This Overhit tier list is a new tier list for Global server. This Overhit tier list was constructed by players who dedicated quite sometimes into the games. Therefore, the assessment as well as the analysis of characters can be subjectively right or wrong. Since, again due to the game is still in its early stage. So, the tier list will have some changes after sometimes. 🙂
As a player, you can always choose to follow the tier list for better gaming experience, especially, if you want to have some good characters and team combination at the start of the game. Again, please do not take this list as absolute when playing. Playing is for fun and enjoying.
This Overhit tier list will be constantly updating to match with the current situation of the game. Please do note that, do not play with all depends on the tier list. Play with what make you feel good. 🙂 That’s the best!
In this post, we have two sections: Overhit Tier List and Overhit Basic Guide. Please use the table of content below to navigate to your preferred section.
Table of Contents
Update: May 30, 2019
Overhit Tier List
Note to players who use the Overhit Tier List
- Use the SEARCH function either on your browser or at the table will help you A LOT!
- Many units who are not top-tier in this listing are still usable in most situations (and sometimes preferred). You should always priotize who you enjoy playing.
- This table of tier list is optimized to be used on mobile devices. However, for best visibility, it is highly recommended to use this table on desktop.
Also, we cover some of very useful tips and guide for you to start playing the game. You can check below, after Overhit Tier List (or click the link below):
Hero | Tier | Campaign | Arena | Raid | Leader Bonus | Skill 1 | Skill 2 |
---|---|---|---|---|---|---|---|
Aglaea | SSR | 7 | 10 | 10 | Increase ATK of Physical-Type Allies by 20%. Increase Crit DMG of Physical-Type Allies by 10%. | [Regular Damage]: Deal damage equal to 315,9% of ATK to Enemy x3. (Sequentially attack Enemy x3.) [Status Effect]: Inflict Chill that deals damage equal to 4,3% of ATK every 4s for 36s. (Success Rate: 30%.) | [Regular Damage]: Deal damage equal to 305,5% of ATK to Enemy x1. (Guaranteed critical.) [Additional Damage]: Deal fixed damage of 790 to enemies affected by Chill. |
Alcon | SR | 7 | 8 | 9 | Increase Max HP of Fire Allies by 10% | [Healing]: Heal Ally x3 for 98,9% of ATK [Buff]: Increase ATK of Ally x3 by 19,3%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 242,2% of ATK to Enemy x1. [Debuff]: Decrease Damage of Enemy x1 by 31,3%. (Duration: 60s.) |
Alex | SSR | 7 | 7 | 7 | Increase ATK of Light allies by 40%. | [Buff]: Increase DEF of Ally x5 by 25,2%. (Success Rate: 100%, Duration: 60s.) [Buff]: Cast Barrier on Self that blocks up to 667 + 9,6% of ATK worth of damage. (Success Rate: 100%. Duration: 30s.) | [Regular Damage]: Deal damage equal to 176,5% of ATK to Enemy x3. [Additional Damage]: Deal additional damage equal to 72,5% of DEF to Enemy x3. |
Alter | SR | 5 | 5 | 7 | Increase ATK of Water allies by 20% | [Buff]: Increase Pierce DMG of Self by 804. (Duration: 7s.) [Regular Damage]: Deal damage equal to 247,6% of ATK to Enemy x1. | [Regular Damage]: Deal damage equal to 245,8% of ATK to Enemy x1. [Buff]: Increase Crit DMG of Self by 50,9%. (Duration: 7s.) |
Amati | SR | 4 | 3 | 7 | Increase ATK of Wind allies by 20% | [Status Effect]: Inflict Poison that deals damage equal to 12,9% of ATK every 6s for 30s. (Success Rate: 50%.) [Debuff]: Decrease DEF of Enemy x3 by 25,7%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 250,5% of ATK to Enemy x1. [Chain Effect]: Deal damage equal to 250,5% of ATK to enemies affected by Poison. [Chain Effect]: Decrease Damage of Enemy x1 by 32.1% (Duration: 60s.) |
