Throughout the time of writing this column, I’ve come across tons of developers finding inspiration in more overlooked subjects — and this time, it includes literal trash. This game, Scrap Bringer, goes for a steampunk look but with cartoony character designs that make even the least appealing trash feel like a Nickelodeon cartoon.
We have trash and more in Cool WIP, Polygon’s weekly roundup of eye-catching clips, and screenshots of works in progress. Each week, the Polygon staff scours the internet for the most interesting games still under construction, to give you a sampler of the coolest up-and-coming projects.
This week we have capybaras galore, a good dose of goopy slime, a glowing pink forest, and to end, we have a little peek behind some game development animation curtains.
One mafioso to rule the garbage dump
Scrap Bringer is a twin-stick action game that combines cel-shaded graphics with a steampunk-inspired world from Pseudo Zap. While we haven’t seen a whole lot of what the action will look like, the developers bring a killer sense of taste to the character design — many of which are a stylish composite of abandoned items in a trash heap. A recent clip from the developer showed a slick animation for a van filled with characters who look inspired by a mob movie. There’s no release date but you can follow development on the studio’s Twitter account.
The goon van. #indiedev #screenshotsaturday #animation pic.twitter.com/uShGKH7lOx
— Scrap Bringer (@PseudoZap) November 13, 2021
One developer makes capybaras for love
In a fittingly modern and romantic gesture — TikToker Mybadron used their game design degree to make capybara desktop buddies (interactive virtual pets) as a gift for their girlfriend. The developer has been posting updates — one showed them designing the 3D models of the critters and coloring them. And while it’s a sweet story, it’s also a great snapshot of the kind of work that goes into making a tool like it. If you want to learn more about how it was made, you can check out all the updates on the developer’s TikTok account.
Look at this curious weirdo. #Saviorgame #IndieDev pic.twitter.com/C7zWMCg3cq
— Starsoft (@StarsoftPDX) November 10, 2021
A glowing pink forest
The feed of Twitter user B shows a series of vibe-y and atmospheric digital spaces. One clip posted recently shows a figure walking through a forest filled with pink hues and glowing neon plants. The magical space isn’t for any announced game but appears to be a part of a series of experimental developments where the creator plays with game environments. You can check out all the stunning creations on their Twitter account.
#madewithunity #gamedev pic.twitter.com/djVno6DD1Q
— B (@BcubedLabs) November 10, 2021
A peek behind the curtains
This isn’t a game, but in the spirit of highlighting cool aspects of game development I wanted to bring this post into the column. Here we have a Twitter post originally published by artist and animator Kinucakes that shows a simple guide to animating character loops. It’s a detail easily lost on players who take character movement for granted. However, behind all constant motions lie a great looped animation. It’s really cool to see this technique laid out plainly, with notes that explain the difference in movement. As a non-developer, it really enhances my appreciation for the games I play.
Our feature artist/reference for today is this SIMPLY BRILLIANT gif on ANIMATING LOOPS by the amazing @kinucakes
! The explanation of the differences here using those black line examples is pURE GENIUS! #gamedev #animation #animationdev #anime #manga #conceptart #characterdesign pic.twitter.com/hU1oTjUWSp— EtheringtonBrothers (@EtheringtonBros) November 8, 2021
Source: Polygon