronger potency depends on user's current HP.
for every 6.25% HP lost, add 5% to each hits ( 15% total potency per 6.25% HP lost )**

coef: 120~200% x 3 = 360~600%
ShadowNo Beat
[GL: Shadow Stealth]
Raises own BRV by 50% of user's ATK.
Raises own BRV again by 20% of current BRV before HP Dmg
Grants to self: SPD Up (S) for 3T & ATK Up (+40%) for 8T
increase potency of 2nd BRV Gain by 20% ( 40% of current BRV )
Extend duration of ATK Up to 10T

increase potency of 1st BRV Gain by 50% ( 100% of user's ATK ).
extends duration of SPD Up to 5T.
grants to self: Evasion Up for 5T.
Throw Barrage
[GL: Wild Throw]
3 NE Ranged ST BRV Attack with random power



Coef: 40% / 50% / 60% x 3 = 120% ~180%
increase potency by 180% & +1 use & lowers action delay.
Grants to self : mBRV Up (+60%) for 10T.
When breaking enemy or use on broken enemy, turns BRV Attack > Throw for 10T.

Coef: 100% / 110% / 120% x 3 = 300% ~ 360%
increase total potency by 60% & change number of hits from 3 > 6
spread total potency amongst 6 hits.
adds ST HP dmg for every 3 hits. ( 3 BRV + 1 HP + 3 BRV + 1 HP )

coef: 60% / 65% / 70% x 6 = 360% ~ 420%
Throw1 NE Ranged ST BRV Attack with low action delay.
Ignores target's DEF.

Coef: 100%
increase potency by 40%.


coef: 140%.
SetzerFreeze Joker1 NE Magic AOE BRV Attack
Inflicts Freeze for 2T
*Freeze: prevents target from gaining BRV

Coef: 110%
Grants to all: mBRV Up (+20%) for 3T



Coef: 110%
skill use +1 & increase potency by 40% & add AOE HP damage (dispersed evenly)
increase BRV DMG Dealt by 60% vs single target
Party BRV Heal by 50% of user's mBRV

coef: 150%
Red Card9 NE Ranged ST BRV Attack
Grants to self: mBRV Up (+20%) for 2T

Coef: 30% x 9 = 270%
increase skill potency (+18%)
delays target's turn by 1T.

Coef: 32% x 9 = 288%
increase potency by 90%
add ST HP DMG every 3 BRV hits.
extends mBRV UP to 6T
grants to self: ATK Up (+20%) for 6T
change BRV Attack > BRV Attack+ for 6T

coef: 42% x 9 = 378%
BRV Attack+3 NE Ranged ST BRV Attack
add ST HP damage if BRV reached more than 80% of mBRV

coef: 3x 50% = 150%
SabinAura Cannon2 Holy Magic ST BRV Attack
deal 50% extra damage against Ghost type target ( weakness category )
Grants to self: ATK Up (+40%) for 4T.

Coef: 40% x 2 = 80%
increase skill potency by 40% & lowers action delay



Coef: 60% x 2 = 120%
change number of hits to 4 & increase total potency by 120%
inflict [Holy Resist Down] for 4T.
change BRV Attack > BRV Attack+ for 4T

coef: 60% x 4 = 240%
BRV Attack+1 NE Melee ST BRV Attack
deals 50% bonus damage vs Ghost type

coef: 180%
Vacuum Wave
[GL: Aerial Slash]
1 Wind Magic AOE BRV Attack
deal 50% extra damage towards Ghost type target ( weakness category )

Coef: 80%
increase skill potency by 40%
Grants to self: mBRV Up (+20%) for 4T

Coef: 120%
increase potency by 60% & add AOE HP dmg. (dispersed evenly across multiple targets)
increase BRV DMG Dealt when used against single target (+60%)
inflict [Wind Resist Down] for 4T.

coef: 180%
CyanConcentrate Fangraises own BRV by 50% of user's iBRV
Grants to self: Concentration (ATK +20%) & SPD Up for 4T
Low action delay.
increase potency for BRV Gain by 50% (100% of iBRV)
Increase potency for Concentration by 10% (ATK +30%) & SPD Up
Extend their durations to 8T
increase SPD Up potency to (L) & lowers action delay.


Bushido Fang1 NE Melee ST BRV Attack that ignores target's defence.

Coef: 140%
increase skill potency by 70%

Coef: 210%
increase potency by 90% & increase number of hits to 2 ( spread total potency among 2 hits )

coef: 150% x 2 = 300%
Concentrate Dragonraises own BRV by 50% of user's iBRV.
Grants to self: Concentration (ATK +20%) & mBRV Up (+10%) for 4T
Low action delay
increase potency for BRV Gain by 50% (100% of iBRV)
Increase potency for Concentration by 10% (ATK +30%) & mBRV Up (+20%)
Extend their durations to 8T
increase mBRV Up potency by 40% (+60%) & lowers action delay.


Bushido Dragon1 NE Melee ST BRV Attack that ignores target's defence + HP Dmg.
Heals user by 50% of HP Dmg done up to a maximum of 15% of own Max HP.

Coef: 80%
increase skill potency by 50% & increase HP Recovery limit to 25% of own MAX HP.


Coef: 130%
increase potency by 90% & increase number of hits to 2 ( spread total potency among 2 hits )


coef: 110% x 2 = 220%
EdgarAuto Crossbow1 NE Ranged AOE BRV Attack
deal 50% extra damage against machine type targets ( skill weakness multiplier )

Coef: 80%
increase skill potency by 60%
Grants to self: mBRV Up (+20%) & SPD Up (S) for 4T

Coef: 140%
increase skill potency by 10% & lowers action delay
increase damage bonus vs machine by 30% (80% vs machine)
inflict Sap debuff for 4T. (reduce target's BRV by 10% of user's mBRV)

coef: 150%
Drill2 NE Melee ST BRV Attack + HP dmg.
deal 50% extra damage against machine type targets ( skill weakness multiplier )
Inflicts DEF Down (-10%) for 3T

Coef: 40% x 2 = 80%
increase skill potency by 50%
Grants to self ATK Up (+30%) for 4T
Increase potency for DEF Down by 20% (-30%) & extend its duration to 4T.
BRV Attack changes into BRV Attack+ after skill use for 4T.

Coef: 65% x 2 = 130%
increase skill potency by 100% & lowers action delay
increase damage bonus vs machine 30% (80% vs machine)
increase DEF Down potency by 10% (-40%)
inflict mBRV Down (-30%) for 4T.

coef: 115% x 2 = 230%
BRV Attack+increase potency & large damage against Machine type targets

Coef: 120%
EX: Chainsaw5 NE Melee ST BRV Attack + ST HP dmg.
deals bonus damage vs machines.
Stolen BRV via this skill can go beyond mBRV Cap for up to 120% (150% w/ passive)
grants to user: [Machinery] buff for 6T.
[Machinery]: increase BRV DMG Dealt by 10% for every debuff present on targeted enemy.

coef: 60% x 5 = 300%
CelesShine Edge1 NE Magic ST BRV Attack + HP Dmg.
Grants to self: mBRV Up (+10%) for 2T



Coef: 40%
increase skill potency by 60%
Grants to self: HP Regen (10% of max HP) for 4T
Increase potency of mBRV Up by 10% (+20%) & extend its duration to 4T


Coef: 100%
increase skill potency by 140% & skill use +1
increase number of hits to 2
self BRV heal by 10% of HP DMG dealt to target.
Extend HP Regen & mBRV Up duration to 6T.

coef: 120% x 2 = 240%
Runic Bladeraises own BRV by 50% of user's iBRV
Grants to self: Magic BRV Absorption for 2T
Provoke a target for 2T



increase BRV Gain potency by 70% (120% of iBRV)
Grants to self ATK Up (+20%) for 4T
Extend duration for Magic Absorption & Provoke to 4T
After using this skill, changes BRV Attack into BRV Attack+ that lasts for 4T


increase BRV Gain potency by 50% (170% of iBRV) & skill use +4
[Magic Absorption] becomes stackable buff (max:5)
increase mBRV by 40% > 50% > 60% > 70% > 80% for stack I > II > III > IV > V
*stack increases by 1 for every magic BRV attack user receives.
with [Magic Absorption] active, change HP Attack > HP Attack+ (1 NE magic ST BRV + HP

BRV Attack+1 Ice Magic ST BRV Attack.

Coef: 120%
no change.

HP Attack+1 NE Magic ST BRV Attack + HP dmg.

coef: 100%
EX: Spinning Edge5 NE Magic ST BRV Attack + HP dmg
grants to self: [Rune Knight] buff & ATK Up (+40%) for 5T
Rune Knight: increase MATK (+10%) & BRV Regen (80% of iBRV) & HP Regen (5% of max HP))


coef: 100% x 5 = 500%
EX 2/3:
- Rune Knight's effect improved:
MATK potency up by 10% (+20%)
BRV Regen potency up by 20% (100% of iBRV)
HP Regen potency up by 10% (15% of max HP)
KefkaTrineraises own BRV by 1.2x before HP Dmg.
Inflicts Blind & HP Attack Silence for 1T





increase potency of BRV Gain by 0.3 ( 1.5x )
Extends duration for Blind & HP Attack Silence to 2T
After skill use, turns BRV Attack into Meteor for 1 use.




turns into AOE
add 2 AOE BRV after BRV heal
HP damage is divided equally amongst targets
increase BRV DMG dealt by 1.6x
allows mBRV overflow for up to 150%
lowers action delay

coef: 75% x 2 = 150%
Light of Judgment2 NE Magic ST BRV Attack + HP dmg.
Inflicts ATK Down (-10%) & DEF Down (-10%) & SPD Down for 2T







Coef: 30% x 2 = 60%
increase skill potency (+120%) & +1 use
Increase potency for ATK Down by 20% (-30%) & DEF Down by 20% (-30%) & SPD Down. Extends their duration to 4T
After skill use, turns BRV Attack into Meteor for 1 use.





Coef: 70% x 2 = 140%
increase skill potency by 60% & +1 use
turns into AOE
HP damage is divided equally amongst targets
increase BRV DMG dealt by 1.6x vs single target
allows mBRV overflow for up to 150%
grants to self: ATK (+40%) for 6T
extends all debuffs duration to 5T
lowers action delay

coef: 100% x 2 = 200%
Meteor
(BRV Attack+)
6 NE Magic ST BRV Attack.
*usable once after Trine / Light of Judgment w/ passive.
*revert back to BRV Attack after use

Coef: 100% + (25% x 5) = 225%
EX: Havoc Wings3 NE Magic ST BRV Attack + HP dmg.
deals 1.5x bonus damage vs debuffed target (target type weakness)
allows mBRV overflow for up to 150%
inflicts [Ridiculous Clown] for 6T
*Ridiculous Clown: reduce target's ATK/DEF/SPD by 20% & Sap effect
low action delay
turns BRV Attack/Meteor > Meteor+ (stronger potency)

coef: 120% x 3 = 360%
EX 3/3:
- increase mBRV by 50% (permanent with passive equipped)
- increase [BRV Attack]'s potency by 90% (190%)




BRV Attackstronger potency (with EX 3/3 passive/weapon) equipped

coef: 190%
Meteor+
(BRV Attack+)
6 NE Magic ST BRV Attack
*usable once after Havoc Wings is used
*revert back to Meteor/BRV Attack after use

coef: 130% + (32% x 5) = 290%
RelmSummon Sketchgrants to self: mBRV Up (+10%) for 3T.
skill's effect is dependent on equipped Summon Beast:
Chocobo: 1 NE Melee AOE BRV Attack + AOE HP dmg.
Sylph: heals everyone's BRV & HP by % user's ATK + AOE HP dmg.
Ifrit: 1 Fire Magic AOE BRV Attack + AOE HP dmg.
Shiva: 1 Ice Magic AOE BRV Attack + AOE HP dmg.
Ramuh: 1 Lightning Magic AOE BRV Attack + AOE HP dmg.
Odin: 1 NE Melee AOE BRV Attack + AOE HP dmg. chance to break enemies.
Leviathan: 1 Water Magic AOE BRV Attack + AOE HP dmg.
Alexander: 1 Holy Magic AOE BRV Attack + AOE HP dmg.
Brothers: 1 Earth Magic AOE BRV Attack + AOE HP dmg.
Pandemonium: 1 Wind Magic AOE BRV Attack + AOE HP dmg. deals 12 CU.
Bahamut: 1 NE Magic AOE BRV Attack + AOE HP dmg.
Diabolos: 1 Dark Magic AOE BRV Attack + AOE HP dmg.

base offensive coef: 80%
base healing coef: 70% (of ATK)
increase BRV DMG Dealt for offensive effect by 48% (80% x 1.48 = 118.4%)
increase mBRV UP potency by 20% (+30%) & extend duration to 6T.
[Sylph]: increase the effect of BRV/HP heal by 40% (70% x 1.4 = 98% of user's ATK)












offensive coef: 118.4%
healing coef: 98% (of ATK)
increase BRV DMG Dealt for offensive effect by 12% (80% x 1.6 = 128%)
increase mBRV Up potency by 30% (+60%).
grants to self: SPD Up (M) for 6T.
[Sylph]: increase the effect of BRV/HP heal by 10% (70% x 1.5 = 105% of user's ATK)
after using [Sketch Summon], change BRV Attack > BRV Attack+ for 6T.










offensive coef: 128%
healing coef: 105% (of ATK)
Sketch1 NE Magic ST BRV Attack.
grants to self: ATK Up (+20%) for 5T.
inflicts [Sketch] debuff for 1T.
[Sketch]: decrease target's ATK by 20%.
after enemy with [sketch] ended their turn, Relm will gain free turn that will not add to turn counter.

coef:150%
increase potency by 30% & lowers action delay.
extend duration of [Sketch] debuff to 2T.
increase ATK Up potency by 20% (+40%)




coef: 180%
increase potency by 30%
increase ATK Up potency by 20% (+60%)
after skill use, change Sketch > Sketch+




coef: 210%
Sketch+increase potency by 30% & lowers action delay (unlocked with 60A)
extend duration of [Sketch] by 2T.
increase ATK Up potency by 20% (+60%)




coef: 210%
1 NE Magic ST BRV Attack (activates after using Sketch)
inflicts [Sketch] debuff for 1T.
inflicts [Blind] debuff for 1T.
grants to self: ATK Up (+40%) for 5T.
after hitting an enemy, move user's next action to right before the targeted enemy's (excluding summon)

coef: 180%
BRV Attack+1 NE Magic ST BRV Attack

coef: 120%
LockeSneak Slash1 NE Melee ST BRV Attack
deals 1.5x bonus damage vs enemy not targetting Locke
grants to self: [Thief's Gloves] for 3T
*Thief's Gloves effect: increase ATK & mBRV & SPD by 10%
while [Thief's Gloves] is active, change BRV Attack > Mug

coef: 120%
increase potency by 30%
increase [Thief's Gloves] potency by 20% (ATK & mBRV & SPD +30%)
extend it's duration to 5T



coef: 150%
increase potency by ??
increase number of BRV hits from 1 > 2
skill usage +2
after use, change Sneak Slash > Sneak Slash+


coef: 90% x 2 = 180%
Sneak Slash+*unlock from 55A passive




same effect as Sneak Slash with the added following effect:
- add ST HP Attack
- when Sneak Slash+ hit an enemy, move Locke's next turn immediately before the target's turn (not applicable during summon)
- after use, change Sneak Slash+ > Sneak Slash
Mug
(BRV Attack+)
1 NE Melee ST BRV Attack w/ low action delay
dispels existing [Genji Gloves] & [Miracle Shoes]
Grants to self: [Genji Gloves] OR [Miracle Shoes] for 5T
*Genji Gloves Effect: increase ATK by 20% & change HP Attack > HP Attack+ Genji Gloves
*Miracle Shoes effect: increase SPD (?) & reduce BRV DMG taken by 30%
& grants BRV Regen (40% of iBRV) & change HP Attack > HP Attack+ Miracle Shoes

coef: 120%
no changes.