Anemone | UR | 10 | 10 | 9 | For each type of Hero in your Team, the ATK of your heroes is boosted by 20%. | [Regular Damage]: Deal damage equal to 211% of ATK to Enemy x3. [Status Effect]: Inflict Blind on Enemy x3 for 20s. (Success Rate: 50%) | [Regular Damage]: Deal damage equal to 158,2% of ATK to Enemy x5. [Chain Effect]: Deal damage equal to 174,1% of ATK to enemies affected by Blind |
Angelo | SSR | 10 | 10 | 4 | Increase ATK of Dark allies by 40% | [Regular Damage]: Deal damage equal to 166,7% of ATK to Enemy x4. | [Regular Damage]: Deal damage equal to 184,8% of ATK to Enemy x4. [Additional Damage]: Deal additional damage equal to 3,9% of Max HP to Enemy x4. (Max Damage: 150% of ATK.) |
Aria | SSR | 5 | 5 | 8 | Increase Max HP of Water Allies by 20% | [Regular Damage:] Deal damage equal to 251,7% of ATK to Enemy x1. [Debuff]: Decrease Damage of Enemy x1 by 27,9%. (Success Rate: 50%, Duration 60s.) | [Regular Damage]: Deal damage equal to 248,4% of ATK to Enemy x1. |
Ash | SSR | 9 | 9 | 9 | Increase ATK of allies by 25% | [Regular Damage]: Deal damage equal to 245,5% of ATK to Enemy x1. [Status Effect]: Inflict Burn that deals damage equal to 26,1% of ATK every 10s for 20s. (Success Rate: 30%.) [Chain Effect]: Deal damage equal to 245,5% of ATK to enemies affected by Poison. (Guaranteed critical.) | [Regular Damage]: Deal damage equal to 211,8% of ATK to Enemy x3. [Debuff]: Decrease ATK of Enemy x3 by 28,6%. (Duration: 60s.) |
Beatrice | SSR | 6 | 7 | 6 | If there are at least Ally x3 of Wind allies, increase allies ATK by 35%. Increase Crit DMG of allies by 10%. | [Regular Damage]: Deal damage equal to 252,6% of ATK to Enemy x1. [Status Effect]: Inflict bleed that deals damage equal to 9,3% of ATK every 5s for 30s. (Success Rate: 80%.) | [Regular Damage]: Deal Damage equal to 158,7% of ATK to Enemy x3. (Guaranteed critical.) |
Black Mary | SR | 8 | 6 | 4 | Increase Crit Rate of allies by 10% | [Regular Damage]: Deal damage equal to 134,4% of ATK to Enemy x4. [Debuff]: Decrease Crit Rate of Enemy x4 by 18,6%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 245,9% of ATK to Enemy x1. [Buff]: Cast Blood Sucking on Self that heals 33,6% of damage. (Duration: 5s. Heals up to 50% of your ATK.) |
Blossom | SSR | 9 | 8 | 4 | Increase ATK of Fire allies by 40% | [Regular Damage]: Deal damage equal to 118,2% of ATK to Enemy x3. | [Regular Damage]: Deal damage equal to 178,6% of ATK to Enemy x3. |
Brunhild | SR | 6 | 4 | 5 | Increase ATK of Physical-Type allies by 20% | [Regular Damage]: Deal damage equal to 245,5% of ATK to Enemy x1. [Additional Damage]: Deal fixed damage of 354 to Enemy x1. | [Regular Damage]: Deal damage equal to 139,8% of ATK to Enemy x4. [Status Effect]: Inflict Bleed that deals damage equal to 7,4% of ATK every 5s for 30s. (Success Rate: 20%.) |
Celesta | SSR | 7 | 7 | 6 | Increase ATK of Wind allies by 40% | [Regular Damage]: Deal damage equal to 259,2% of ATK to Enemy x1. [Debuff]: Decrease DEF of Enemy x1 by 27,9%. (Duration 60s.) | [Regular Damage]: Deal damage equal to 120% of ATK to Enemy x4. [Status Effect]: Inflict Bleed that deals damage equal to 7,3% of ATK every 5s for 30s. (Success Rate: 40%.) |
Cicero | SR | 10 | 10 | 10 | Decrease DMG Taken of allies by 5%. | [Buff]: Increase DEF of Ally x5 by 26,9%. (Success Rate: 100%. Duration: 60s.) [Healing]: Heal Ally x2 for 118,9% of ATK. | [Regular Damage]: Deal damage equal to 259,6% of ATK to Enemy x1. (Additionally apply the final attack on Enemy x3.) [Buff]: Cast Reflected DMG on Self that reflects 20,9% of damage. (Duration: 30s.) |
Colette | SSR | 8 | 6 | 6 | Increase ATK of Water Allies by 40% | [Regular Damage]: Deal damage equal to 167,4% of ATK to Enemy x3. [Debuff]: Decrease Status Effect Resist Rate of Enemy x3 by 22,9%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 99,4% of ATK to Enemy x5. [Status Effect]: Inflict Chill that deals damage equal to 2,7% of ATK every 4s for 36s. (Success Rate: 30%.) |
