This is Star Ocean: Anamnesis List of Daggers which is updated depending on the current meta of Global version.
You can use the list as your reference. This list and all of description and/or analysis are not absolute since this is still based only on community/personal assessments and calculation.
Note to players:
- Gray colour indicates a limited-time weapon.
- Atk/Int stats are derived from the weapon at level 20.
- LB Factor Level is the limit break level at which the third factor is unlocked on the weapon (if applicable)
Name | ATK Stat | INT Stat | Factor | LB Factor Level | Obtain | Use | Notes |
---|---|---|---|---|---|---|---|
Elemental Edge | 545 | 0 | ATK + 15% Flying Guillotine Damage +20% Critical Chance +4% | 3 | Launch Coin Shop Dagger Coin Shop Gacha | Transmute fodder | Not as good at the other launch coin weapons for its respective user. No 5* has the skill up, so it only provides some subpar stat boosts. |
Golden Thunderblades | 840 | 0 | Imbues Attacks with Lightning Element Victory Terror Damage +20% None | n/a | Dagger Coin Shop Gacha Transmute | Clair (Skill) Lightning weakness bosses (Jie) | Excellent weapon if you get it. Does require LBs to outclass the event daggers, but it boosts a fairly relevant skill for Clair. An upgraded version of the event lightning daggers, but require a lot more resources in order to get the maximum out of them. |
Ice Blades | 835 | 0 | Ice Damage Dealt +15% Sylvan Shot Damage +20% None | n/a | Dagger Coin Shop Gacha Transmute | Clair (Skill / Element) | Decent pick for non-elemental daggers for Clair. Boosts one of her main damage skills and another through element. |
Dragon Spirit Blades | 530 | 0 | ATK + 15%, DEF - 15% Hydroblades Damage +20% None | n/a | Dagger Coin Shop Gacha | Transmute fodder | There are better choices in the dagger pool for everything it does. Pass. |
Golden-bolt Destroyers | 471 | 0 | Imbues Attacks with Lightning Element Poisonous Guillotine Damage +20% ATK +10% | 5 | Jie Revorse Coin Shop | Nel (Skill) Lightning weakness bosses (Jie) Overall, keep | Beats the Gacha variant at max level MLB, which should be available to anyone during the Jie event. Free lightning element daggers, decent scaling. Not much to dislike here. Still used on JP today. |
Serpent Edges | 475 | 0 | Imbues Attacks with Ice Element Hydroblades Damage +20% Hitcount Timer +0.5 Seconds | 5 | Jie Revorse Coin Shop | Clair (Skill) Ice weakness bosses (None) Overall, keep | Just as good as its event sibling above for ice content, the only ice daggers even in JP. For general element burst use, take the Goldenbolts. Niche use while going for the 999 combo achievement. |
Gan Jiang & Mo Ye | 850 | 0 | Damage dealt +15% when attack hits a single enemy Mirror Blade +20% Damage Damage Dealt +10% | 5 | Gacha | Clair (Skill) Don't pull for this | Not recommended due to being Gacha only, available for weapon coins on JP. Despite being buffed on GL, no element/racial passive holds them back. If you did roll them, average non-elemental choice for their single-target damage buff. |
Suzaku | 962 | 961 | Damage dealt to demons +40% AP recovery speed +25% ATK damage dealt +10% when not targeted by enemy | 5 | Gacha | Demon race bosses (Queen, Eyeball) Worst weapon in the banner/10 | Overall this weapon sucks. Ideally it works for these events, but unlike knuckles, dagger has some great elemental choices already courtesy of Jie. If you're managing to kill the boss pre-Elemental Burst then these might be okay, but otherwise, stick to element imbue. (or if you want to see your Clair/Nel do as big damage as they can). |
Cobalt Blades | 862 | 858 | Divine Wrath (Falling Petals) Damage +30% +20% ATK Damage Absorb 15% of Damage Dealt by Regular Attacks as HP | 5 | Millioneyes Gacha Box (Misery 2) | Nel (Rush) Dagger change to ranged when/10 | These are Nel's daggers, buffing her fairly subpar rush and giving a fairly solid 2nd factor. The 3rd - well, think about it. Daggers are a melee-normal ranged weapon, which means you don't get any use out of it. It's honestly a very good looking weapon, but realistically, you'd probably prefer something else. It works as a nice damage stat stick due to base stats. |
Ruby Princess Blades | 473 | 0 | Dancing Sword +15% Damage Single Target Damage +10% DEF +10% | 5 | Hell Siren (Shop) | Phia (Skill) Transmute fodder | Some event daggers. Not even great for Phia, so take them and make something better for her, like Ice Blades. |
Slayer of Men | 584 | 581 | ATK +15% / DEF +15% Damage to Humans +25% AP Consumption -10% | 5 | Gacha | Phia (DPS unit) When lacking on-element / boss resists element decent edge/10 | These are an okay consolation prize. While not on element, they basically fit Phia decently, as she is a DPS, preferring to just do more damage. They give her ATK scaling, so it's quite nice, while the DEF makes up for her innate debuff. Would require MLB to reach full stats, but were buffed by 50 in GL. In general, may have other options (Cobalt Blades, Ice Blades, Elemental Edge). |
Bloodstone Protectors | 962 | 957 | Imbues Attacks with Light Attribute 80% chance to survive a lethal attack at 10% or more HP (80/10 guts) When HP is 100%, ATK Damage +20% | 5 | Gacha | Vampire Victor begone fiend/10 | Excellent weapon, light imbue and innate 80/10 guts make the user (especially HVictor) a monster. He can take the hit, likely survive and sustain back up. Bonus at LB3, where he gets a buff for maitaining full health. 900 series base stats. Nothing to dislike here. |
Vouivre Nail Knives | 511 | 508 | Dragon's Might 20% Damage AP recovery speed +30% Critical Chance +15% | 5 | Pumpkin Cryptvine (Shop) | Transmute Fodder nine inch nailves / 10 | They're okay? Standing AP recovery is decent for dagger units as they tend to avoid AP from normals due to melee normals. Crit isn't too bad and the percentage on this weapon is reasonable. Usable for new players, though generally would still be better to just transmute a pair of Thunderblades. |
Shellbreaker Swords - Habakiri | 959 | 960 | +40% DMG to Insects RCV 3% HP / 5s +30% AP RCV | 5 | Gacha | Insect race bosses | Not stellar, unless you manage to (un)luck into MLB. At MLB, their AP recovery is quite good for dagger users on neutral bosses. Otherwise, there's no real use except when off-element, on-race. Minor niche for dagger users paired with Nier units, off-element, as usual. |
Links to Star Ocean: Anamnesis list of other weapons in Global version
- Star Ocean: Anamnesis – One Handed Swords List (GL version)
- Star Ocean: Anamnesis – Knuckles List (GL version)
- Star Ocean: Anamnesis – Blade & Sheath List (GL version)
- Star Ocean: Anamnesis – Guns List (GL version)
- Star Ocean: Anamnesis – Staves List (GL version)
- Star Ocean: Anamnesis – Bows List (GL version)
- Star Ocean: Anamnesis – Orbs List (GL version)
- Star Ocean: Anamnesis – Dualswords List (GL version)
- Star Ocean: Anamnesis – Arms List (GL version)
- Star Ocean: Anamnesis – Greatswords List (GL version)
- Star Ocean: Anamnesis – Accessories List (GL version)
Join this Star Ocean: Anamnesis Facebook Group for tips & discussions with other players! 😉 |
Special credit: SOA (GL) Discord (Tori, Shaun and Emunisa)