increase potency by 60%






coef: 180%
HP Attack+ Genji Gloves2 NE Melee ST BRV Attack + ST HP Attack

coef: 50% x 2 = 100%
no changes.

increase potency by 40%

coef: 70% x 2 = 140%
HP Attack+ Miracle Shoes1 NE Melee ST BRV Attack + ST HP Attack w/ no action delay (instant turn for next action)
dispels existing [Miracle Shoes]

coef: 50%
no changes.


increase potency by 40%


coef: 90%
Phoenix Ray1 NE Ranged AOE BRV Attack + AOE HP Attack (disperse HP dmg)

coef: 90%
increase potency by 30%
add party BRV Heal by 70% of user's ATK
add party HP Heal by HP DMG dealt for up to 20% of target's max HP

coef: 120%
increase potency by 60%
increase number of BRV hits from 1 > 3
increase BRV DMG Dealt by 1.6x vs single target
allows mBRV overflow for up to 120%

coef: 60% x 3 = 180%
EX: Mirage Dive7 NE Melee ST BRV Attack + ST HP Attack
allows mBRV overflow for up to 150%
Grants to self: [Treasure Hunter] for 6T
*Treasure Hunter effect: increase ATK & mBRV & SPD by 20%.
*also applies BRV Regen (40% of iBRV) or HP Regen (10% of max HP) when ending his turn

coef: 50% x 7 = 350%
EX 3/3:
- increase party's Break Bonus BRV gain from breaking an enemy by 100%
*stackable with Bahamut for up to 200%



CloudCross Slash2 NE Melee ST BRV Attack + HP dmg.
25% chance to paralyze target for 1T


Coef: 40% + 40% = 80%
increase potency by 40%
Increase paralyze's rate of success by 10% (35%)


Coef: 60% + 60% = 120%
increase potency by 60%
add self BRV heal by 70% of own ATK prior to BRV hits
increase BRV DMG dealt when dealing critical hits by 50%
allows mBRV overflow for up to 150%

coef: 90% + 90% = 180%
Cross Slash+2 NE Melee ST BRV Attack + ST HP Attack (activated by using Finishing Touch)
self BRV heal by 70% of own ATK prior to BRV hits
increase BRV DMG dealt when dealing critical hits by 50%
allows mBRV overflow for up to 150%
increase paralyze's rate of success by 65% (100%)
revert back to Cross Slash after use

coef: 90% + 90% = 180%
Finishing Touch4 NE ranged ST BRV Attack.
Initiate Chase ( deals 50 CU )



Coef: 20% x 4 = 80%
increase potency by 120%
+1 use
Grants mBRV up ( +25% ) & PATK ( +20% ) & Crit Rate for 5T






Coef: 50% x 4 = 200%
increase potency by 160%
add self BRV heal by 70% of own ATK prior to BRV hits
increase BRV DMG dealt when dealing critical hits by 50%
allows mBRV overflow for up to 150%
add ST HP Attack
increase potency of PATK Up by 20% (+40%) & mBRV Up by 25% (+50%) & Crit Rate by S (M) &
extend their durations to 8T
Extend existing buff for 1T (no more 1 time restriction)
after use, change BRV Attack > BRV Attack+ & Cross Slash > Cross Slash+ for 8T

Coef: 90% x 4 = 360%
BRV Attack+2 NE Melee ST BRV Attack
increase potency by 40%
increase BRV DMG dealt when dealing critical hits by 50%

coef: 70% x 2 = 140%
EX: Meteorrain6 NE ranged RND BRV Attack + HP dmg.
disperse BRV attack if used on multiple targets & divide HP dmg equally amongst them.
grants to self: Mako for 4T.
Mako: BRV Regen (100% of iBRV) & mBRV Up (+40%)

coef: 100% x 6 = 600%
TifaBeat Rush3 NE Melee ST BRV Attack.
150% damage against skeleton type targets.
Low chance to inflict ATK Down (-20%) for 2T


Coef: 50% x 3 = 150%
w/ FT coef: 100% x 3 = 300%
increase skill potency (+30%)
Increase chance for ATK Down & extend duration to 3T



Coef: 60% x 3 = 180%
w/ FT coef: 110% x 3 = 330%
increase skill potency by 30%.
increase DMG Bonus vs Skeleton by 30% ( 180% vs skeleton )
allows [Beat Rush] to continue gain BRV beyond user's mBRV cap for up to 150%.
after skill use, if current BRV > 100%, follow up with HP Attack,

coef: 70% x 3 = 210%
w/ FT coef: 120% x 3 = 360%
Battle Cryraises own BRV by 50% of user's ATK
raise current BRV again by 2x
Grants to self: mBRV Up (+20%) & Zangan Style Martial Arts (ATK +20% & lowers action delay) for 2T

increase BRV Gain by 50% ( 100% of user's ATK )
Increase potency of mBRV Up by 80% ( +100%) &
Zangan Style Martial Arts by 40% (ATK +60%) & extend their durations to 4T.
Lowers action delay.
increase BRV Gain via ATK by 20% ( 120% of user's ATK ).
extend duration for mBRV Up & Zangan Style Martial Arts to 6T.
lowers action delay.

EX: Dolphin Blow2 NE Melee ST BRV Attack + ST HP dmg
allows mBRV overflow for up to 150%.
initiates Chase (deals 50 CU)
Grants to self: [Fever Time] buff for 3T
*Fever Time effect: increase Crit Rate by (+50%) & increase potency of all skills by 50% (per hit) for critical hits
extends duration of existing [mBRV Up] & [Zangan Style Martial Arts] by 3T
when [Fever Time] is active, change BRV Attack > BRV Attack+

coef: 160% x 2 = 320%
w/ FT coef: 210% x 2 = 420%
EX 2/3:
- extends duration of Fever Time to 6T.







BRV Attack+3 NE Melee ST BRV Attack.

coef: 40% x 3 = 120%
w/ FT coef: 90% x 3 = 270%
YuffieI'll Take That!
[GL: Snatch]
steal target's BRV & add to user's before dealing 1 NE Ranged ST BRV Attack.
copy 1 random buff from target



Coef: 150%
grants to self: mBRV Up (+25%) for 1T




Coef: 150%
increase number of BRV hits from 1 > 2 ( or 2 > 3 counting gravity hit )
add: Gravity hit that decreases target's BRV by 50%
increase total potency by 150% & skill use +1
trigger ST HP dmg when BRV reaches > 80% mBRV

coef: 150% x 2 = 300%
I Don't Need This~transfers all debuff on user to target & extend duration of debuff by 1T.
grants to self: [This is Perfect!] for 4T.
This is Perfect: ATK & mBRV +20% & SPD up (S)


increase duration of transferred debuff to 5T & effect becomes AOE.
increase potency of [This is Perfect] & increase duration to 8T.
ATK by 40% (+60%) & mBRV by 40% (+60%) & SPD by ?? (??).
raise own BRV by 30% of user's mBRV.
when under [Now it's Perfect], change BRV Attack > BRV Attack+
skill use +1
inflict ATK Down (-10%) & DEF Down (-10%) & iBRV Down (-10%) & mBRV Down (-10%) for 3T
add: party BRV heal except self by 50% of user's mBRV
add: dispels 1 debuff from party except self
when [Now it's Perfect] is active, change HP Attack > HP Attack+ (self BRV heal based on mBRV)
BRV Attack+1 NE Ranged ST BRV Attack.
raise everyone's BRV by 20% of user's mBRV.

coef: 100%
HP Attack+self BRV heal by 20% of user's mBRV
VincentBeast Flare Shot
[GL: Deadly Beast Flare]
1 Fire Ranged ST BRV Attack.
Inflicts iBRV Down (-40%) & Fire Resist Down for 4T
Grants to self: Fire Enchantment(change NE BRV > Fire BRV) for 4T.


Coef: 100%
increase skill potency by 40%
Increase potency of iBRV Down by 10% (-50%) & extend duration to 6T.



Coef: 140%
becomes AOE & lowers action delay.
increase iBRV Down potency by 30% (-80%)
extend duration of Enfire to 8T.
add ST HP dmg

coef: 140% ( no change )
Livewire Shot1 Lightning Ranged ST BRV Attack.
Inflicts ATK Down (-50%) for 1T & Lightning Resist Down for 4T.
Grants to self: Thunder Enhancement (change NE BRV > Lightning BRV) for 4T.
Grants to self: mBRV Up (+20%) for 4T

Coef: 100%
increase skill potency by 100%
Increase potency of ATK Down by 20% (-70%) & extend duration to 2T.
Increase potency of mBRV Up by 20% (+40%) & extend duration to 8T.
extend duration for Thunder Enhancement to 8T.
After skill use, changes BRV Attack into BRV Attack+ for 8T.

Coef: 200%
becomes AOE & +2 use.
increase potency of mBRV Up by 20% (+60%).
add ST HP dmg



coef: 200% (no change)
BRV Attack+1 NE Ranged ST BRV Attack w/ low action delay.
*lasts for 8T after Livewire Shot w/ passive.

Coef: 100%
AerithHealing Windraises everyone's BRV & restores their HP by 70% of user's ATK
Grants to everyone: iBRV Up (+10%) for 5T
increase potency of BRV Gain & HP Restore by 50% ( 120% of user's ATK )
Increase potency of iBRV Up by 10% (+20%) & extend its duration to 10T.
skill usage +1 & lowers action delay.
increase potency of BRV gain & HP restore by 30% (150% of user's ATK)
Cetra's Prayer
GL: Prayer of the Cetra
Revives target from KO Status or restores HP (25% max HP) if target's not in KO Status
Grants to self: Cetra's Blessings (DEF +30% & BRV Regen: 20% of iBRV) for 8T
Low action delay
Under Cetra's Blessings, change BRV Attack > BRV Attack+ with stronger potency & lower action delay
increase healing/revive potency by 25% (50% of max HP) & +1 use
Increase potency of Cetra's Blessings;
DEF & BRV Regen +10% (+40% & 30% of iBRV)
Grants to self: ATK Up (+60%) for 4T


increase healing/revive potency by 25% (75% of max HP)
raise user's & target's BRV by 200% of user's iBRV.
increase potency of Cetra's Blessings; DEF & BRV Regen +10% (+50% & 40% of iBRV)
grants to self: MATK Up (+80%) for 8T.
under Cetra's Blessings, change HP Attack > HP Attack+

BRV Attack+1 NE Magic ST BRV Attack w/ stronger potency & low action delay
Raises others' BRV by 120% user's iBRV

Coef: 150%
no change


no change.


HP Attack+raise own BRV by 20% of user's mBRV before dealing HP dmg.

SephirothFervent Blow10 NE melee ST BRV Attack.

Coef: 12% x 10 = 120%
increase potency ( +150% )

Coef: 27% x 10 = 270%
Octaslash7 melee NE BRV hit + HP
Grants Jenova stack ( increase own SPD and lowers all enemies' SPD )
*SPD up potency increases according to jenova stacks
*SPD down effect stays the same for all stacks

Coef: 7 x 15% = 105%
increase potency ( +105% )
+1 use and extend limit of Jenova 4 > 5
Gain extra stack when breaking enemies or attacking broken enemies
Adds mBRV up to Jenova (+20% / 40% / 60% / 80% / 100%) for each stack.
Adds ATK Up to Jenova (+10% / 20% / 30% / 40% / 50%) for each stack.

Coef: 7 x 30% = 210%
Cid (VII)Hyper Jump1 Wind Ranged ST BRV Attack
Grants to self: Jump Gear (ATK & mBRV +10%) for 2T & turns BRV Attack > Boost Jump


Coef: 120%
increase potency (+130%)
Increase Jump Gear potency by 40% (ATK & mBRV +50%) &
Extend duration to 6T

Coef: 250%
Boost Jump1 Wind Ranged ST BRV Attack w/ low action delay

Coef: 100%
increase potency (+10%)

Coef: 110%
Dragon Dive1 Wind Ranged ST BRV Attack + HP Dmg.
Grants to self: Dragon Gear (ATK & mBRV +10%) for 2T & turns HP Attack to Dragon

Coef: 60%
increase potency & dispel 1 buff from target & +1 use
Increase Dragon Gear potency & extend durations

Coef:
Dragonheals the user by 50% of dmg done by skill for up to 15% of user's max HP
increase limitation of HP healed
ZackChain Slash5 NE Melee ST BRV Attack.
Grants Action Delay Down buff to self for 3T
Inflict Provoke debuff to target for 2T
Increase potency of skill when being targeted ( 150% )


Coef: 20% x 4 + 40% = 120%
When targeted: 30% x 4 + 60% = 180%
increase potency ( +40% )
Further increase the potency for being targeted by 100%( 250% )
Extend duration of Provoke 2T > 4T
Extend duration of Action Delay buff 3T > 6T
Increase resistance to Physical after use for 4T

Coef: 30% x 4 + 60% = 180%
When targeted: 75% x 4 + 150% = 450%
Rush Assault8 NE Melee ST BRV Attack + HP dmg
Grants mBRV up (+20%) to self for 3T
Increase potency of skill when being targeted ( 150% )


Coef: 10% x 8 = 80%
When targeted: 15% x 8 = 120%
increase potency ( +80% ) & Reduce action delay
Further increase the potency for being targeted by 150% ( 300% )
Increase mBRV up potency by 80% ( +100% ) & extend duration to 5T
Grants self HP Regen buff for 5T ( 8% of max HP)

Coef: 20% x 8 = 160%
When targeted: 60% x 8 = 480%
Cait SithToy Soldier
Toy Soldier+
Toy Soldier++
6 NE Melee RND BRV Attacks.
grants to self: PATK Up (+20%) for 5T.
*change to [Toy Soldier+] if total buff for teams is between 3 - 6.
*change to [Toy Soldier++] if total buff for teams is 6 or more


[Toy Soldier] coef: 20% x 6 = 120%
[Toy Soldier+] coef: 25% x 6 = 150%
[Toy Soldier++] coef: 30% x 6 = 180%
increase total skill potency for all versions by 60%
[Toy Soldier] becomes [Toy Soldier+] w/o the 3 - 6 total buffs requirement.
increae PATK Up potency by 20% (+40%) & extend duration to 8T.



[Toy Soldier] coef: 30% x 6 = 180% theoretically. ( but no longer availaible w/ 15cp )
[Toy Soldier+] coef: 35% x 6 = 210%.
[Toy Soldier++] coef: 40% x 6 = 240%
increase total skill potency for all versions by 30% & skill usage +1
allows all versions of this skill to exceed mBRV cap for up to 150%.
when BRV > 100% of mBRV after skill use, follow up with AOE HP Attack. (dmg evenly distributed amongst targets)
increase PATK Up potency by 20% (+60%).