Darkhell | SR | 9 | 10 | 8 | Increase Block Rate of Wind allies by 5%. | [Regular Damage]: Deal damage equal to 212,4% of ATK to Enemy x3. [Status Effect]: Inflict Poison that deals damage equal to 12,5% of ATK every 6s for 30s. (Success Rate: 30%.) | [Regular Damage]: Deal damage equal to 140,2% of ATK to Enemy x4. |
Demian | SSR | 10 | 8 | 8 | Increase ATK of allies by 25%. | [Regular Damage]: Deal damage equal to 215,5% of ATK to Enemy x3. [Healing]: Heal Self for 170,1% of ATK. [Additional Healing]: Additionally heal Ally x1 for 27,2% of Max HP. (Apply effect on Ally x1 with the lowest HP, excluding self.) | [Regular Damage]: Deal damage equal to 176,2% of ATK to Enemy x4. [Status Effect]: Inflict Blind on Enemy x4 for 20s. (Success Rate: 20%.) |
Edmund | SSR | 8 | 7 | 4 | Increase ATK of Magic-Type Allies by 20%. Increase Block Rate of Magic-Type Allies by 5% | [Regular Damage]: Deal damage equal to 177,4% of ATK to Enemy x3. [Debuff]: Decrease Block Rate of Enemy x3 by 11,8%. (Success Rate: 50%, Duration: 40s.) | [Regular Damage]: Deal damage equal to 103,1% of ATK to Enemy x5. [Status Effect]: Infict Poison that deals damage equal to 9,2% of ATK every 6s for 30s. (Success Rate: 20%. (Poison): Decrease Status Effect Resist Rate by 20% |
Eleonore | SR | 6 | 7 | 7 | Increase ATK of allies by 10% | [Regular Damage]: Deal damage equal to 247,2% of ATK to Enemy x1. | [Regular Damage]: Deal damage equal to 248,6% of ATK to Enemy x1. [Chain Effect]: Deal damage equal to 248,6% of ATK to enemies affected by Burn [Chain Effect]: Deal additional damage equal to 140,9% of ATK if own HP is 50% or lower. |
Elizabeth | SR | 5 | 5 | 4 | Increase Max HP of Dark allies by 10%. | [Regular Damage]: Deal damage equal to 144,1% of ATK to Enemy x3. [Status Effect]: Inflict Blind on Enemy x3 for 20s. (Success Rate: 30%.) | [Regular Damage]: Deal damage equal to 252,1% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 140,8% of ATK to enemies affected by Blind. |
Elphie | SSR | 7 | 8 | 7 | Increase Crit DMG of Fire allies by 30% | [Healing]: Heal Ally x4 for 107,9% of ATK. (Apply effect on Ally x4 with the lowest HP.) [Buff]: Increase ATK of Ally x4 by 29,7% (Apply effect on Ally x4 with the lowest HP.) | [Buff]: Increase Crit Rate of Ally x4 by 21%. (On Allies with the highest ATK, excluding Self. Duration: 60s.) [Buff]: Remove 1 Debuff from Ally x1. (Apply effect on Ally x1 with the highest ATK, excluding self.) |
Emodin | SSR | 7 | 7 | 7 | Increase DEF of allies by 20% | [Regular Damage]: Deal damage equal to 245,9% of ATK to Enemy x1. [Debuff]: Decrease ATK of Enemy x1 by 23,5%. (Success Rate: 100%. Duration: 60s.) | [Buff]: Increase ATK of Ally x5 by 20,9%. (Success Rate: 100%. Duration: 60s.) [Buff]: Cast Barrier on Self that blocks up to 668 + 9,3% of ATK worth of damage. (Success Rate: 100%, Duration: 30s.) |
Esta | SSR | 9 | 7 | 5 | Increase ATK of Physical-Type allies by 30% | [Regular Damage]: Deal damage equal to 169,8% of ATK to Enemy x3. | [Regular Damage]: Deal damage equal to 177,2% of ATK to Enemy x3. [Additional Damage]: Deal fixed damage of 414 to Enemy x1. |
Gigamachina | SR | 5 | 5 | 4 | Increase Crit Rate of allies by 5%. Increase Crit DMG of allies by 5%. | [Regular Damage]: Deal damage equal to 167,3% of ATK to Enemy x4. | [Regular Damage]: Deal damage equal to 136,3% of ATK to Enemy x3. [Buff]: Increase Pierce DMG of Self by 795. (Duration: 7s.) |
Gleck | SSR | 5 | 8 | 7 | Decrease DMG Taken of allies by 10% | [Regular Damage]: Deal damage equal to 245% of ATK to Enemy x1. [Debuff]: Decrease Pierce Rate of Enemy x1 by 27,9%. (Duration: 7s.) | [Regular Damage]: Deal damage equal to 175,1% of ATK to Enemy x3. [Status Effect]: Inflict Stun on Enemy x3 for 18s. (Success Rate: 30%.) |
Gleck | SR | 7 | 8 | 10 | Decrease DMG Taken of Light allies by 5%. | [Regular Damage]: Deal damage equal to 249,5% of ATK to Enemy x1. [Buff]: Increase Crit Rate of Self by 26,1%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 249% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 142,8% of ATK if Crit Rate + effect is applied. |
Gomuske | SR | 4 | 2 | 2 | Increase Max HP of allies by 5% | [Buff]: Apply Taunt on Enemy x1, making them priority targets for enemies. (Duration: 37s.) [Buff]: Increase DEF of Self by 41,8%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 107,5% of ATK to Enemy x3. [Buff]: Apply DMG Taken reduction effect of 28,2% on Self if DEF + is applied. (Duration: 60s.) |
Gordon | SSR | 6 | 6 | 4 | Increase Max HP of allies by 15% | [Regular Damage]: Deal damage equal to 167,9% of ATK to Enemy x3. [Debuff]: Decrease Damage of Enemy x3 by 22,9%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 251,2% of ATK to Enemy x1. [Status Effect]: Inflict Burn that deals damage equal to 26,1% of ATK every 10s for 20s. (Success Rate: 80%.) |
Harima | SR | 5 | 6 | 6 | If there are at least Water Ally x3, increase allies ATK by 15% | [Regular Damage]: Deal damage equal to 248,6% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 149,1% of ATK to enemies affected by Chill. | [Regular Damage]: Deal damage equal to 138,9% of ATK to Enemy x4. [Status Effect]: Inflict Blind on Enemy x4 for 20s. (Success Rate: 60%.) |
Helena | SSR | 8 | 9 | 7 | Increase ATK by 30% for 3 or more targets. | [Healing]: Heal Ally x5 for 98,5% of ATK. [Additional Healing]: Additionally Heal Ally x1 for 34,1% of ATK. (Apply effect on Ally x1 with the lowest HP.) | [Resurrection]: Resurrect Ally x1 with 30% of HP. [Buff]: Cast barrier on Ally x4 that blocks up to 550 + 8,1% of ATK worth of damage. (Duration: 30s.) |
Hien | SSR | 8 | 8 | 8 | If there are at least 3x Fire allies, increase allies ATK by 35%. Increase Crit Rate of allies by 5%. | [Regular Damage]: Deal damage equal to 256,5% of ATK to Enemy x1. [Chain Effect]: Deal additional damage eqial to 256.5% of ATK when chain attack is triggered. (Guaranteed critical) [Chain Effect]: If the struck enemy is affected by Burn, inflict Burn to deal damage equal to 22% of ATK every 10s for 20s on Enemy x3. (Success Rate:60%.) | [Regular Damage]: Deal damage equal to 177,9% of ATK to Enemy x3. [Debuff]: Decrease Damage of Enemy x3 by 23,5%. (Success Rate: 30%, Duration: 60s.) |
Jack | SSR | 4 | 3 | 3 | Increase Crit Resist Rate of allies by 10% | [Regular Damage]: Deal damage equal to 170,3% of ATK to Enemy x1. [Additional Damage:] Deal additional damage equal to 147,7% of ATK to Dark enemies. | [Regular Damage]: Deal damage equal to 102% of ATK to Enemy x3. [Additional Damage]: Deal additional damage equal to 41,9% of DEF if Barrier effect is applied. |
Jasper | SSR | 9 | 7 | 4 | Increase ATK of allies by 25% | [Regular Damage]: Deal damage equal to 212,8% of ATK to Enemy x3. [Status Effect]: Inflict Silence on Enemy x3 for 20s. (Success Rate: 30%.) | [Regular Damage]: Deal damage equal to 168,2% of ATK to Enemy x4. [Additional Damage]: Deal fixed damage of 288 to Enemy x4. |
Jinkai | SSR | 6 | 8 | 5 | If there are at least 3x Light allies, increase allies ATK by 35%. Increase Crit DMG of allies by 10%. | [Buff]: Cast Barrier on Ally x3 that blocks up to 458 + 7,8% of ATK worth of damage. (Duration: 30s.) [Buff]: Apply Taunt on Self, making them priority targets for enemies. (Duration 25s.) | [Regular Damage]: Deal damage equal to 138% of ATK to Enemy x4. [Status Effect]: Inflict Silence on Enemy x4 for 20s. (Success Rate: 30%.) |