[Toy Soldier] coef: 35% x 6 = 210% theoretically ( not availaible w/ 15cp )
[Toy Soldier+] coef: 40% x 6 = 240%.
[Toy Soldier++] coef: 45% x 6 = 270%.
Moogle Dance
Moogle Dance+
Moogle Dance++
grants to everyone: {Cheerful Gift} for 6T.
*change to [Moogle Dance+] if total buff for teams is between 3 - 6.
*change to [Moogle Dance++] if total buff for teams is 6 or more.
- add mBRV Up (+20%) for 6T to everyone for [Moogle Dance+]
- add ATK Up (+20%) for 6T to everyone for [Moogle Dance++]
[Moogle Dance] becomes [Moogle Dance+] w/o the 3 - 6 total buffs requirement.
increase potency of mBRV up by 40% (+60%) & extend duration to 9T.
increase potency of {Cheerful Gift} & extend duration to 9T.
increase potency of ATK Up by 10% (+30%) & extend duration to 9T
raise everyone's BRV by 50% of user's mBRV & lowers action delay & skill usage +1
after skill use, change BRV Attack > BRV Attack+



BRV Attack+raise everyone's BRV by 20% of user's mBRV.
BarretBig Shot1 NE Ranged ST BRV Attack.
grants to self: PATK UP (+10%) for 2T.


coef: 120%
increase potency by 30%
increase potency of PATK UP by 10% (+20%) & extend duration to 5T


coef: 150%
increase potency by 60% & increase number of BRV hits from 1 > 3 & skill use +1
trigger ST HP ATK when BRV reaches > 80% mBRV
increase potency of PATK UP by 10% (+30%) & extend duration to 7T & change effect to party

coef: 70% x 3 = 210%
Grenade Bomb1 NE Ranged AOE BRV Attack.
grants to self: 1 stack of [AVALANCHE] for 3T *stackable til 5 stacks
*AVALANCHE effect: increase own ATK & mBRV by 10 / 20 / 35 / 50 / 65% &
increase allies' ATK & mBRV by 5 / 10 / 15 / 20 / 25%

coef: 90%
increase potency by 80%
increase BRV DMG dealt vs single target by 1.6x
increase [AVALANCHE] stack granted to 3 & extend duration to 6T


coef: 170%
increase potency by 50% & increase number of BRV hits from 1 > 4
add AOE HP ATK at the end (HP dispersed evenly)
while [AVALANCHE] is active, change BRV Attack > BRV Attack+ (2 ranged brv w/ stronger potency)
extend duration of [AVALANCHE] to 8T

coef: 55% x 4 = 220%
BRV Attack+2 NE Ranged ST BRV Attack w/ stronger potency

coef: 90% x 2 = 180%
SquallSolid Barrel4 NE melee ST BRV Attack
Grants to self iBRV Up (+40%) for 5T
Gains extra hit when BRV < 250% of iBRV

Coef: 30% x 4 = 120%
increase potency (+20%)



Coef: 35% x 4 = 140%
Increase potency (+20%) & +1 use



Coef: 40% x 4 = 160%
Solid Barrel+5 NE melee ST BRV Attack
Grants to self iBRV Up (+40%)for 5T

Coef: 30% x 4 + 60% = 180%
increase potency (+50%)


Coef: 35% x 4 + 90% = 230%
Increase potency (40%) & +1 use
5th hit becomes aoe
When BRV is higher than 80% of max BRV, follow up with HP Dmg.

Coef: 40% x 4 + 110% = 270%
Renzokuken3 NE melee ST BRV Attack + HP dmg
Becomes 6 hit when BRV < 250% of iBRV

Coef: 20% x 3 = 60%
increase potency (+40%) & lowers action delay
Grants to self mBRV Up (+20%) & ATK Up (+30%) for 5T

Coef: 33.3% x 3 = 100%
Increase potency (+20%) & +1 use


Coef: 40% x 3 = 120%
Renzokuken+6 NE melee ST BRV Attack + HP dmg

Coef: 20% x 6 = 120%
increase potency (+80%)


Coef: 33.3% x 6 = 200%
increase potency (+40%) & +1 use
Deals 50% HP Splash dmg to other targets

Coef: 40% x 6 = 240%
EX: Assault Trigger.8 NE Melee ST BRV Attack + HP dmg.
grants to user: [Lionheart I] for 5T.
[Lionheart]'s effect: increase user's ATK & mBRV by 10% per stack (max 2 stacks)
*consequent cast won't increase the stack level.
coef: 50% x 8 = 400%
LagunaGrenade1 NE ranged AOE BRV Attack
Inflict DEF down (-30%) for 3T and SPD down for 4T to all
Increase ATK (+20%) for 4T to self


Coef: 30%
increase potency by 10%
Extend duration of DEF down to 4T



Coef: 40%
increase potency by 10%
increase DEF Down potency by 10% (-40%) & extend duration to 6T.
increase ATK Up potency by 20% (+40%) & extend duration to 6T.
raise everyone's BRV by 30% of user's mBRV.

coef: 50%
Shotgun1 NE ranged AOE BRV Attack
Inflict ATK down (-30%) for 2T to all
Grants mBRV up (+20%) to party for 3T



Coef: 70%
Becomes Shotgun+ & add single target HP Dmg
increase potency (+30%)
Increase potency of ATK down by 10% (-40%) & extend duration to 5T
Increase potency of mBRV up by 20% (+40%) and extend duration to 5T
Grants self PATK Up (+20%) for 5T

Coef: 100%
increase potency by 20%
increase ATK Down potency by 10% (-50%) & extend duration to 7T.
increase mBRV Up potency by 20% (+60%) & extend duration to 7T.
increase PATK Up potency by 10% (+30%) & extend duration to 7T.


coef: 120%
ZellPunch Rush4 NE Melee BRV Attack
Grants to self: Duel stance (ATK +50%) for 3T & mBRV Up (+40%) for 6T
Inflicts DEF Down (-30%) for 3T
Duel Stance changes [Punch Rush] > [Burning Rave]
and changes [Booya] > [Meteor Barrage]

Coef: 20% x 3 + 60% = 120%
increase potency (+40%)
Extend duration for Duel to 6T




Coef: 25% x 3 + 85% = 160%
lowers action delay.
when HP > 80%, after using [Punch Rush], follow up with [Booya].




coef: 25% x 3 + 85% = 160%. (no change)
Burning RaveRaise own BRV by 50% of user's ATK.
Raise own BRV again by 1.2x and deals 2 NE Ranged AOE BRV Attack + ST HP dmg.
Deals 10% HP Splash dmg to other targets.
Removes Duel Stance

Coef: 10% x 2 = 20%
increase potency by 20%
Increase splash dmg by 10% ( 20%)



Coef: 20% x 2 = 40%
increase potency by 20% & lowers action delay.
increase HP Splash DMG by 30% ( 50% )



coef: 30% x 2 = 60%
BRV Attack+1 NE Melee ST BRV Attack (Activates under Duel stance)

Coef: 110%
Coef: 110%no change.

coef: 110%
HP Attack+3 NE Melee ST BRV Attack + ST HP dmg
activates under [Duel] buff & requires EX 3/3 passive

coef: 3 x ?? = ??
Booya1 Lightning Melee ST BRV Attack
Grants to self: Duel Stance (ATK +50%) for 3T & mBRV Up (+40%) for 6T.
Inflicts DEF Down (-30%) for 3T

Coef: 100%
increase potency (+80%) & +2 use
Extend duration of Duel to 6T
Increase potency of DEF Down by 30% (-60%)
Grants to self: PATK Up (+30%) for 6T

Coef: 180%
lowers action delay.
when HP > 80%, after using [Booya], follow up with [Punch Rush].



coef: 180% ( no change )
Meteor Barrage1 Lightning Melee ST BRV Attack + HP dmg.
Removes Duel Stance

Coef: 80%
increase potency (+160%)


Coef: 240%
increase potency by 20% & lowers action delay.


coef: 260%
EX: Different Beat9 NE Melee ST BRV Attack + ST HP dmg
allows mBRV overflow for up to 150%
grants to self: [Duel] for 6T
after use, change BRV Attack > Burning Combo
after use, change HP Attack > Meteor Combo

coef: 9 x 70% = 630%
Burning Combo
(BRV Attack)
[Punch Rush] > [Burning Rave] combo.
dispels [Duel]
reverts Burning Combo & Meteor Combo to their original state after skill use

coef: 120% + 20% = 140%

coef: 160% + 40% = 200%


coef: 160% + 60% = 220%
Meteor Combo
(HP Attack)
[Booya!] > [Meteor Barrage] combo.
dispels [Duel]
reverts Burning Combo & Meteor Combo to their original state after skill use

coef: 100% + 80% = 180%

coef: 180% +240% = 320%

coef: 180% + 260% = 340%
IrvineCanister Shot1 NE Ranged ST BRV Attack
Inflicts SPD Down for 3T

Coef: 40% x 3 = 120%
increase potency (+90%)
Increase potency of SPD Down & Extend duration
Grants to self: mBRV Up (+20%) for 4T

Coef: 70% x 3 = 210%
increase potency by 30% & skill use +3
add ST HP dmg when BRV > 80%


coef: 80% x 3 = 240%
Grape Shot
[GL: Scatter Shot]
2 NE Ranged AOE BRV Attack + HP dmg.
HP dmg is distributed equally to all targets.
Low chance to inflict Ranged Resist Down for 2T

Coef: 30% x 2 = 60%
increase potency (+60%) & becomes an unavoidable attack
Increase chance for Ranged Resist Down by 20% (50%)
Grants to self: BRV Regen (30% of iBRV) for 3T

Coef: 60% x 2 = 120%
increase potency by 10%
increase BRV DMG dealt when used vs single target by 1.6x
increase chance for [Ranged Resist Down] by 50% (100%)
grants to self: PATK Up (+30%) for 5T
after skill use, change BRV Attack > BRV Attack+ for 5T (stronger potency)
BRV Attack+1 NE Ranged ST BRV Attack

coef: 150%
QuistisMaser Whip1 NE Melee BRV Attack.
Inflicts Action Delay Up for 2T




Coef: 120%
increase potency (+60%) & lowers action delay
Grants to self: ATK Up (+20%) for 6T
Changes BRV Attack > BRV Attack+ after skill use for 6T.



Coef: 180%
increase potency by 60% & skill use +4
increase BRV hit count from 1 > 3
increase potency of [Action Delay Up] debuff by (S) & extend duration to 3T
triggers ST HP dmg when BRV > 80% mBRV
after use, change HP Attack > HP Attack+ for 6T (BRV+HP w/ 120% overflow)

coef: 80% x 3 = 240%
BRV Attack+1 NE Melee ST BRV Attack w/ stronger power & low action delay

Coef: 120%
HP Attack+1 NE Melee ST BRV Attack w/ low action delay
allows mBRV overflow for up to 120%

coef: 100%
Degenerator Whip1 NE Melee ST BRV Attack + HP Dmg
Delays target by 1T


Coef: 90%
increase potency by 40% & +1 use
increase delay potency by 2T ( 3T instead )
inflict SPD Down (S) for 3T.

coef: 130%
add: party BRV heal by 50% of user's mBRV
increase potency by 230% & increase BRV hit count from 1 > 2
allows mBRV overflow for up to 200%

coef: 180% x 2 = 360%
EX: Homing Whip7 NE Melee ST BRV Attack
increase BRV DMG dealt by 1.5x vs target with [Action Delay Up] or [SPD Down] debuff
allows mBRV overflow for up to 150%
inflicts SPD Down (M) for 4T
grants to self: [Instructor's Whip] for 6T
*Instructor's Whip: increase own ATK & mBRV by ??
triggers ST HP dmg if BRV > 100% mBRV

coef: 50% x 7 = 350%
EX 2/3:
- increase potency of Instructor's Whip by ?? (ATK/mBRV +40%)





SeiferNo Mercy1 Wind Ranged AOE BRV Attack.
deal 1.5x bonus damage against debuffed targets ( target type weakness category )

Coef: 80%
increase potency (+20%)
Increase BRV DMG Dealt against single target (+60%)
Medium chance to inflict ATK Down (-30%) for 6T

Coef:100%
increase potency by 20% & change number of BRV hits to 2 & skill use +1
triggers ST HP Attack when BRV reaches > 80% of mBRV
after use, change HP Attack > HP Attack+ ( AOE BRV + AOE HP w/ dispersed HP dmg)

coef: 60% x 2 = 120%
HP Attack+1 NE Ranged AOE BRV + AOE HP (dispersed HP dmg)

coef: 50%
Bloodfest2 NE Ranged AOE BRV Attack + HP dmg.
HP dmg is distributed equally amongst all targets.
Low chance to inflict mBRV Down (-10%) for 3T
deal 1.5x bonus dmg against debuffed targets ( target type weakness category )


Coef: 30% x 2 = 60%
increase potency (+20%)
Increase BRV DMG Dealt against single target (+60%)
Increase potency of mBRV Down by 10% (-20%) & raises chance to medium
& extend duration to 6T
Grants to self: mBRV Up (+30%) for 6T


Coef: 40% x 2 = 80%
increase potency by 60% & skill use +1
allows mBRV overflow for up to 150%
increase mBRV Down potency by 20% (-40%)
grants to self: [Sorceress' Knight] for 6T
*Sorceress Knight effect: ATK +40% & mBRV +40% & increased Debuff Success Rate
after use, change BRV Attack > BRV Attack+ ( AOE BRV w/ bonus dmg vs debuffed target )

coef: 80% x 2 = 160%
BRV Attack+1 NE Ranged AOE BRV
deal 1.5x bonus damage against debuffed targets.

coef: 120%
FujinMetsu
[GL: Annihilate]
1 NE Ranged AOE BRV Attack
Grants to self: SPD Up (S) for 3T



Coef: 60%
increase potency by 20%
Increase dmg given against single target (+60%)
Increase potency of SPD Up (S) & effect becomes AOE
extend duration to 6T.

Coef: 80%
increase potency by 10% & lowers action delay.
increase SPD Up potency by (S) to (S)



coef: 90%
Metsu+
[GL: Annihilate+]
stronger potency under wind stance


Coef: 80%
increase potency by 20%
Increase dmg given against single target (+60%)

Coef: 100%
increase potency by 10% & lowers action delay.


coef: 110%
Sai
[GL: Pulverize]
2 Wind Melee ST BRV Attack + HP Dmg
Grants to self: ATK Up (+10%) & Wind Stance for 3T



Coef: 30% x 2 = 60%
increase potency by 20%
Inflicts Wind Resist Down for 4T
Increase potency of ATK Up by 10% (+20%) & extend duration to 6T.
Extends Wind Stance's duration to 6T.

Coef: 40% x 2 = 80%
increase potency by 120% & +2 use.
increase ATK Up Potency by 20% (+40%)
grants to everyone: Enchant Wind for 6T.


coef: 100% x 2 = 200%
Sai+
[GL: Pulverize+]
stronger potency under wind stance

Coef: 50% x 2 = 100%
increase potency by 20%

Coef: 60% x 2 = 120%
increase potency by 120%

coef: 120% x 2 = 240%
BRV Attack+1 Wind Ranged ST BRV Attack under wind stance

Coef: 110%
no changes.

coef: 110%
no changes.

coef: 110%
RaijinPalm Heel Strike
[GL: Fist]
1 NE Melee ST BRV Attack
Grants to self: PATK Up (+10%) for 2T

Coef: 100%
increase potency by 40%
Increase potency of PATK Up by 10% (+20%) & effect becomes aoe
Extends duration to 4T.

Coef: 140%
skill use +1
increase potency by 20%
increase potency of PATK Up by 10% (30%) & extend duration to 6T
triggers ST HP Attack when BRV reached > 80% mBRV

coef: 160%
Palm Heel Strike+
[GL: Fist+]
stronger potency under Thunder Stance

Coef: 120%
increase potency by 30% & lowers action delay

Coef: 150%
increase potency by 20%

coef: 170%
Secret Art: Dragon Rising2 Lightning Melee ST BRV Attack + HP dmg
Grants to self: mBRV Up (+10%) & Thunder Stance for 3T



Coef: 30% x 2 = 60%
increase potency by 20% & lowers action delay
Inflict Thunder Resist Down for 4T
Increase potency of mBRV Up by 20% (+30%) & extend duration to 6T
Extend duration of Thunder stance to 6T

Coef: 40% x 2 = 80%
skill use +2
increase potency by 100%
increase potency of mBRV up by 10% (+40%)
allows mBRV overflow for up to 150%

coef: 90% x 2 = 180%
Secret Art: Dragon Rising+stronger potency under Thunder Stance

Coef: 50% x 2 = 100%
increase potency by 20% & lowers action delay

Coef: 60% x 2 = 120%
increase potency by 100%

coef: 110% x 2 = 220%
BRV Attack+1 Lightning Melee ST BRV Attack with low action delay.

Coef: 110%
increase potency by 10%

coef: 120%
SelphieDrainraise own BRV by 10% of user's mBRV + deals ST HP DMG.
recovers everyone's HP by 40% of HP DMG done to target.
HP recovery limit is 10% of target's max HP.

increase BRV gain potency by 10% ( 20% of mBRV) & lowers action delay.
increase HP recovery limit by 10% ( 20% of max HP. )
when overhealing, convert excess HP recovery to BRV by 100% amount.

increase BRV Gain potency by 10% (30% of mBRV) & +1 use.
increase HP recovery potency via HP DMG Dealt by 10% ( 50% of HP DMG Dealt )
increase HP Recovery limit by 10% (30% of max HP).
grants to user: BRV Regen for 5T (50% of iBRV)

Wallgrants to target: Wall & iBRV UP (+20%) for 3T.
Wall effect: reduce incoming BRV DMG by 10% and transfer the negated dmg to Selphie's BRV & also reduce chance of receiving debuffs.