Leika | SSR | 8 | 10 | 6 | Increase ATK of allies by 25% | [Regular Damage]: Deal damage equal to 213,4% of ATK to Enemy x3. [Debuff]: Decrease Crit Rate of Enemy x3 by 23,2%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 137,3% of ATK to Enemy x3. [Additional Damage]: Deal fixed damage of 332 to enemies affected by Bleed. |
Leon | SR | 6 | 6 | 7 | Increase Crit Resist Rate of Allies by 5% | [Regular Damage]: Deal damage equal to 232% of ATK to Enemy x1. [Buff]: Increase Counter Rate of Self by 15,7%. (Duration: 40s.) | [Buff]: Increase Status Effect Resist Rate of Ally x3 by 34,3%. (Success Rate: 100%, Duration: 60s.) [Buff]: Increase DEF of Ally x3 by 34,3%. (Duration 60s.) |
Ludmila | SSR | 9 | 9 | 6 | Increase ATK of Fire allies by 30%. Increase Max HP of Fire allies by 10%. | [Regular Damage]: Deal damage equal to 316,2% of ATK to Enemy x3. (Sequentially attack Enemy x3.) [Status Effect]: Inflict Burn that deals damage equal to 26,7% of ATK every 10s for 20s. (Success Rate: 30%.) | [Regular Damage]: Deal damage equal to 142,2% of ATK to Enemy x3. [Additional Damage]: Deal additional damage equal to 85,3% of ATK to enemies affected by Burn. |
Luna | SSR | 8 | 8 | 7 | Increase ATK of Magic-Type Allies by 30% | [Regular Damage] Deal Damage equal to 175,1% of ATK to Enemy x3. [Debuff] Remove 1 Buff from Enemy x1. | [Regular Damage]: Deal Damage equal to 130% of ATK to Enemy x4. [Additional Damage]: Deal additional Damage equal to 63,8% of ATK to enemies affected by Chill. |
Machaon | SR | 7 | 8 | 7 | Increase ATK of allies by 10%. | [Regular Damage]: Deal damage equal to 248,6% of ATK to Enemy x1. [Debuff]: Decrease Crit Rate of Enemy x1 by 22%. (Duration: 60s.) | [Regular Damage]: Deal damage equal to 248,6% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 140,9% of ATK to enemies with HP that is 50% or lower. |
Malpion | SSR | 6 | 7 | 7 | Increase Crit DMG of Dark allies by 30% | [Regular Damage] Deal Damage equal to 258,4% of ATK to Enemy x1. [Buff] Increase Crit Rate of Self by 27,9%. (Duration: 7s.) | [Regular Damage]: Deal damage to 263,5% of ATK to Enemy x1. [Status Effect]: Inflict Blind on Enemy x1. for 20s. (Success Rate: 50%) |
Mina | SR | 4 | 5 | 7 | If there are at least 3x Wind allies, increase allies ATK by 15%. | [Regular Damage]: Deal damage equal to 251,9% of ATK to Enemy x1. [Chain Effect]: Deal damage equal to 251,9% of ATK to enemies affected by Poison. [Chain Effect]: Deal additional damage equal to 5,7% of Max HP when chain attack is triggered. | [Regular Damage]: Deal damage equal to 212,1% of ATK to Enemy x2. (Sequentially attack Enemy x2.) [Status Effect]: Inflict Silence on Enemy x2 for 20s.(Success Rate: 30%.) |
Nekoroid | SR | 10 | 8 | 9 | Increase Status Effect Resist Rate of allies by 5%. | [Healing]: Heal Ally x3 for 101.7% of ATK. [Buff]: Cast Barrier on Ally x3 that blocks up to 495 + 7,2% of ATK worth of damage. | [Regular Damage]: Deal damage equal to 208% of ATK to Enemy x2. [Debuff]: Remove 1 Buff from Enemy x2. |
Niflheim | SR | 4 | 4 | 7 | Increase DEF of Water allies by 20% | [Regular Damage]: Deal damage equal to 250,5% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 124,9% of ATK to enemies affected by Chill. | [Regular Damage]: Deal damage equal to 208,2% of ATk to Enemy x1. [Status Effect]: Inflict Chill that deals damage equal to 3,9% of ATK every 4s for 36s. (Success Rate: 50%.) |
Ophelia | SSR | 9 | 10 | 8 | Increase Block rate of Wind allies by 10%. | [Buff]: Transfer 50% of damage taken by Ally x3 to the caster. Decrease damage taken by the caster by 30%. (Duration 49s.) [Buff]: Decrease DMG Taken of Self by 37,2%. (Duration: 60s.) [Buff]: Increase Pierce Rate of Ally x2 with the highest ATK by 19,1%. (Duration: 40s.) | [Regular Damage]: Deal damage equal to 252,6% of ATK to Enemy x1. [Status Effect]: Inflict Stun on Enemy x1 for 18s. (Success Rate: 80%.) |