Wall & iBRV Up effect changed to AOE.
increase potency of Wall by 10% ( -20% DMG Reduction ) & Debuff Evasion Rate ???.
increase potency of iBRV Up by 40% ( +60% )
extend both durations to 6T.
raise everyone's BRV by 30% of user's mBRV.
increase potency of Wall by 10% ( -30% DMG Reduction ) & Debuff Evasion rate ???.
increase potency of iBRV Up by 40% (+100%).
grants to user: mBRV Up (+50%) for 6T
after skill use, change BRV Attack > BRV Attack for 6T.

BRV Attack+1 NE Magic ST BRV Attack w/ stronger potency.



coef: 200%
RinoaAngelo Cannon1 NE Ranged ST BRV Attack + ST HP Attack
Grants to self: [Angelo Recover] for 3T & cancels [Angel Wing] form.
Angelo Recover: self BRV Regen by 20% iBRV & self HP Regen by 10% max HP.
while [Angelo Recover] is active,
change BRV Attack > BRV Attack+ (Angelo)
change HP Attack > HP Attack+ (Angelo)

coef: 140%
increase potency by 60%
increase potency of [Angelo Recover]* & extend duration to 5T
*BRV Regen increased by 20% (40% iBRV)
*HP Regen increased by 10% (20% max HP)



coef: 200%
skill use +2
increase potency by 40% & increase BRV hit count to 3
allows mBRV overflow for up to 120%.
self HP heal based on HP DMG dealt for up to 20% of user's max HP



coef: 80% x 3 = 240%
BRV Attack+
(Angelo)
1 NE Ranged ST BRV Attack (stronger potency)
heals party's BRV by 40% of user's ATK

coef: 120%
increase potency of Party BRV heal by 30% ( 70% of ATK )

coef: 120% (no change)
increase potency by 30%


coef: 150%
HP Attack+
(Angelo)
heals own BRV by 10% of user's mBRV + ST HP Attackincrease potency of self BRV heal by 10% ( 20% of mBRV)increase potency of self BRV heal by 10% (30% of mBRV)
Angel Wingactivates [Angel Wing] form for 3T & cancels [Angelo Recover]
Angel Wing: increase own mBRV by 60% & own ATK by 80% & decrease own DEF by 80%
no action delay & won't be counted towards turn count (except summon & support turn)
while in [Angel Wing] form,
change BRV Attack > BRV Attack+ (Angel Wing)
change HP Attack > HP Attack+ (Angel Wing)
grants to self: ATK Up (+30%) & mBRV Up (+30%) for 8T




add: self BRV heal by 100% of user's iBRV





BRV Attack+
(Angel Wing)
5 NE Magic ST BRV Attack
consumes 10% of current HP

coef: 30% x 5 = 150%
increase potency by 50%


coef: 40% x 5 = 200%
increase potency by 100%


coef: 60% x 5 = 300%
HP Attack+
(Angel Wing)
3 NE Magic ST BRV Attack + ST HP Attack
consumes 20% of current HP.

coef: 40% x 3 = 120%
increase potency by 120%
deals 50% HP splash damage to other targets

coef: 80% x 3 = 240%
increase potency by 120%
allows mBRV overflow for up to 150%

coef: 120% x 3 = 360%
EX: Angel Wing Meteoractivates [Angel Wing] form for 3T & cancels [Angelo Recover]
3 NE Magic RND BRV Attack + AOE HP Attack *executed 3 times*
HP damage is split evenly amongst multiple targets

coef: (120% x 3) x 3 = 1080%
EX 2/3:
- grants to self: ATK up (+60%) & mBRV Up (+60%) for 8T


ZidaneStellar Circle 53 melee NE hit
Grants to self mBRV up(+20%) for 3T
Low chance to Inflict SPD down for 3T to target & grant self SPD Up for 3T

Coef: 40% x 3 = 120%
increase potency (+60%)
Increase chance to (MED) for SPD Up & SPD Down
Extend their duration to 4T

Coef: 60% x 3 = 180%
increase potency (+60%)
100% chance for SPD UP / SPD Down & increase potency to (L)
Increase potency for mBRV (+60% = 80%)

Coef: 80% x 3 = 240%
Free EnergyRaise BRV by 0.5x of ATK value then multiplies by 1.2x then HP dmg
Med. chance to inflict DEF Down (-30%) & Grant self DEF Up (+30%) for 3T


increase 2nd BRV gain potency ( 1.2x > 1.5x )
Increase chance to ( Large ) for DEF Down & DEF Up
Extend their duration to 5T

increase BRV Gain via ATK value's potency ( 0.5x > 0.75x )
100% chance for DEF Down / DEF up
Increase potency for DEF Down by 15% ( -45%)
& DEF Up by 15% (+45%)
Grants to self ATK UP (40%) for 3T
EX: Booster 82 NE Melee ST BRV Attack + HP dmg
(w/ passive: initiate chase, 50 CU)
grants to self: mBRV UP (+100%) for 6T

coef: 240% x 2 = 480%
ViviFire1 Fire Magic ST BRV Attack.


Coef: 120%
increase potency by 60%


Coef: 180%
increase potency by 20%
increase number of hit to 2 ( spread total potency among 2 hits )

coef: 100% x 2 = 200%
Focusgrants to self: ATK Up (+50%) & mBRV Up (+50%) for 2T

raises own BRV by 100% of user's ATK
Increase potency of ATK Up & mBRV up by 50% (+100%)
Extend their durations to 4T.
+1 use & increase ATK Up potency by 20% (+120%)
change BRV Attack > BRV Attack+ for 4T.
change Fire > Fire+, ( after use, if current BRV > 80% of max BRV, follow up with HP Attack.)
BRV Attack+1 Fire Magic ST BRV Attack with stronger potency (activates with Focus) for 4T.

coef: 120%
SteinerPower Break (IX)3 NE Melee ST BRV Attack + HP dmg.
Medium chance to inflict ATK Down (-20%) for 2T
Large damage against Human type targets ( under target type weakness )

Coef: 26.67% x 3 = 80%
increase potency by 40%
Increase chance to (Large) for ATK Down & extend duration to 3T



Coef: 40% x 3 = 120%
increase potency by 40%
self BRV heal by 10% of party's total mBRV before BRV hits
grants to self: ATK Up (+30%) for 5T
after use, change BRV Attack > BRV Attack+ (bonus damage vs humanoid)

coef: 60% x 3 = 180%
BRV Attack+1 NE Melee ST BRV Attack
deals 50% damage vs humanoid

coef: 100%
Sword Magic
[GL: Spellblade]
1 Fire Melee BRV Attack
Large damage against Human type targets ( under target type weakness )

Coef: 120%
increase potency by 60%
Grants to self: DEF Up (+40%) & BRV Regen (30% of iBRV) for 6T



Coef: 180%
increase potency by 20% + ST HP dmg
self BRV heal by 10% of party's total mBRV before BRV hit
grants to self: mBRV Up (+60%) for 6T
if user's HP > 80%, deal 50% HP Splash damage to other targets

coef: 200%
EikoHP RegenRaises everyone's BRV by 100% user's iBRV.
Grants to everyone: HP Regen (8% of max HP) for 6T.

extend duration of HP Regen to 12T.
Grants to everyone: ATK Up (+10%) & mBRV Up (+10%) for 12T.

increase BRV heal potency by 100% (200% of iBRV)
* grants to party: ATK Up (+30%) & mBRV Up (+30%) for 12T if 15cp passive isn't equipped
* increase ATK Up potency by 30% (+40%) & mBRV Up potency by 30% (+40%)
add ST HP dmg to skill
after skill use, change HP Attack > HP Attack+ for 12T (party HP heal based on dmg)
HP Attack+party HP heal by 20% of HP dmg dealt for up to 10% of their max HP
Holy Smite1 Holy Magic ST BRV Attack
Raises everyone's BRV by 100% of dmg done by skill.



Coef: 80%
increase potency by 100% & lowers action delay
Raises everyone's BRV by 40% of user's ATK.
Grants to self: SPD Up (M) for 5T.


Coef: 180%
increase potency by 40% & skill use +2
add ST HP dmg
after skill use, change BRV Attack > BRV Attack+ for 5T (stronger Holy brv attack + party BRV heal via ATK)

coef: 220%
BRV Attack+1 Holy Magic ST BRV Attack
party BRV heal by 50% of user's ATK

coef: 150%
GarnetAquamarine's Radiant Water
[GL: Aquamarine Waterglint]
1 Water Magic ST BRV Attack + HP dmg.
Grants to self: [Water Dragon] for 2T & removes [Thunder Emperor]
*Water Dragon gives 1.2x dmg for water skill & changes NE BRV > Water BRV.
Water Dragon turns BRV Attack > Tidal Wave

Coef: 60%
increase potency by 70%
Inflicts Water Resist Down for 4T.
Grants to everyone: BRV Regen (40% of iBRV) for 4T
Extends duration of Water Dragon to 4T

Coef: 130%
skill usage +1 & skill becomes AOE
increase number of hits to 2 & increase total potency by 30%
under Water Dragon, change HP Attack > Dragon's Wave.


coef: 80% x 2 = 160%
Tidal Wave
[GL: Deluge]
1 Water Magic AOE BRV Attack ( activates under Water Dragon )

Coef: 100%
Dragon's Waveheal other's BRV by 50% of HP DMG done by user.
Peridot's Radiant Thunder
[GL: Peridot Thunderflash]
1 Lightning Magic ST BRV Attack + HP Dmg.
Grants to self: [Thunder Emperor] for 2T & removes [Water Dragon]
Thunder Emperor turns BRV Attack > Judgment Bolt
Thunder Emperor gives 1.2x dmg for Lightning skill & changes NE BRV > Light. BRV

Coef: 60%
increase potency by 40%
Inflicts Lightning Resist Down for 4T.
Grants to self: mBRV Up (+30%) for 4T.
Extends duration of Thunder Emperor to 4T.

Coef: 100%
skill usage +1 & skill becomes AOE
increase number of hits to 2 & increase total potency by 60%
under Thunder Emperor, change HP Attack > Judgment Hammer.


coef: 80% x 2 = 160%
Judgment Bolt
[GL: Superbolt]
1 Lightning Magic AOE BRV Attack ( activates under Thunder Emperor )

Coef: 100%
Judgment Hammerheal everyone's BRV by 70% of user's ATK
EX: Sacred Prayerheals everyone's BRV by 50% of user's mBRV (60% w/ passive)
heals everyone's HP by 50% of their max HP (60% w/ passive)
grants [Sacred Prayer] to everyone for 10T
[Sacred Prayer]: grants BRV Regen (80% of iBRV) & Enchant Water & Enchant Thunder
KujaRing Holy3 Holy Magic RND BRV Attack.
Randomly disperses BRV hit amongst multiple targets
Grants 2 stacks of Soul Divider


Coef: 30% x 3 = 90%
increase potency by 90%
Increase Soul Divider stack granted by 1 (3 stacks)



Coef: 60% x 3 = 180%
increase potency by 30% & skill usage +1
increase number of BRV hits from 3 > 6
allows mBRV Overflow for up to 120%
increase Soul Divider stack granted by 1 (4 stacks)

coef: 35% x 6 = 210%
Ring Holy+stronger potency ( activates when Soul Divider stacks are at 4).
Removes Soul Divider after use.



Coef: 50% x 3 = 150%
increase potency by 210%




Coef: 120% x 3 = 360%
increase potency by 30%
increase number of BRV hits from 3 > 6
allows mBRV overflow for up to 120%
add ST HP DMG for final hit

coef: 130% x 3 = 390%
Ultima (IX)9 NE Magic RND BRV Attack + AOE HP Dmg.
BRV hits are dispersed randomly while HP Dmg is equally distributed for multiple targets.
Grants to self: 2 stacks of Soul Divider

Coef: 10% x 9 = 90%
increase potency 90% & +1 use
Grants to self: mBRV Up (+20%) & MATK Up (+20%) for 5T.
Increase Soul Divider stack granted by 1 (3 stacks)

Coef: 20% x 9 = 180%
change RND BRV hits > AOE BRV hits
increase Soul Divider stack granted by 1 (4 stacks)


coef: 20% x 9 = 180% (no change)
Ultima (IX)+dual cast Ultima (IX) (activates when Soul Divider stacks are at 4).
Break bonus applies to targets broken by 2nd Ultima (IX).
Removes Soul Divider after use.

Coef:10% x 9 x 2 = 180%
increase potency by 180%



Coef: 20% x 9 x 2 = 360%
increase potency of 2nd Ultima by 90%
change RND BRV hits > AOE BRV hits


coef: (20% x 9) + (30% x 9) = 450%
EX: Force Symphony5 NE Magic AOE BRV Attack + AOE HP dmg. (HP DMG = 100% to all)
increase BRV DMG dealt vs single target by 1.6x
grants to self: 5 stacks of Soul Divider & [Dark Messenger] for 5T
*Dark Messenger effect: increase party's ATK & SPD by 40%
Soul Divider won't be dispelled after using Ring Holy+ & Ultima (IX)+ while
Dark Messenger is active.

coef: 50% x 5 = 250%
BRV Attack+1 NE Magic ST BRV Attack (unlocked with EX 3/3 passive)
grants 2 stacks of Soul Divider

coef: 180%
HP Attack+1 NE Magic ST BRV Attack + ST HP DMG (unlocked with EX 3/3 passive)
grants 2 stacks of Soul Divider

coef: 100%
TidusQuick Hit3 NE Melee ST BRV Attack


Coef: 30% x 2 + 45% = 105%
Increase potency by 35%
Grants to self: ATK Up (+10%) & SPD Up (S) for 3T.

Coef: 40% x 2 + 60% = 140%
Increase potency by 50% & +2 use


Coef: 60% x 2 + 70% = 190%
Slash2 NE Melee ST BRV Attack.
Med Chance to inflict SPD Down (S) for 5T.


Coef: 60% x 2 = 120%
Increase potency by 20% & adds HP Dmg.
Inflict ATK/DEF down (-25%) for 6T.
chance of inflicting SPD Down becomes 100% & increase potency to (S)
& extend duration to 6T.

70% x 2 = 140%
Increase potency by 20% & +1 use




Coef: 80% x 2 = 160%
EX: Energy Rain6 NE Ranged RND BRV Attack & AOE HP damage (100% damage to other targets)
grants to self: ATK Up (+40%) & SPD Up (S) for 5T.

coef: 65% x 6 = 390%
EX 3/3:
- when user is buffed, increase own mBRV by 40%
- change HP Attack > HP Attack+ (2 ST BRV+ 1 ST HP)
HP Attack+2 NE Melee ST BRV Attack + HP damage (low action delay)

coef: 60% x 2 = 120%
YunaEsunaraises everyone's BRV by 1.2x of user's iBRV
Removes all debuffs on 1 target.
low action delay
Removes all debuffs on everyone.

increase potency of BRV Gain by 10% ( 130% of user's iBRV )
Extend duration of existing buff for everyone by 1T upon skill use.
CheerRaises a target's BRV by 50% of user's ATK.
Then raises the target's BRV again by 1.5x
Grants to self: Fayth's Protection ( DEF & iBRV +10% ) for 5T



both BRV gains becomes aoe.
Increase potency of Fayth's Protection;
DEF Up by 30% (+40%) & iBRV Up by 20% (+30%).
Grants to everyone: ATK Up (+20%) for 5T.
Grants to everyone: Spira's Protection ( BRV Regen: 20% of iBRV ) & (mBRV Up +10%) for 5T.
Changes HP Attack > HP Attack+ under Fayth's Protection.
+1 use.
Increase potency of Fayth's Protection;
DEF Up by 10%( +50%) & iBRV Up by 10% (+40%).
Restores everyone's HP by 30% of their max Hp.