Picaso | SR | 4 | 4 | 3 | Increase Max HP of allies by 5%. | [Regular Damage]: Deal damage equal to 241,1% of ATK to Enemy x1. [Debuff]: Decrease Block Rate of Enemy x1 by 15,7%. (Duration: 60s.) | [Regular Damage]: Deal Damage equal to 139,6% of ATK to Enemy x4. [Buff]: Cast Reflected DMG on Self that reflects 20,9% of damage. (Duration: 30s.) |
Proxy | SR | 10 | 10 | 7 | If there are at least 3x Dark allies, increase allies ATK by 15%. | [Regular Damage]: Deal damage equal to 143,3% of ATK to Enemy x4. [Debuff]: Decrease Healing of Enemy x4 by 34,4%. (Duration: 60s.) | [Regular Damage:] Deal damage equal to 146,7% of ATK to Enemy x3. [Healing]: Heal Ally x2 for 122,6% of ATK. |
Redmachina | SR | 5 | 6 | 4 | If there are at least 3x Fire allies, increase allies ATK by 15%. | [Regular Damage]: Deal damage equal to 124,7% of ATK to Enemy x5. | [Regular Damage]: Deal damage equal to 140,3% of ATK to Enemy x3. [Additional Damage]: Deal additional damage equal to 19,3% of ATK to Wind enemies. |
Reiz | SSR | 6 | 6 | 9 | If there are at least 3x Water allies, increase allies ATK by 35%. Increase Crit DMG of allies by 10%. | [Regular Damage]: Deal damage equal to 243,6% of ATK to Enemy x1. [Status Effect]: Inflict Chill that deals damage equal to 4,2% of ATK every 4s for 36s. | [Regular Damage]: Deal damage equal to 222,3% of ATK to Enemy x1. (Guaranteed critical) |
Ren | SSR | 8 | 8 | 9 | Increase Crit DMG of Physical-Type allies by 20% | [Regular Damage]: Deal damage equal to 254,3% of ATK to Enemy x1. [Status Effect]: Inflict Poison that deals damage equal to 14% of ATK every 6s for 30s. | [Regular Damage]: Deal damage equal to 142,3% of ATK to Enemy x3. [Status Effect]: Inflict Bleed that deals damage equal to 7% of ATK every 5s for 30s. (Success Rate: 30%) |
Riah | UR | 9 | 10 | 10 | For each type of Hero on your Team, increase allies ATK by 15%. | [Regular Damage]: Deal damage equal to 336,7% of ATK to Enemy x1. [Status Effect]: Inflict Bleed that deals damage equal to 11.5% of ATK every 5s for 30s. (Success Rate: 100%) (Bleed): Decrease Healing by 20%. | [Regular Damage]: Deal Damage equal to 352,3% of ATK to Enemy x1. (Guaranteed critical.) [Additional Damage]: Deal additional damage equal to 211,4% of ATK to enemies affected by Bleed. |
Shinobi | SR | 4 | 5 | 9 | Increase Crit Rate of Dark allies by 5%. Increase Crit DMG of Dark allies by 5%. | [Regular Damage]: Deal damage equal to 249,8% of ATK to Enemy x1. [Status Effect]: Inflict Poison that deals damage equal to 15,7% of ATK every 6s for 30s. (Success Rate: 90%.) | [Regular Damage]: Deal damage equal to 245,5% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 147,3% of ATK to enemies affected by Poison. |
Shoumei | SSR | 8 | 8 | 6 | Increase ATK of allies by 25% | [Healing]: Heal Ally x5 for 98,1% of ATK. [Buff]: Increase DEF of Ally x5 by 23,9%. (Duration: 60s.) | [Buff]: Inflict Status Effect Immunity on Ally x4 for 15s. (Duration: 15s.) [Buff]: Decrease DMG Taken of Ally x4 by 16,6%. (Duration: 60s.) |
Sophia | SSR | 9 | 9 | 8 | Increase DEF of Light allies by 40% | [Healing]: Heal Ally x3 for 161,5% of ATK. | [Resurrection]: Resurrect Ally x1 with 50% of HP. |
Surt | SR | 6 | 5 | 2 | Increase ATK of Fire allies by 20% | [Regular Damage]: Deal damage equal to 206,2% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 120,6% of ATk to enemies affected by Burn. | [Regular Damage]: Deal damage equal to 140,8% of ATK to Enemy x4. |
Teramachina | SR | 5 | 4 | 4 | Increase Max HP of Light allies by 10%. | [Regular Damage]: Deal damage equal to 122,4% of ATK to Enemy x5. | [Regular Damage]: Deal damage equal to 103,7% of ATK to Enemy x2. [Additional Damage]: Deal additional damage equal to 3,8% of Current HP to Enemy x2. (Max Damage: 150% of ATK.) |