BRV Attack+1 Lightning Magic ST BRV Attack ( activates with her summon weapon )
Small chance to grants to self: SPD Up for 3T.

Coef: 100%
HP Attack+raises own BRV by 50% of user's ATK before dealing HP dmg.
low action delay
SeymourDoublecast
[GL: Chainspell]
2 NE Magic ST BRV Attack w/ low action delay
deals 1.5x bonus damage against debuffed target ( Target Type Weakness )



Coef: 60% x 2 = 120%
increase potency by 60% & lowers action delay.
Grants to self: mBRV Up (+20%) for 4T



Coef: 90% x 2 = 180%
increase potency by 20% & add ST HP dmg when BRV > 80% of mBRV
inflicts iBRV Down (-50%) for 5T
after skill use, change BRV Attack > BRV Attack+ (stronger potency + bonus dmg vs debuffed)

coef: 100% x 2 = 200%
BRV Attack+1 NE Magic ST BRV Attack
deals 1.5x bonus damage vs debuffed target (target type weakness)

coef: 120%
Lance of Atrophy2 NE Magic ST BRV hit + HP dmg.
deals 1.5x bonus damage against debuffed target. ( Target Type Weakness )
Inflicts ATK/DEF Down (-15%) & mBRV down (-10%) for 3T.



Coef: 30% x 2 = 60%
increase potency by 40%.
Increase potency of ATK Down by 10% (-25%) & extend duration to 6T
Increase potency of DEF Down by 10% (-25%) & extend duration to 6T.
Increase potency of mBRV Down by 10% (-20%) & extend duration to 6T.


Coef: 50% x 2 = 100%
increase potency by 40%
increase potency of ATK Down by 15% (-40%)
increase potency of DEF Down by 15% (-40%)
increase potency of mBRV Down by 20% (-40%)
when used vs target with < 50% max HP, follow up with free use of Doublecast

coef: 70% x 2 = 140%
EX: Requiem3 NE Magic AOE BRV Attack + HP dmg. (HP dmg = dispersed)
deals 1.5x bonus damage against debuffed target (Target Type Weakness)
increase BRV DMG dealt when used against Single target by 1.6x

coef: 90% x 3 = 270%
EX 2/3:
- grants 1 stack of [Seymour's Repose] buff for 6T (maxed: 3)
*increase ATK & mBRV by 10% per 1 stack
*allows mBRV overflow based on stacks (120% > 150% > 200%)
WakkaDark Attack1 NE Ranged ST BRV Attack.
Inflicts Blind for 1T.

Coef: 40%
increase potency by 20% & lowers action delay.


Coef: 60%
extends Blind duration to 2T
add ST HP Dmg
change BRV Attack > BRV Attack+ for 6T

coef: 60%
BRV Attack+1 NE Ranged ST BRV Attack

coef: 150%
Brave Reels
[GL: Great Daring]
raises own BRV by 50% of user's ATK
raises BRV by 1.2x & 33% chance to grants to self:
ATK Up (+50%) for 4T.
DEF Up (+50%) for 4T.
SPD Up (M) for 4T.


+1 use & lowers action delay
increase potency of 1st BRV Gain by 50% ( 100% of user's ATK )
increase potency of 2nd BRV Gain by 80% ( 2x of user's current BRV )
increase chance for buff to 90% & extends duration to 6T.
increase potency for ATK Up by 70% ( +120% )
increase potency for DEF Up by 50% ( +100% )
increase potency for SPD Up to (L)
also 90% chance to grants to self: mBRV Up (+100%) for 6T
skill usage +1 & add ST HP Dmg
increase potency of 1st BRV Heal by 20% (120% of user's ATK) & effect becomes AOE






AuronBanishing Blade1 NE Melee ST BRV Attack + HP dmg.
80% chance to inflict iBRV Down (-20%) for 3T.



Coef:80%
increase potency by 60%
Chance becomes 100% for iBRV Down & increase its potency by 40% (-60%)
Inflicts mBRV Down (-30%) for 3T.


Coef: 140%
increase number of BRV hits from 1 > 4
increase total potency by 120% & skill usage +5
grants to self: ATK Up (+20%) for 6T
after use, change BRV Attack > BRV Attack+ for 6T.

coef: 140% + (40% x 3) = 260%
BRV Attack+1 NE Melee ST BRV Attack (activates with Banishing Blade)

coef: 150%
Purgatory2 NE Melee ST BRV Attack.
30% chance to inflict Melee Resist Down for 2T.




Coef: 50% + 70% = 120%
increase potency by 40%
Increase chance for Melee Resist Down by 30% (60%)
Grants to self: SPD Up (M) for 4T.



Coef: 70% + 90% = 160%
skill usage +1
increase 1st hit potency by 50% & change 2nd hit from ST > AOE
increase chance for Melee Resist Down by 40% (100%) & extends duration to 3T.
grants to self: mBRV Up (+40%) for 8T
when current BRV > 80% of mBRV, triggers ST HP Attack.

coef: 120% + 90% = 210%
EX: Dragon Fang2 NE Melee AOE BRV Attack + AOE HP dmg (distributed evenly)
inflicts [Melee Resist Down] debuff for 3T
grants to self: PATK Up (+50%) for 6T

coef: 100% + 110% = 210%
2/3 passive:
- increase BRV DMG Dealt by 60% vs single target


JechtBeast Rush3 NE Melee ST BRV Attack.
Grants to self: ATK Up (+20%) for 2T.


Coef: 40% x 3 = 120%
increase potency by 30% & lowers action delay.
Increase potency of ATK Up by 20% (+40%) & extend duration to 6T.
When BRV > 30% of mBRV, turn Beast Rush > Beast Rush+

Coef: 50% x 3 = 150%
increase potency by 60%
allows mBRV overflow for up to 120%


coef: 70% x 3 = 210%
Beast Rush+3 NE Melee ST BRV Attack + HP dmg. (Activated when BRV > 30% mBRV)



Coef: 50% x 3 = 150%
increase potency by 60%
allows mBRV overflow for up to 120%


coef: 70% x 3 = 210%
Jecht Slash4 Fire Melee ST BRV Attack + HP dmg.
Grants to self PATK Up (+20%) for 2T.



Coef: 30% x 4 = 120%
+1 use & lowers action delay.
Increase potency of PATK Up by 10% (+30%) & extend duration to 6T.
Grants to self: mBRV Up (+40%) for 6T.
When BRV > 30% of mBRV, turn Jecht Slash > Jecht Slash+

Coef: 30% x 4 = 120%
increase potency by 40%
allows mBRV overflow for up to 120%



coef: 40% x 4 = 160%
Jecht Slash+4 Fire Melee ST BRV Attack + HP dmg x 2. (Activated when BRV > 30% mBRV)
Increase potency of 2nd Jecht Slash+ by 60%

Coef: (30% x 4) + (45% x 4) = 300%
increase potency of both versions by 40%
allows mBRV overflow for up to 120%

coef: (40% x 4) + (55% x 4) = 380%
ShantottoSpirit Magic: Aero3 Wind Magic ST BRV Attack.
Grants self mBRV up (+40%) for 5T.
*Turns into Play Rough when hit by BRV/HP for 3T or when HP < 50%

Coef: 35% x 3 = 105%
Increase potency ( +30% )



Coef: 45% x 3 = 135%
increase potency ( +15% )



Coef: 50% x 3 = 150%
Play Rough: Aero5 wind Magic ST BRV Attack.
Grants self mBRV up (+40%) for 5T.

Coef: 32% x 5 = 160%
increase potency ( +40% )


Coef: 40% x 5 = 200%
increase potency ( +15% )
Increase potency of mBRV Up by 40% (+80%)

Coef: 43% x 5 = 215%
Dark Magic: Bio1 Dark Magic ST BRV Attack.
Medium chance to inflict Poison (20% of iBRV) for 3T.
*Turns into Play Rough when hit by BRV/HP for 3T or when HP < 50%

Coef: 130%
increase potency ( +50% ) & lowers action delay.
Increase chance for Poison to 100% and extend duration to 6T.
Grants to self: ATK Up (+25%) for 5T.

Coef: 180%
increase potency ( +10% )



Coef: 190%
Play Rough: Bio1 Dark Magic ST BRV Attack.
Medium chance to inflict poison (20% of iBRV) for 3T


Coef: 200%
increase potency ( +20% ) & lowers action delay.
Increase chance for Poison to 100% and extend duration 3T > 6T
Grants to self: ATK Up (+25%) for 5T.

Coef: 220%
increase potency ( +10% )
Adds HP dmg at the end.
Increase Poison's potency by 20% (40% of target's iBRV )

Coef: 230% + HP
EX: Divine Malison2 Holy Magic ST BRV Attack + HP dmg.
inflicts [Divine Malison] to target for 2T.
Divine Malison: reduce target's resistance to Fire / Holy / Lightning / Wind

coef: 180% x 2 = 360%
PrisheOne Inch Punch5 NE Melee ST BRV Attack.
*Turn One Inch Punch > Howling Fist (Transfixion)
*Turn Spinning Attack > Backhand Blow (Detonation)

Coef: 24% x 5 = 120%
increase potency by 30%



Coef: 30% x 5 = 150%
increase potency by 25% & +1 use
after skill use, change Howling Fist (Transfixion) & Backhand Blow (Detonation) to
Howling Fist (Transfixion)+ & Backhand Blow (Detonation)+


coef: 35% x 5 = 175%
Howling Fist
(Transfixion)
1 NE Melee ST BRV Attack + 1 Holy Magic ST BRV Attack.
(activates after One Inch Punch)
Grants to self: CRIT Rate Up (M) for 2T.
*Revert back both abilities > original state after skill use.

Coef: 20% + 140% = 160%
increase potency by 40%




Coef: 20% + 180% = 200%
increase 1st hit potency by 60% & 2nd hit potency by 20%
follow up skill with HP attack at the end.



coef: 80% + 200% = 280%
Howling Fist
(Fusion)
1 NE Melee ST BRV Attack + 1 Fire/Holy Magic ST BRV Attack.
(activates after Spinning Attack)
*Revert back both abilities > original state after skill use.

Coef: 20% + 180% = 200%

Coef: 20% + 220% = 240%
increase 1st hit potency by 60% & 2nd hit potency by 20%
follow up skill with HP attack at the end.


coef: 80% + 240% = 320%
Spinning Attack1 NE Melee AOE BRV Attack.
*turn One Inch Punch > Howling Fist (Fusion)
*turn Spinning Attack > Backhand Blow (Detonation)

Coef: 80%
increase potency by 40%
Increase dmg given against single target (+60%)
Grants to self: PATK Up (+20%) & mBRV Up (+30%) for 5T.
After use, change BRV Attack > BRV Attack+ & HP Attack > HP Attack+ for 5T.

Coef: 120%
increase potency by 40% & +1 use
after skill use, change Howling Fist (Fusion) & Backhand Blow (Detonation) to
Howling Fist (Fusion)+ & Backhand Blow (Detonation)+


coef: 160%
Backhand Blow
(Detonation)
1 NE Melee ST BRV Attack + 1 Wind Magic ST BRV Attack.
(activates after One Inch Punch or Spinning Attack)
*turn both abilities > original state after skill use.

Coef: 20% + 160% = 180%
increase potency by 60%



Coef: 40% + 200% = 240%
increase 1st hit potency by 60% & 2nd hit potency by 20%
follow up skill with HP attack at the end.


coef: 100% + 220% = 320%
BRV Attack+1 NE Melee ST BRV Attack with low action delay.

Coef: 100%
HP Attack+raises own BRV by 50% of ATK before dealing HP dmg.
EX: Nullifying Dropkick4 NE Melee ST BRV Attack+ ST HP DMG
BRV hits ignores Defence
allows mBRV to overflow for up to 200% mBRV
extends all buffs granted by user for 5T

coef: 4 x 150% = 600%
2/3 passive:
- grants mBRV Up (+60%) for 5T


LionSneak Attack1 NE Melee ST BRV Attack that won't ever miss.
deal 50% Bonus DMG against a target not targeting self ( target type weakness )



Coef: 120%
increase potency by 40% & lowers action delay.
Grants to self: ATK Up (+20%) for 6T after attacking a target not targeting self.



Coef: 160%
increase potency by 40% & skill usage +1.
increase number of hits to 2 (spread total potency among 2 hits)
increase DMG Bonus when attacking a target not targetting her by 30% (+80%)
when current BRV > 80% mBRV, follow up with HP attack.

coef: 100% x 2 = 200%
Powder Keg1 NE Ranged ST BRV Attack that won't ever miss.
deal 50% Bonus DMG against target not targeting self ( target type weakness )
Inflicts DEF Down (-10%) for 3T.



Coef: 120%
increase potency by 70% & lowers action delay.
Increase potency of DEF Down by 10% (-20%) & extend duration to 6T.
Grants to self: mBRV Up (+20%) & CRIT Rate Up (M) for 6T.
inflict mBRV Down (-25%) for 6T.



Coef:190%
increase potency by 40% & skill usage +1.
increase number of hits to 2 (spread total potency among 2 hits)
increase DMG Bonus when attacking a target not targetting her by 30% (+80%)
increase DEF Down potency by 20% (-40%)
add ST HP Attack.
after skill use, change BRV Attack > BRV Attack+

coef: 115% x 2 = 230%
BRV Attack+1 NE Melee ST BRV Attack.
deal 50% Bonus DMG vs target not targetting her.

coef: 100%
LilisetteWhirling EdgeRaises own BRV by 15% of user's mBRV before dealing AOE HP dmg.
Inflicts SPD Down (S) for 2T.

increase BRV Gain by 15% ( 30% of mBRV ).
Increase potency of SPD Down (S) & extend duration to 4T.
Grants to self: SPD Up (S) for 5T.
increase BRV Heal potency by 20% (50% of mBRV)
heal other party's BRV based on 50% of HP dmg dealt to targets

Sensual Danceinflicts ATK Down (-10%) & MATK Down (-10%) to all targets.
Raises everyone's BRV by 20% of user's mBRV.



increase potency of ATK Down by 20% (-30%) & MATK Down by -10% (-20%)
Extend both durations to 4T.
Inflicts Sap to all targets for 4T. (drain target's BRV by 10% of user's mBRV)
Grants to everyone: mBRV Up (+40%) for 6T.
Increase potency of BRV Gain by 30% ( 50% of user's mBRV )
extend duration of ATK Down & MATK Down & Sap to 6T
increase potency of party BRV heal by 10% (60% of mBRV)
after skill use, change HP Attack > HP Attack+ (self HP heal based on HP dmg)


BRV Attack+1 NE Melee ST BRV Attack w/ stronger potency ( activates when user is buffed )

Coef: 150%
add: party BRV heal by 10% of user's mBRV

coef: 150%
HP Attack+self HP heal based on HP dmg dealt for up to 10% of user's max HP
VaanRed Spiral4 NE Magic ST BRV Attack + HP dmg.
Grants to self: ATK Up (+20%) for 3T.

Coef: 15% x 4 = 60%
increase potency by 50%
Extends duration of ATK Up to 4T.

Coef: 27.5% x 4 = 110%
Increase potency by 40% & +1 use.


Coef: 37.5% x 4 = 150%
Whiteout5 Ice Magic ST BRV Attack + HP dmg.
A follow up skill after Red Spiral. Activates after 2 uses of Red Spiral.

Coef: 20% x 5 = 100%
no changes.


Coef: 20% x 5 = 100%
Increase potency by 50%.
Activates after 1 use of Red Spiral instead.

Coef: 30% x 5 = 150%
White Whorl4 Wind Magic ST BRV Attack + HP dmg.
Medium chance to inflict DEF Down (-20%) for 2T.


Coef: 15% x 4 = 60%
increase potency by 90%
Increase potency of DEF Down by 5% (-25%) & extends duration to 5T.
Chance rate for DEF Down increased to 100%

Coef: 37.5% x 4 = 150%
Increase potency by 20% & +1 use.



Coef: 42.5% x 4 = 170%
Luminescence5 Holy Magic ST BRV Attack + HP dmg.
A follow up skill after White Whorl. Activates after 2 uses of White Whorl.
Chance to inflict Blind for 1T.

Coef: 20% x 5 = 100%
increase potency by 80%
Increase chance for Blind to (L).


Coef: 36% x 5 = 180%
Increase potency by 50%.
Activates after 1 use of White Whorl instead.


Coef: 46% x 5 = 230%
EX: Pyroclasm4 Fire Magic ST BRV Attack + HP dmg
BRV stolen can overflow up to 120% mBRV
deal 20% HP splash damage to other targets (50% w/ passive)
change to [Pyroclasm+] for 1T after using [Red Spiral] or [White Whorl]

Pyroclasm coef: 80% x 4 = 320%
Pyroclasm+ coef: 120% x 4 = 480%
PeneloHaste Rumba
[GL: Great Haste]
Grants to everyone: SPD Up (M) for 3T.
Low action delay.

Lowers action delay.
extends duration of SPD Up to 4T.
Grants to others: ATK Up (+20%) for 4T.
skill use +2 & extend all buffs duration to 7T
party BRV heal by 40% of user's mBRV
change BRV Attack > BRV Attack+ for 7T.
BRV Attack+party BRV heal by 20% of user's mBRV
Regen Waltzgrants to everyone: HP Regen (10% of HP) for 3T.


lowers action delay.
Increae potency of HP Regen by 10% (20% of HP).
Grants to everyone: BRV Regen (100% of iBRV) for 3T.
skill use +2 & extend all buffs duration to 6T.
party BRV heal by 40% of user's mBRV
change HP Attack > HP Attack+ for 6T
HP Attack+self BRV heal by 70% of user's ATK + HP dmg.
BalthierSnatch Shot1 NE Ranged ST BRV Attack.
Medium chance to steal 1 buff from target.




Coef: 130%
increase potency by 70%
Increase chance of stealing buff to (M).
Extends duration of stolen buffs.



Coef: 200%
brv hits changed from ST > AOE & skill use +2
increase chance of stealing buff to 100%
increase BRV DMG Dealt when used against Single target (+60%)
triggers ST HP Attack when BRV > 80% of mBRV
change BRV Attack > BRV Attack+ (increased potency & medium chance to steal 1 buff)

coef: 200%
BRV Attack+1 NE Ranged ST BRV Attack.
medium chance to steal 1 buff from target

coef: 150%
Grace Aiming
[GL: Great Aim]
raises own BRV by 1.3x before HP Dmg.
Medium chance to steal 1 buff from target.


increase BRV Gain by 0.1x ( 1.4x )
Removes 3 debuffs on user.
Increase chance of stealing buff to (L) & increase limit to 3 buffs.
Extends duration of stolen buffs.
skill use +1
increase chance of stealing buff to 100%
add self BRV heal via 100% of own ATK before 1.4x multiplier BRV heal
grants to self: PATK Up (+40%) for 8T
AsheNorthswain's Glow1 NE Magic ST BRV Attack.
Grants to self: MATK Up (+15%) for 5T.



Coef: 120%
increase potency by 60%.
Increase potency of MATK Up by 5% (+20%) & effect becomes AOE
Extends duration to 6T.
Inflicts mBRV Down (-30%) for 4T.


Coef: 180%
increase skill potency by 20%
increase potency of MATK Up by 10% (+30%)




coef: 200%
Heaven's Wrath10 Holy Magic ST BRV Attack.
Grants to self: PATK Up (+15%) for 5T & mBRV Up (+20%) for 6T.

Coef: 10% x 9 + 40% = 130%.
increase potency by 80%.
Increase potency of PATK Up by 5% (+20%) & effect becomes AOE
Extends duration to 6T.
Inflicts SPD Down (S) for 4T.

Coef: 11.1% x 9 + 110% = 210%
increase skill potency by 20%.
increase potency of PATK Up by 10%
increase potency of mBRV Up by 20% (+40%) & effect becomes AOE.
adds HP Attack at the end.

coef: 13% x 9 + 113% = 230%
LightningSparkstrike3 Lightning Melee ST BRV Attack.
Grants to self: Ravager for 3T and removes Commando
Lowers action delay when breaking an enemy (M)
*Ravager: MBRV&SPD +10%

Coef: 20% + 20% + 60% = 100%
increase potency by 70%
Increase Ravager's potency; mBRV by 10% (+20%)
Grants self ATK Up (+40%) for 3T.


Coef: 40% + 40% + 90% = 170%
increase potency by 70% & +1 use
Increase Ravager's potency; +10% to mBRV (+30%)
Extend duration of Buffs given to 5T
Change HP > HP+ when Ravager is on

Coef: 60% + 60% + 120% = 240%
Flourish of Steel3 NE melee ST BRV Attack + HP dmg
Grants Commando for 3T and removes Ravager
Lowers action delay when breaking an enemy (M)
*Commando: mBRV&ATK +10%

Coef: 20% + 20% + 40% = 80%
increase potency by 50%)
Increase Commando's potency; mBRV&ATK by 10% (+20%)
Further lowers Action Delay when breaking (M)
Grants to self: BRV Regen (80% of iBRV) for 3T.

Coef: 30% + 30% + 70% = 130%
increase potency by 50% & +1 use
Increase Commando's potency; +10% to mBRV/ATK (+30%)
Extend duration of buffs given to 5T
Change BRV > BRV+ when Commando is on

Coef: 40% + 40% + 100% = 180%
BRV attack+1 NE Melee ST BRV Attack w/ stronger potency.

Coef: 150%
HP attack+increase BRV by 50% of ATK value before dealing HP dmg.
EX: Army of One
EX: Army of One+
1 NE Melee ST BRV Attack + HP Attack >>> 2x 2 NE Melee ST BRV Attack + HP Attack
increase potency when breaking or if used against broken target
self HP heal based on HP DMG dealt for up to 10% of user's max HP
excess heal is transferred to BRV
delays target by 1T ( 2T for Army of One+ )
grants to self: [Knight's of Etro] buff for 5T
free ability use on next turn
*Knight of Etro's effect: ATK +20% & mBRV +40% & Enchant Lightning
when [Ravager] is active, change Army of One > Army of One+
when [Knight of Etro] is active upon breaking a target, reduce action delay completely and grants a free turn that doesn't count towards turn counter (summon/friend turn is still used up)
*only works for the normal turn (free turn cannot proc another free turn by breaking another target)

base coef: 60% x 5 = 300%
breaking or used on broken target coef: 90% x 5 = 450%
EX 2/3: Army of One Buff Long
- extend duration of Knight of Etro to 5T.











HopeShellGrants to everyone: Shell status for 5T. (reduce magic dmg by 50%)
Raises everyone's BRV by 60% of user's ATK.


grants to self: ATK Up (+20%) fpr 3T.



+1 use & increase BRV Gain Potency by 60% (110% of ATK)
increase Shell potency by 10% ( -60% Magic DMG )
after skill use, change HP Attack > HP Attack+

HP attack+raises others' BRV by 50% of HP DMG done by user.
Protectgrants to everyone: Protect status for 5T. (reduce physical dmg by 50%)
Raises everyone's BRV by 60% of user's ATK.

increase potency of BRV Gain by 50% (110% of ATK).
Extends duration of Protect to 6T.
Grants to everyone: SPD Up (S) for 6T.
+1 use & increase BRV Gain potency by 20% (130% of ATK)
increase Protect potency by 10% ( -60% Physical DMG )
after skill use, change BRV Attack > BRV Attack+
BRV Attack+1 NE Magic ST BRV Attack with stronger potency

coef: 180%
SazhAim1 NE Ranged ST BRV Attack that won't ever miss.
Grants to self: ATK Up (+20%) for 3T if used on debuffed enemy
low action delay.


Coef: 150%
increase potency by 30%.
Extends duration of ATK Up to 4T.
Grants to self: DEF Up (+30%) for 4T if used on debuffed enemy.


Coef: 180%
increase number of BRV hits to 2
increase total potency by 120%
skill use +2
add ST HP dmg

coef: 150% x 2 = 300%
Attack Boostgrants to a target: ATK Up (+50%) & CRIT Rate Up (M) for 2T.
low action delay.





+1 use.
increase potency for ATK Up by 10% (+60%) & CRIT Rate Up to (Max L) & extend both durations to 6T.
grants to target: mBRV Up (+60%) for 6T.
grants to self: ATK Up (+60%) & Crit Rate Up (Max L) & mBRV Up (+60%) & SPD Up (M) for 6T.
after skill use, change HP Attack > HP Attack+ for 6T.
ATK Up & Crit Rate Up & mBRV UP's effect becomes AOE
increase ATK Up potency by 10% (70%)
add: party BRV heal by 70% of user's ATK
after skill use, change BRV Attack > BRV Attack+ (stronger potency)



BRV Attack+1 NE Ranged ST BRV Attack

coef: 180%
HP attack+1 NE Ranged ST BRV Attack + HP dmg. (activates with Attack Boost for 6T.)

coef: 100%
VanilleDeprotect (XIII)1 NE Magic ST BRV Attack.
Inflicts DEF Down (-40%) for 2T.






Coef: 50%
increase potency by 30%
Extends duration for DEF Down to 3T
Inflicts ATK Down (-10%) for 3T.





Coef: 80%
increase potency by 40% & skill use +2
increase potency of ATK Down by 40% (-50%)
increase potency of DEF Down by 40% (-80%)
add party BRV heal by 30% of user's mBRV
add ST HP dmg when BRV > 80% of mBRV
after skill use for 8T, change BRV Attack > BRV Attack+ ( stronger potency + bonus damage vs debuffed )

coef: 120%
BRV Attack+1 NE Magic ST BRV Attack
deals 1.5x bonus damage vs debuffed target ( Target Type Weakness )


coef: 150%
Dispel (XIII)1 NE Magic ST BRV Attack.
Dispels 1 buff from target.


Coef: 30%
increase potency by 110% & becomes AOE BRV Attack.
Dispels 3 buffs from each target.
Raises everyone's BRV by 80% of dmg done by skill.

Coef: 140%
increase potency by 20% & skill use +1
increase BRV DMG dealt when used against single target by 1.6x
add ST HP dmg when BRV > 80% of mBRV
after skill use, for 12T, change HP Attack > HP Attack+ (self BRV heal via ATK)

coef: 160%
HP Attack+self BRV heal by 70% of ATK + ST HP dmg
EX: Death (XIII)3 NE Magic ST BRV Attack + ST HP dmg
allows mBRV overflow for up to 150%.
inflicts [Confusion Storm] for 1T
[Confusion Storm] effect: deals 1 NE Magic ST BRV Attack to target at the end of it's turn &
deals 1.5x bonus damage if target has debuff on it

Death Coef: 100% x 3 = 300%
Confusion Storm Coef = 150%
EX 2/3:
- grants to user: [Oerba's Blessing] for 5T that increases own ATK by 40% & SPD (??) &
increases BRV DMG dealt by all skills by 10~60% for 1~6 debuff available on target.

***as with Edgar's machinery, this type of BRV DMG dealt buff stacks multiplicatively w/
power up & and other generic BRV DMG Dealt passives.

SnowSteelguardraises own BRV by 75% of user's iBRV
Provokes a target for 5T.
Grants to self: BRV DMG Reduction for 5T.
(-30% dmg for first hit, and increase by 5% for consequent hit).

increase potency of BRV Gain by 75% ( 150% of iBRV )
Extend duration of BRV DMG Reduction to 10T.

increase potency of BRV Gain by 50% (200% of iBRV) & +1 use
change Provoke effect > AOE.
increase potency of BRV DMG Reduction by 20% (-50% dmg reduction on first hit)
and 5% for consequent hit ( -10% for consequent hit ).
grants to self: BRV Regen (100% of iBRV) for 10T.
Froststrike1 Ice Melee ST BRV Attack + HP Dmg.
Recovers own BRV by 10% of HP DMG dealt by skill.


Coef: 80%
increase potency by 40%
Raises BRV Recovery by 10% ( 20% of HP DMG dealt )


Coef: 120%
increase potency by 80%.
increase potency of BRV recovery by 10% ( 30% of HP dmg done ).
Restores user's HP by 20% of HP dmg done.

Coef: 200%
SerahWound1 NE Magic ST BRV hit
Inflicts Poison (20% of iBRV) & MBRV down (-10%) for 2T



Coef: 120%
increase potency by 40%
Increase potency for Poison by 20% (40% of iBRV) & mBRV down by 20% (-30%)
& extend both duration to 3T


Coef: 160%
increase potency by 40%)
Increase potency for Poison by 40% (+80%)
Increase potency for mBRV Down by 20% (-50%)
Extend their durations to 5T.

Coef: 200%
MoonlightRaise BRV by 30% of Serah's ATK
Raises it again by 20% before ST HP dmg.
Grants self ATK Up (+10%) for 3T.

Changes both BRV Gain's effect > AOE.
Raises 2nd BRV Gain 10% (30% of BRV)
Increae ATK potency by 30% (+40%)
Grants aoe mBRV up (+20%) for 3T.
increase potency of 1st BRV Gain by 20% ( 50% of ATK )
Increase potency of 2nd BRV gain by 20% ( 50% of BRV)
Increase potency of ATK up by 20% (+60%) & effect becomes aoe
All buff is extend to 5T
FangUmbral Vise1 NE Melee ST BRV Attack
deal 1.5x bonus damage vs debuffed target
inflicts mBRV Down (-10%) & DEF Down (-10%) & SPD Down (S) for 3T
grants to self: [Saboteur-F] for 3T and cancels [Commando-F]
*Saboteur-F: increase mBRV by 20%


coef: 120%
increase potency by 30%
increase potency of all debuffs & extend duration to 6T:
mBRV Down by 15% (-25%)
DEF Down by 15% (-25%)
SPD Down by S (S)
increase mBRV Up potency of [Saboteur-F] by 20% (+40%) & extend duration to 6T

coef: 150%
increase potency by 30%
increase mBRV potency of [Saboteur-F] by 20% (+60%)
triggers ST HP damage when BRV > 80% of mBRV
when [Saboteur-F] is active, change BRV Attack > BRV Attack+ (Saboteur)



coef: 180%
BRV Attack+ (Saboteur)1 NE Melee ST BRV Attack w/ low action delay
deals 1.5x bonus damage vs debuffed target

coef: 110%
Whirlwind2 NE Melee ST BRV Attack + ST HP Attack
initiate Chase when breaking a target or if used on broken target (deals 50 CU)
Grants to self: [Commando-F] for 3T and cancels [Saboteur-F]
*Commando-F: increase ATK by 10% & mBRV by 20%



coef: 40% x 2 = 80%
increase potency by 20%
further increase potency by 20% when used on broken target
grants to self: PATK Up (+20%) for 10T
increase potency of [Commando-F] by 10% (ATK +20%) & 20% (mBRV +40%) &
extend duration to 6T

coef: 50% x 2 = 100%
coef vs broken: 60% x 2 = 120%
BRV hits changed from ST > AOE ( chase mechanic doesn't apply to other targets)
increase BRV DMG dealt when used against single target by 60% / 1.6x
increase potency of [Commando-F] by 10% (ATK +30%) & 20% (mBRV +60%)
when [Commando-F] is active, change BRV Attack > BRV Attack+ (Commando)


coef: 50% x 2 = 100% (unchanged)
coef vs broken: 60% x 2 = 120% (unchanged)
BRV Attack+ (Commando)1 NE Melee AOE BRV Attack
increase BRV DMG dealt when used against single target by 60% / 1.6x

coef: 100%
Y'shtolaStone1 Earth Magic ST BRV Attack.
Delays target by 1T.


Coef: 80%
increase potency by 40%
Inflicts DEF Down (-30%) for 1T.