Teze | SSR | 8 | 10 | 10 | If there are at least x3 Dark Type allies, increase allies ATK by 35%. Increase Crit Rate of allies by 5%. | [Regular Damage]: Deal damage equal to 251,7% of ATK to Enemy x1. [Additional Damage]: Deal additional damage equal to 144,3% of ATK if ATK + effect is applied. | [Regular Damage]: Deal damage equal to 278,2% of ATK to Enemy x1. (Guaranteed critical) |
Unknown | SSR | 5 | 6 | 3 | Increase ATk by 25% for a single target | [Regular Damage]: Deal damage equal to 253,1% of ATK to Enemy x1. [Status Effect]: Inflict Blind on Enemy x1 for 20s. (Success Rate: 80%.) | [Regular Damage]: Deal damage equal to 180,5% of ATK on Enemy x3. [Additional Damage]: Deal fixed damage of 421 to enemies affected by Blind. |
Victoria | SR | 9 | 7 | 8 | Increase ATK of allies by 10%. | [Regular Damage]: Deal damage equal to 139,2% of ATK to Enemy 4%. [Status Effect]: Inflict Poison that deals damage equal to 11,5% of ATK every 6s for 30s. (Success Rate: 30%) | [Regular Damage]: Deal damage equal to 140,4% of ATK to Enemy x3. [Debuff]: Decrease ATK of Enemy x3 by 22,3%. (Duration: 60s.) |
Yggdrasil | SSR | 9 | 8 | 6 | Increase Status Effect Resist Rate of allies by 10%. | [Buff]: Appy Damage Immunity effect on Ally x3 1 time(s). (Duration: 32s.) | [Healing]: Heal HP of Ally x5 for 29,8% of ATK every 8s for 40s. [Buff]: Increase DEF of Ally x5 by 29,1%. (Duration: 60s.) |
Yuri | SR | 7 | 7 | 7 | Increase Crit Rate of Light allies by 5%. Increase Crit DMG of Light allies by 5%. | [Buff]: Cast Barrier on Ally x3 that blocks up to 561 + 9% of ATK worth of damage. (100% chance to apply effect on Ally x3 with the highest (?), excluding self. Duration: 30s.) | [Buff]: Decrease Skill Cooldown of Ally x3 by 13s. [Buff]: Increase ATK of Ally x3 by 29,3%. (Duration: 60s.) |
Overhit Basic Guide
1.0 Terminology
- Arn: The standard currency in Overhit, comparable to gold in traditional RPGs.
- AP: Energy points used to complete missions, raids, and more.
- Combat Ability: A hero’s overall power based on stats, skill-ups, grades, and level
- Elixir: An element-specific reagent for leveling up hero grades
- Essence: A reagent for leveling up hero abilities
- Gacha: The process of summoning a new hero.
- Guide Missions: One-time missions linked to story and game progression.
- Missions: Daily, weekly, monthly, and achievement missions.
- Reagent: A required ingredient for an upgrade or crafting recipe.
- Skill Stone: An element-specific reagent to level up hero skills
- Soul Stone: A stone linked to a specific SSR rank hero. Combine 50 to summon that hero.
- Soul Shard: A stone that can be combined in stacks of 50 to select summon a UR rank hero.
2.0 Core differences from other gacha games
2.1 Hero Level Cap
A hero’s base level is 40. By combining a hero with an identical counterpart (“dupe”) or a Light of Talent with an equal or lesser rating (SSR Hero requires SSR Light of Talent), a hero can gain an additional 5 levels. This can be done 5 times, for a maximum level of 65. TL;DR: Save duplicates of UR, SSR, and SR servants.
2.2 Elemental Discord
Like other gacha games, Overhit features a strength/weakness wheel that pits fire against nature, nature against water, and water against fire. Also like other games, it features what Overhit calls “Discord Elements.” Discord elements are light and dark. They are neutral against all elements except their counterpart. TL;DR: Unlike other gacha games, light and dark heroes are in the general summon pool and are not innately more powerful than an RGB hero.
2.3 Positional Advantage
Overhit’s combat features a battlefield with opposing 3 by 3 grids—one occupied by your heroes, and the other occupied the enemy. You can strategically set up your units to increase threat generation, reduce damage taken, and more.