Coef: 120%
increase skill use +2
increase potency by 40% & increase BRV hit count to 2.
grants to self: BRV Regen (40% of iBRV) for 5T
after use, change BRV Attack > BRV Attack+ for 5T (stronger potency w/ self iBRV heal)
if own BRV is > 30% of mBRV, change Stone > Stone+

Coef: 80% x 2 = 160%
Stone+add self BRV heal (100% of iBRV) prior to BRV hits
add ST HP dmg
lowers action delay

coef: 80% x 2 = 160%
BRV Attack+1 NE Magic ST BRV Attack
self BRV heal (100% of iBRV) prior to BRV hit

coef: 150%
Medica IIself BRV heal by 20% of current BRV.
heals others' BRV by 60% of user's current BRV.




increase potency of allies' BRV heal by 20% ( 80% of user's current BRV )
Grants to self: mBRV Up (+20%) for 5T




add self BRV heal via iBRV (100% iBRV) prior to self BRV multiplier
increase potency of self BRV heal multiplier by 20% (40% of own BRV)
grants to party: mBRV Up (+40%) for 5T.
grants to self: mBRV Up (+60%) for 5T with 35cp passive
Increase allies BRV heal potency by 20% (100% of user's current BRV)

EX: Pulse of Lifeparty HP Heal by 100% of their max HP & raise dead target with 100% HP.
party BRV Heal by 100% of user's mBRV
grants to party: mBRV Up (??) for 8T.
grants to self: BRV Regen (??% of iBRV) for 8T.
After using [Pulse of Life] Recover [Stone] & [Medica II]'s usage by 1.
change HP Attack > HP Attack+ for 8T. (BRV Heal to others via HP dmg dealt)
1/3 passive:
- increase mBRV UP potency by ?? (+60%)
- increase BRV Regen potency by ?? (100% of iBRV)
3/3 passive:
- raises own ATK by 50% & SPD by (M)
HP Attack+BRV Heal to others by 50% of HP DMG Dealt.
YdaSnap Punch5 NE Melee ST BRV Attack + ST HP Attack
Grants to self: ATK Up (+20%) & SPD Up (S) for 3T.



Coef: 10% x 5 = 50%
increase potency by 50%
Extends duration of buffs to 5T.



Coef: 20% x 5 = 100%
increase potency by 50%
increase ATK UP potency by 40% (+60%) & SPD Up potency by (M) to (M)
100% crit rate when used against a target that isn't targetting user
after use, change BRV Attack > BRV Attack+ (stronger potency)

coef: 30% x 5 = 150%
BRV Attack+1 NE Melee ST BRV Attack (stronger potency)


coef:150%
Touch of Death1 NE Melee ST BRV Attack.
Medium chance to inflict Poison (20% of iBRV) for 3T.




Coef: 120%
increase potency by 80% & lowers action delay.
Increase chance of poison to (100%) & extends duration to 6T.
extend all existing buff on user by 1T.



Coef: 200%
increase potency by 40% & increase number of BRV hits to 2 (spread potency)
increase poison potency by 20% (40% of iBRV)
inflict Sap debuff for 6T
triggers ST HP Attack when BRV > 80% of mBRV
after use, change HP Attack > HP Attack+ (self BRV Heal via ATK + HP dmg)

coef: 120% x 2 = 240%
HP Attack+self BRV heal by 70% of own ATK + ST HP dmg
ThancredKiss of the Wasp: Jugulate
[GL: Jugulating Wasp]
2 NE Melee ST BRV Attack.
1.8x bonus damage against poisoned target. ( Target Type Weakness )
Grants to self: ATK Up (+30%) for 3T.
After skill use, modify BRV Attack so that it deals 1.5x damage against poisoned target for 3T. ( Target Type Weakness ).

Coef: 40% + 80% = 120%
increase potency by 60%
extends duration of ATK Up to 6T.
extends duration for modified BRV Attack to 6T.



coef: 70% + 110% = 180%
increase potency by 20% & +3 use
increase potency of damage bonus against poisoned enemies by 40% ( 220% )
increase potency of ATK Up by 10% (+40%)
when BRV is > 80% mBRV, trigger ST HP Attack


coef: 80% + 120% = 200%
BRV Attack+
(from Jugulating Wasp)
1 NE Melee ST BRV Attack.
1.5x bonus damage against poisoned target

coef: 100%
no change.


coef: 100%
increase potency by 50%
increase bonus damage against poisoned enemies by 30% (180%)
high chance to inflict poison (40% iBRV) for 4T

coef: 150%
BRV Attack+ (Ninki)1 NE Melee ST BRV Attack (activates by having 3 stacks of Ninki)
consumes 3 stacks of Ninki
on next turn, doesn't consume abilty use

coef: 100%
BRV Attack+ (Ninki)1 NE Melee ST BRV Attack (when both Ninki > 3 & after using Jugulating Wasp)
1.5x bonus damage vs poisoned target (Target Type Weakness)
consumes 3 stack of Ninki
on next turn, doesn't consume ability use

coef: 100%
increase potency by 50%
increase bonus damage vs poisoned enemies by 30% (180%)
high chance to inflict poison (40% iBRV) for 4T


coef: 150%
HP Attack+inflicts Poison (40% iBRV) for 6T
Shadow Fang4 NE Melee ST BRV Attack + 1 ST HP Attack
1.8x damage against poisoned target. ( Target Type Weakness )
Medium chance to poison (20% iBRV) for 3T.

Coef: 15% x 4 = 60%
increase potency by 40%
Increase chance for poison to (L) & increase potency by 20% (40% of iBRV)
Grants to self: mBRV Up (+20%) for 6T.

Coef: 25% x 4 = 100%
increase potency by 100% & skill use +1
increase chance for Poison to 100%
increase potency of Damage Bonus vs poisoned enemies by 40% (220%)
allows mBRV overflow for up to 150%

coef: 50% x 4 = 200%
EX: Bhavacakra4 NE Magic ST BRV Attack + ST HP dmg
allow mBRV overflow for up to 120% (200% for Bhavacakra+)
with Bhavacakra equipped: BRV Attack & HP Attack grants 1 stack of Ninki.
Jugulating Wasp & Shadow Fang grant 2 stacks of Ninki (max stack = 5)
when Ninki is at 3 or more, change BRV Attack > BRV Attack+ (Ninki).
change Bhavacakra > Bhavacakra+ (consume 3 Ninki upon using Bhavacakra+)

Bhavacakra coef: 150% x 4 = 600%
Bhavacakra+ coef: 200% x 4 = 800%
EX 3/3:
- increase ATK & mBRV by 20%
- change HP Attack > HP Attack+ (inflicts Poison for 6T)




PapalymoAstral Fire1 Fire Magic ST BRV Attack + HP dmg.
Grants to self: Astral Fire Stance for 3T & removes Umbral Ice.
*Astral Fire: ATK +30% & mBRV +20%



Coef: 90%
increase potency by 50%
Extends duration to 6T




Coef: 140%
increase potency by 140% & skill use +1
increase number of hits to 2 (spread total potency)
increase potency of [Astral Fire] buff by 10% (ATK +40% & mBRV +30%)
when [Astral Fire] buff is active, change BRV Attack > BRV Attack+ (fire) &
HP Attack > HP Attack+ (fire)

coef: 140% x2 = 280%
BRV Attack+ (Fire)1 Fire Magic ST BRV Attack.

coef: 150%
HP Attack+ (Fire)1 Fire Magic ST BRV Attack + HP dmg.

coef: 50%
Umbral Ice1 Ice Magic ST BRV Attack + HP dmg.
Grants to self: Umbral Ice Stance for 3T & removes Astral Fire.
*Umbral Ice: iBRV +20% & BRV Regen (40% of iBRV)




Coef: 60%
increase potency by 30%
Extends duration to 6T





Coef: 90%
increase total potency by 90% & increase number of hits to 2 (spread total potency).
increase potency of [Umbral Ice] buff by 40% (iBRV + 60% & BRV Regen: 80% of iBRV).
when [Astral Fire] buff is active at the time of using [Umbral Ice]: grants to self: MATK Up (+20%) for 8T.
when [Umbral Ice] buff is active, change BRV Attack > BRV Attack+ (Ice) &
HP Attack > HP Attack+ (Ice).

coef: 90% x 2 = 180%
BRV Attack+ (Ice)1 Ice Magic ST BRV Attack with low action delay

coef: 100%
HP Attack+ (Ice)self BRV heal by 70% of own ATK + ST HP dmg
AlisaieVeraero1 Wind Magic ST BRV Attack.
after use, change skill to VerStone.
user gains 2 White Mana. ( maximum of 7 ).
*User gains BRV Regen (40% of iBRV) if she has at least 1 White Mana. (innate passive)

coef: 120%
increase potency by 60%
increase White Mana gain by 1 ( +3 White Mana )




coef: 180%
increase potency by 20%





coef: 200%
Verstone1 Earth Magic ST BRV Attack + HP dmg. (activates with Veraero)
after use, change skill to VerAero.
grants to user: Dualcast for 1T (ability cost becomes 0)
user gained 3 White Mana.

coef: 80%
increase potency by 60%
increase White Mana gain by 1 ( +4 White Mana )



coef: 140%
increase potency by 20%




coef: 160%
VerHoly1 NE Magic ST BRV Attack + HP dmg. (activates with Enchanted Redoublement)
*unlocked by learning L55A passive*
after use, change skill to Verstone.
user gains 4 White Mana.

coef: 200%
increase potency by 70%




coef: 270%
no change.




Verthunder1 Lightning Magic ST BRV Attack.
after use, change skill to Verfire.
user gains 2 Black Mana. ( maximum of 7).
*user gains ATK +20% if she has at least 1 Black Mana. (innate passive)

coef: 120%
increase potency by 60%
increase Black Mana gain by 1 ( +3 Black Mana )


coef: 180%
increase potency by 20%




coef: 200%
Verfire1 Fire Magic ST BRV Attack + HP dmg.
after use, change skill to Verthunder.
user gains 3 Black Mana.

coef: 80%
increase potency by 60%
increase Black Mana gain by 1 ( +4 Black Mana )


coef: 140%
increase potency by 20%



coef: 160%
Verflare1 Fire Magic ST BRV Attack + HP dmg. (activates with Enchanted Redoublement)
*unlocked by learning L60A passive*
after use, change skill to Verfire.
user gains, 4 Black Mana.

coef: 200%
increase potency by 70%




coef: 270%
BRV Attack1 NE Magic ST BRV Attack.
user gains 1 White Mana & 1 Black Mana.

coef: 100%
Enchanted Riposte1 BRV Magic ST BRV Attack + HP dmg (activates with 1x WM & BM)
replaces normal HP Attack command.

coef: 50%
increase potency by 30%


coef: 80%
Enchanted Redoublement3 BRV Magic ST BRV Attack + HP dmg (activates with 5x WM & BM)
replaces normal HP Attack command.
grants to self: mBRV UP (+30%) for 6T.
after use, change Veraero/Verstone to Verholy. Verthunder/Verfire to Verflare.

coef: 50% x 3 = 150%
increase total potency by 90%



coef: 80% x 3 = 240%
NoctisShift Meteor
[GL: Shooting Star]
2 NE Ranged BRV Attack ( 1st hit is ST, 2nd hit is AOE )
when [Phantom Sword] is active, add 1 NE Ranged ST BRV Attack.
change [Shift Meteor] > [Shift Meteor+] if skill is used for breaking or on broken target.

coef: 40% x 2 = 80%
increase total potency by 60%.
grants to user: mBRV Up (+30%) for 5T


coef: 70% x 2 = 140%
increase total potency by 20%.



coef: 80% x 2 = 160%
Shift Meteor+
[GL: Shooting Star+]
2 NE Ranged BRV Attack w/ stronger potency ( 1st hit = ST, 2nd hit = AOE )
when [Phantom Sword] is active, add 1 NE Ranged ST BRV Attack.
move user's next turn to before the target's.
change back to [Shift Meteor]

coef: 50% x 2 = 100%
increase total potency by 60%.
grants to user: mBRV Up (+30%) for 5T.



coef: 80% x 2 = 160%
increase total potency by 20%.
skill will now initiate chase ( deals 50 CU )



coef: 90% x 2 = 180%
Shift Raid (Shift Break)
[GL: Death Drop (Warp Strike)]
1 NE Ranged ST BRV Attack.
when [Phantom Sword] is active, add 1 NE Ranged ST BRV Attack.
change [Shift Raid] > [Shift Raid+] if skill is used for breaking or on broken target.

coef: 120%
[Shift Raid] becomes [Shift Break] & add ST HP dmg at the end of skill.
increase potency by 30%.


coef: 150%
increase potency by 20%.



coef: 170%
Shift Raid+ (Shift Break+)
[GL: Death Drop {Warpstrike+)]
1 NE Ranged ST BRV Attack w/ stronger potency.
when [Phantom Sword] is active, add 1 NE Ranged ST BRV Attack.
move user's next turn directly before the target's.
change back to [Shift Raid]

coef: 150%
[Shift Raid+] becomes [Shift Break+] & add ST HP dmg at the end of skill.
increase potency by 30%.
grants to user: ATK Up (+30%) for 5T.


coef: 180%
increase potency by 20%.
grants to user: 1x stack of [Phantom Sword] buff for 5T.



coef: 200%
EX: Armiger12 NE Melee ST BRV Attack + HP dmg.
grants to user: 2 (3 w/ passive) stacks of [Phantom Sword] buff for 5T.
when [Phantom Sword] is active, add 1 NE Melee ST BRV Attack.

coef: 35% x 12 = 420%
RamzaShoutraises own BRV by 50% of user's ATK.
Grants to self: Shout stance for 5T.
*Shout's effect: ATK +40% & mBRV +20% & SPD +??
increase potency of Shout & lowers action delay.
ATK Up by 10% (+50%) & mBRV Up by 10% (+30%) & SPD (S)
Extends all buffs' duration to 8T.
increase potency of Shout & lowers action delay
ATK Up by 10%(+60%) & mBRV Up by 10% (+40%) & SPD (???)
after skill use, change HP Attack > HP Attack+ for 8T.
HP Attack+raise own BRV by 70% of user's ATK before HP dmg.
Support
[GL: Galvanize]
raises everyone's BRV by 50% of user's ATK.
Grants to everyone: ATK Up (+20%) & BRV Regen (30% of iBRV) for 6T.
increase potency of ATK Up by 10% (+30%)
Increase potency of BRV Regen by 10% (40% of iBRV)
Extends both duration to 9T.
increase ATK Up potency by 20% (+50%)
increase BRV Regen by 20% (60% of iBRV)
grants to everyone: mBRV Up (+60%) for 9T
after skill use, change BRV Attack > BRV Attack+ for 9T
BRV Attack+raise everyone's BRV by 40% of user's ATK
EX: Triple Break2 NE Melee ST BRV Attack + HP dmg
BRV heal to allies by 50% of HP dmg dealt
inflict [Triple Break] for 6T = ATK & DEF & SPD Down (-20%)

coef: 180% x 2 = 360%
AgriasKnight's Prideparty BRV heal by 50% of user's iBRV
grants to self: 1 stack of [Brave] for 6T (max: 3 stacks)
*stack increases for every HP attack received by party ( once per turn )
[Brave] self effect: increase ATK & mBRV & grants debuff evasion up
party effect: BRV Regen & HP Regen
1st stack: ATK & mBRV +20% / BRV regen (5% of iBRV) / HP Regen (2% of max HP)
2nd stack: ATK & mBRV +30% / BRV Regen (10% of iBRV) / HP Regen (4% of max HP)
3rd stack: ATK & mBRV +40% / BRV Regen (15% of iBRV) / HP Regen (6% of max HP)

increase Party BRV heal potency by 50% (100% of iBRV)
lowers action delay
extend duration of [Brave] to 9T






increase number of stacks given by [Knight's Pride] to 2 stacks
increase max limit of [Brave] to 5 stacks
increase party BRV heal potency by 50% ( 150% of iBRV )
self BRV heal by 50% of user's mBRV
add ST HP Attack.
when [Brave] is active, change HP Attack > HP Attack+ (self BRV heal + HP dmg)
*[Brave] effect:
4th stack: ATK & mBRV +50% / BRV Regen (25% of iBRV) / HP Regen (8% of max HP)
5th stack: ATK & mBRV +70% / BRV Regen (40% of iBRV) / HP Regen (10% of max HP)
HP Attack+self BRV heal by 20% of user's mBRV
Judgment Blade1 NE Melee AOE BRV Attack
5% chance to inflict [Paralysis] debuff for 1T


coef: 60%
increase potency by 50%
increase BRV DMG dealt vs single target by 1.6x
increase success rate for [Paralysis] by 10% (15% total)

coef: 110%
change number of hits from 1 > 3
increase total potency by 70%
when [Brave] is active, change [Judgment Blade] into [Judgment Blade+]
when [Brave] is active, change BRV Attack > BRV Attack+ (party BRV heal via ATK)

coef: 60% x 3 = 180%
Judgment Blade+*unlocked with 60a passive*add AOE HP damage ( dispersed evenly ) *activated when [Brave] is active

coef: 60% x 3 = 180%
BRV Attack+1 NE Melee ST BRV Attack
party BRV heal by 70% of user's ATK

coef: 100%
EX: Hallowed Bolt4 NE Melee AOE BRV Attack + AOE HP dmg (HP dmg = 100% to all targets)
increase BRV DMG dealt vs single target by 1.6x

coef: 60% x 4 = 240%
EX 2/3:
- inflict [Silence] debuff for 1T
*prevents any use of magical BRV hits including BRV+HP
AceBurst1 NE Magic ST BRV Attack.
Grants 3 cards.
Increase mBRV by 5% / 10% / 20% for 1 / 2 / 3 stacks of cards user has on him.