2.4 UR Hero Summoning
Unlike most gacha games, Overhit’s most powerful and elusive heroes, UR Rarity heroes, are not pulled by luck from banners or general summons. General gacha summons fill a fever meter, and when a user completes 100 gachas, they will receive 30 world shards. 30 world shards can be used on a special summon, called a Legendary Gacha, that summons a guaranteed SSR hero. The Legendary Gacha has its own fever gauge, with every 2 Legendary Gachas rewarding the player with a set number of UR Soul Shards. When a player reaches 50 UR Soul Shards, they may summon the UR hero of their choice. This is an enormously time-consuming process, so do not be disheartened or compare a UR character to other games’ “Natural 5 Star” heroes. TL;DR: UR heroes are select summoned from naturally summoning R, SR, and SSR characters, but this will take a lot of time and effort.
3.0 Heroes 101
3.1 Character Types
- Combat: Heroes that are focused primarily on dealing damage either directly, through status effects, debuffs, or damage over time abilities.
- Traditional DPS: These are ranged or melee damage heroes that deal direct single target, 3x target area-of-effect, and 5x target area-of-effect damage.
- Status Effect Combo DPS: These are special damage units that typically have a Skill 1 ability that inflicts a status effect (chilled, burned, petrified, etc) and a Skill 2 ability that inflicts massive damage on enemies inflicted with said status effect.
- Damage Over Time (DOT) DPS: These are damage heroes focused on applying poison or a variety of other effects on enemies that do no or low initial damage, but deal significant damage every turn for a set number of turns.
- Defense: Heroes that are primarily focused on absorbing damage on behalf of party members, while also often having the ability to mend their own wounds or apply buffs to the entire party.
- Support: Heroes that are focused primarily on sustaining the health or improving the abilities of their allies.
- Healing Support: These are heroes focused primarily on party survival. Methods of healing include direct healing of lost health points, heals over time, shield barriers (“bubbles”), and revival of dead allies.
- Hybrid Support: These are heroes with a varied toolkit to improve the abilities of their allies, including increased stats, ignoring status effects or damage inflicted by enemies, and reduction of allied hero cooldowns. Hybrid supports often have complementary healing abilities.
- Fairy: Heroes that are primarily used as fodder for fortification of other heroes, providing them with massive amounts of experience.
- Talent of Light: Heroes that can be used as a substitute for duplicate heroes while increasing a hero’s maximum level count.
3.2 Rarity
Heroes are divided into categories based on their rarity, which is indicative of their strength and potential. This is comparable to a “natural star” system found in many gacha games. The rarities, in order of power from weakest to strongest are:
- N
- R
- SR
- SSR
- UR
3.3 Grade
Heroes can be strengthened by increasing their grade, which enhances all of their base states by a significant amount. A hero’s grade is designated by a letter, listed following from weakest to strongest:
- D
- C
- B
- A
- S
Elixirs: Elixirs are reagents obtained by a variety of means that are used to increase hero grade, and are specific to each of the game’s elements.
3.4 Hero Level
All heroes begin at level 1 and gain experience in one of two ways: fighting as a member of your team assembly, or being fortified by “feeding” it with other characters. Heroes stop gaining experience at level 40 until their level cap is raised, which will be explained below.
- Fortification: Fortification allows you to choose up to 100 heroes that will be permanently sacrificed to give a target hero experience. This is an effective method for quickly leveling a newly pulled gacha character to join your team. Fortifying a hero with a hero or fairy of the same element will provide additional experience.
- Raise Level Cap: A hero’s base level is 40. By combining a hero with an identical counterpart (“dupe”) or a Light of Talent with an equal or lesser rating (SSR Hero requires SSR Light of Talent), a hero can gain an additional 5 levels. This can be done a total of 5 times to achieve a max level of 65. A level 65 hero is significantly more powerful than a level 40 character. Because of the requirement of a duplicate hero per raise, it is highly advised that new players build a team composition that blends SSR characters with more commonly found SR characters. A level 65 SR character can compete, and oftentimes outperform its SSR counterpart.
3.5 Skill Level
Each hero has 2 active abilities and a leadership ability. Active abilities can be upgraded to increase the strength or effectiveness of an ability. To unlock the upgrading of skill levels, a hero must have its level cap raised at least once. Higher tier skill unlocks require higher level caps.
- Skill Stones: The reagent for skill level ups are skill stones. These are elemental-specific, so a nature hero needs nature skill stones, etc. There are also greater skill stones which can be acquired rarely, or also crafted 10 times per day/week (check) by combining lesser stones. Skill stones are obtained from daily Terra Shift runs, as well as achievement and event rewards.
Special credits:
- Tier list: Made by GamingRaz | Unlucky & blancpoulet @ OVHGlobal Community (Discord)
- Overhit Basic Guide: EUK THE POPE