Coef:150%
increase potency by 30%
Grants to self: mBRV Up (+20%) for 4T.


Coef: 180%
increase potency by 20%



Coef: 200%
Mega Burststronger potency and consumes 3 cards ( activated when Card Deck is at 3.)


Coef: 200%
increase potency by 40%
grants to self: mBRV Up (+20%) for 4T

Coef: 240%
increase potency by 60% & consumes 1 card instead.
If used for breaking or on broken target, no card is consumed.

Coef: 300%
Spiral Combo1 NE Magic ST BRV Attack.
Grants 3 cards.

Coef: 50%
increase potency by 30%. & lowers action delay.


Coef: 80%
increase potency by 70%


Coef: 150%
Mega Spiral Combo5 NE Magic ST BRV Attack (activates when Card Deck is at 3.)
Consumes 3 cards & grants to self: ATK Up (+30%) for 4T.


Coef:24% x 5 = 120%
increase potency by 30% & lowers action delay.



Coef: 30% x 5 = 150%
increase potency by 100% & consumes 1 card instead.
If used for breaking or on broken target, no card is consumed.
Increase potency of ATK Up by 10% (+40%) & extend duration to 6T.

Coef: 50% x 5 = 250%
EX: Jackpot Shot6 NE Magic ST BRV Attack + HP dmg
allows overflow for up to 150% mBRV
deals 50% HP splash damage to other targets
increase mBRV based on number of cards
randomly grants to user: Red / Black / Blue / Yellow Card for 5T (framed buff)
cancels previously owned color cards
*[Red Card] increases party's ATK by 40%
*[Black Card] lowers all enemies' SPD
*[Blue Card] grants to party: BRV Regen (40% of iBRV) & HP Regen (10% of max HP)
*[Yelow Card] increases party's ATK by 20% & mBRV by 20%

coef: 80% x 6 = 480%







RemCurerestore target's HP by 25% of their max HP
Restore target's HP again by 100% of user's ATK value
Grants self ATK Up (+40%) for 5T
increase potency for the first cure by 10% ( 35% of HP )


increase potency for first cure by 15% (50% of HP)
Increase potency for 2nd cure by 20% (120% of ATK)
ATK Up effect becomes AOE
Turn Convert
[GL: Swap Turns]
Gives up turn to target
Raise BRV for Rem & target by 75% of Rem's ATK value
Grants to self&target: mBRV Up (+30%) for 3T
increase potency of BRV Gain by 45% (120% of ATK)
Increae mBRV Up potency by 30% (+60%) & extend duration to 5T
grants to self&target: SPD Up for 5T.
increase potency of BRV gain by 10% (130% of ATK)
Increase potency of mBRV Up by 20% (+80%)
After Turn Convert, turns HP Attack > HP Attack+ for 5T
HP Attack+--HP Hit
Raise BRV for other allies by 50% of HP DMG value
EX: Siphon Delta2 NE Magic AOE BRV Attack + AOE HP dmg ( 100% HP dmg to all targets)
Party HP Heal based on ??? of HP DMG dealt for up to 20% of party's max HP.
if healing amount exceeds their max HP, transfer excess into their BRV
grants to self: [Siphon] buff for 1T (skill cost becomes 0)
after use, increase Rem's ATK by (60%) for 5T.
low action delay.

coef: 150% x 2 = 300%
EX 2/3:
- increase BRV DMG dealt when used against single target by 60%.



KingQuick Bullet
[GL: Rapid Bullet]
2 NE Ranged ST BRV Attack with low action delay.
Grants to self: mBRV Up (+40%) by 3T.

Coef: 60% x 2 = 120%
increase potency by 20%
Grants to self: ATK Up (+20%) for 1T.

Coef: 70% x 2 = 140%
increase potency by 70%
increase number of hits from 2 > 3

coef: 70% x 3 = 210%
Quick Bullet+
[GL: Rapid Bullet+]
1 NE Ranged ST BRV Attack + HP dmg w/ low action delay.
Grants to self: mBRV Up (+40%) by 3T.

Coef: 120%
increase potency by 60%


Coef: 180%
increase potency by 40%
increase number of hits from 1 > 2

coef: 110% x 2 = 220%
ReloadRaises own BRV by 100% of user's ATK
Grants to self: Trigger Happy (ATK/SPD +10%) for 6T.
recover all uses of Quick Bullet.
increase BRV Gain by 50% (150% of ATK) & +1 use & lowers action delay.
Increase potency of Trigger Happy by 30% (+40%) & extends duration to 12T.

increase BRV Heal potency by 50% (200% of ATK)
extend duration of [Trigger Happy] to 18T
add ST HP dmg to skill
when [Trigger Happy] is active, change BRV Attack > BRV Attack+ (stronger 2 hit BRV)
BRV Attack+2 NE Ranged ST BRV Attack

coef: 80% x 2 = 160%
CaterBlizzard ROK1 Ice Magic AOE BRV Attack

Coef: 110%
increase potency by 40%

Coef: 150%
increase potency by 20% & +2 use.

coef: 170%
Blizzara ROK1 Ice Magic AOE BRV Attack w/ stronger potency and lower action delay.

Coef: 130%
increase potency by 40%

Coef: 170%
increase potency by 20% & add ST HP dmg.

coef: 190%
Triple Slipraises own BRV by 80% of user's iBRV.
Grants to self: Charge&Evade stance for 4T.
*Charge&Evade stance effect: Raise Evasion rate & lowers action delay
with NE Ranged ST BRV attack (100% potency)
Changes BRV Attack > Charged Shot
Changes Blizzard ROK > Blizzara ROK
increase BRV Gain by 50% ( 130% of iBRV )
Extends duration of Charge&Evade stance to 8T.
Grants to self: ATK Up ( +20% ) for 8T.


increase BRV gain by 70% (200% of iBRV) & +1 use.
increase evasion rate of Charge&Evade Stance
lowers action delay


Charged Shot1 NE Ranged ST BRV Attack

Coef: 130%
increase potency by 70%

coef: 200%
SevenCatch & Lash4 NE Melee ST BRV Attack
deals 2x bonus damage vs target with [Snakebite] debuff
inflicts 1 [Snakebite] stack for 6T (max: 3)
*Snakebite: DEF Down (-10% / -25% / -50%) according to number of stacks
*when applying another Snakebite to other targets, the older one will be canceled and the stacks will be resetted

coef: 30% x 4 = 120%
increase potency by 40%
grants to self: mBRV Up (+20%) for 6T





coef: 40% x 4 = 160%
increase potency by 80%
allows mBRV overflow for up to 150%.
triggers ST HP Attack when BRV = 100% of mBRV
lowers action delay upon breaking an enemy



coef: 60% x 4 = 240%
Elementalash1 Fire/Ice/Lightning Melee ST BRV Attack




coef: 50%
increase potency by 30%
inflicts SPD Down (S) for 4T
when [Snakebite] is present, triggers 2nd cast of Elementalash on target


coef: 80%
skill usage +1
number of BRV hits increased from 1 > 4 & increase total potency by 100%
grants to self: ATK Up (+30%) for 6T
lowers action delay upon breaking an enemy

coef: 60% x 3 = 180%
BRV Attack+1 Fire/Ice/Lightning Melee ST BRV Attack (stronger potency)

coef: 130%
DeuceConcertoparty BRV heal by 10% of user's mBRV
grants to party: [Note] buff for 4T. (increase ATK by 10% & dispelled if broken)


increase BRV heal potency by 10% (20% of mBRV) & lowers action delay
extend duration of [Note] to 8T
grants to party: mBRV Up (+20%) for 8T

increase BRV heal potency by 10% (30% of mBRV) & +1 skill usage
when [Note] is active:
- increase own SPD (S)
- change HP Attack > HP Attack+ (ST HP DMG & party BRV heal by 10% / 15% / 20% of dmg dealt)
- BRV heal potency is based on number of [Note] present
HP Attack+ST HP dmg
party BRV heal based on HP dmg dealt ( potency increase depending on number of [Note[
1 Note: 10% of HP dmg dealt
2 Note: 15% of HP dmg dealt
3 Note: 20% of HP dmg dealt
Dissonant Sonataparty BRV heal by 10% of user's mBRV
1 NE Magic AOE BRV Attack (potency increase based on number of [Note] present)
grants to self: [Crescendo] for 3T.
*Crescendo increases mBRV & grants BRV Regen based on number of [Note]
0 note = mBRV +5% & BRV Regen (5% of iBRV)
1 note = mBRV +10% & BRV Regen (10% of iBRV)
2 notes = mBRV +20% & BRV Regen (20% of iBRV)
3 notes = mBRV +40% & BRV Regen (40% of iBRV)

0 Note coef: 40%
1 Note coef: 60%
2 Note coef: 90%
3 Note coef: 140%
increase BRV heal potency by 10% (20% of mBRV)
increase skill's potency by 30%
increase BRV DMG dealt when used against single target by 60%
extend duration of [Crescendo] to 6T
grants to party MATK Up (+30%) for 6T.




0 Note coef: 70%
1 Note coef: 90%
2 Note coef: 120%
3 Note coef: 170%
increase BRV heal potency by 10% (30% of mBRV)
increase skill's potency by 30%
allows mBRV overflow for up to 120%
add ST HP dmg.
when [Crescendo] is active, change BRV Attack > BRV Attack+ (stronger potency based on number of [Note]



0 Note coef: 100%
1 Note coef: 120%
2 Note coef: 150%
3 Note coef: 200%
BRV Attack+1 NE Magic ST BRV Attack
stronger potency based on number of [Note] buff

0 Note coef: 110%
1 Note coef: 120%
2 Note coef: 140%
3 Note coef: 180%
LayleField Down
[GL: Field Burst]
1 NE magic ST BRV Attack.
high chance to inflict Gravity Down for 5T( halves target's current & max chase HP)

Coef: 120%
increase potency (+60%)
100% chance to inflict Gravity Down & extend duration to 10T


Coef: 180%
change BRV hit to AOE
inflict SPD Down for 5T
after use, change BRV Attack > BRV Attack+ for 5T

coef: 180%
BRV Attack+party BRV heal by 70% of user's ATK
Energy Gain1 NE Magic ST BRV hit + HP
Grants self MATK up ( +10% ) for 3T.
Easier to initiate chase. (deals 12 CU)


Coef: 80%
increase potency by 80% & +1 use
Increase potency for MATK up by 20% (+30%) & extend duration to 6T
Raises others' BRV by 30% of own mBRV
Further increase the likeliness to initiate chase (deals 18 CU)

Coef: 160%
increase potency by 80%
delays target by 1T



coef: 240%
YuriPower of the Crystal2 NE Ranged ST BRV Attack + HP dmg.
1st hit reduce target's BRV by 25%.
Consumes 50% of current HP without Chelinka's Prayer.

Coef for 2nd hit: 100%
Increase 1st hit potency by 25% ( reduce 50% of target's BRV )
increase 2nd hit potency by 140%


Coef for 2nd hit: 240%
change both BRV hits effect from ST > AOE
increase BRV DMG Dealt by 2nd BRV hit when used against single target (+60%)
allows mBRV overflow for up to 150%
AOE HP dmg is split evenly amongst multiple targets

coef for 2nd hit: 240% (no change)
BRV Attack+1 NE Melee ST BRV Attack.
Consumes 10% of current HP w/o Chelinka's Prayer.

Coef: 120%
increase potency by 60%


Coef: 180%
no change


coef: 180%
Rela Crystal1 Holy Magic ST BRV Attack.
Grants to self: mBRV Up (+40%) for 2T.
Grants to self: Chelinka's Prayer for 2T.
*BRV Regen: 30% of iBRV & HP Regen: 10% of HP
Consumes 100% of current BRV without Chelinka's Prayer.

Coef: 180%
increase potency by 180%
Increase potency of mBRV Up by 50% (+90%) & extends duration to 4T.
Increase potency of Chelinka's Prayer; BRV Regen by 80% (100% of iBRV)
& HP Regen by 10% (20% of HP) & extends duration to 4T.


Coef: 360%
increase potency by 40% & increase number of hits from 1 > 2
extends Chelinka's Prayer duration to 6T
triggers ST HP dmg when BRV > 80% of mBRV



coef: 200% x 2 = 400%

Special notes:

Warrior of Light

  • Throw Buckler: ATK UP potency increase is never mentioned in 35cp description. But in reality, it does by 20% (still there on 6th feb). Also, in-battle description for ATK Up is also listed as (S) which means boost should be in 10~30% range. But the actual effect is 40%. So this could mean that the 40% we’re having now is actually the bugged effect.
  • EX: Shining Wave: No potency cap. 1750 brv value is an estimate.

Bartz

  • EX: Lainuki: ATK Up is applied after skill (1st use doesnt benefit from ATK boost).

Terra

  • EX: Riot Blade: Max cap is 200%. Needs further testing on potency increase per HP% lost.

Celes

  • EX: Spinning Edge: HP regen will be added in future update.

Relm

  • Summon Sketch: Based on updated effect for 15cp, this effect is as intended. it is unique because the skill itself relies on summon beast equipped, they have to go with multiplicative modifier instead of additive.
  • Sketch+: is considered vanilla effect with 60a passive. So read EXTENDED first then COMPAT.

Sephiroth

  • Octaslash: Jenova stacks boost is buggy for I ~ IV. In a sense that the boost is not applied. But it seems it will always corrected to 100% mbrv / 50% atk when reaching Jenova V regardless of the bug occuring during I ~ IV stage. SPD Up Potency: 50% > 100% > 150% > 200% > 250%.

Fujin

  • Metsu [GL: Annihilate]: SPD Up potency: 10% > 20% > 30%.

Seymour

  • EX: Requiem: 1st cast doesn’t benefit from buff’s overflow mechanic.
    • 1st = 100%
    • 2nd = 120%
    • 3rd = 150%
    • 4th = 200%

Balthier

  • Snatch Shot: Stealing chance assumption: 40% > 60% > 100%.
  • Grace Aiming [GL: Great Aim]: Stealing chance assumption: 40% > 80% > 100%.

Noctis

  • Shift Meteor [GL: Shooting Star]: Notes for [Phantom Sword] @ [Royal Arms] buff:
    • Has 5 stages that increases potency of mbrv up & potency of extra BRV attack it gives.
      • 10% > 15% > 20% > 25% > 30% for mBRV.
      • 30% > 60% > 80% > 100% > 120% for the extra BRV Attack’s potency.
      • The BRV Attack is affected by skill’s power up passive so a 20% shift meteor will give 20% to it.

Useful databases of Dissidia Final Fantasy: Opera Omnia

Special credit: Safeena Database

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