After years of development and a big delay, Halo Infinite’s campaign launches on Wednesday, December 8. Ahead of that, reviews have now been posted, providing a snapshot of what some critics think about the first new Halo campaign since 2015’s Halo 5: Guardians.
Here at GameSpot, Jordan Ramee said in our Halo Infinite review that it’s “the best Halo campaign in years and an excellent evolution of what Halo can be.”
Halo Infinite’s campaign takes place on Zeta Halo and sees players taking part in a variety of missions to defeat The Banished. The story picks up years after the events of Halo 5. One of the biggest new additions to the formula is the Grappleshot, which opens up a variety of new gameplay opportunities.
Halo Infinite’s multiplayer beta is out now as a free-to-play standalone game. For more on that game, check out GameSpot’s Halo Infinite multiplayer beta review in progress.
Launch is just the beginning for Halo Infinite. 343 plans to expand and improve upon the multiplayer mode with new features and functionality over time, while campaign co-op and Forge are coming after launch.
For an even more detailed look, check out GameSpot sister site Metacritic.
- Game: Halo Infinite
- Platforms: Xbox One, Xbox Series X|S, PC, Cloud
- Developer: 343 Industries
- Release Date: December 8 (campaign)
- Price: $60 or included with Game Pass
GameSpot — 9/10
“Halo Infinite strives to transform what it means to be a Halo game, making Chief into a reluctant father figure for a young and naive AI and putting him into an open-world setting. It turns out that was a risk worth taking for the franchise, as Infinite is an incredible game. Certain story elements are on the weaker side and the amazing Grappleshot makes the rest of Chief’s equipment feel a bit lacking in comparison, but these are small shortcomings in what otherwise feels like the best Halo campaign in years and an excellent evolution of what Halo can be.” — Jordan Ramee [Full review]
GamesHub — 4/5
“In an age of increasingly bombastic first-person shooters,Halo Infinite feels like it has a surprising reverence for simpler times. Touted as a ‘spiritual reboot’ of the series, Halo Infinite refines keenly designed shooting fundamentals, making slight but meaningful additions, and creating scenarios that aim to make the absolute most of those mechanics. In both its single-player campaign and online multiplayer, the joy ofHalo Infinite lies squarely on the core dance of improvised movement and gunplay that, even after dozens of hours, still feel wonderful to perform – even if some of the game’s new ideas don’t quite feel quite as natural.” — Edmond Tran [Full review]
WindowsCentral — 5/5
“While 343 industries has struggled to steer Halo in the right direction ever since the launch of Halo 4 in 2012, the studio has finally come into its own with Halo Infinite. The game successfully honors Halo’s narrative, gameplay, and presentation legacies while also incorporating fresh ideas into the experience that breathe new life into the 20-year-old franchise.” — Brendan Lowry [Full review]
IGN — 9/10
“Halo Infinite’s single-player campaign is exactly what this series needed. It brings out the best in Master Chief’s unique and satisfying combat style while leveraging old ideas to create memorable new moments. Its story falls short for both new and veteran players, but it was worth the six-year wait.” — Ryan McAffrey [Full review]
Game Informer — 9.25/10
“Like many, I’m sad that Halo Infinite doesn’t offer cooperative multiplayer at launch, if only because it’s been a bulwark of the series’ identity. It’s a disappointing omission, but I have to judge the game before me, not the features I wish might be there. And by that measure, Halo Infinite is a rousing success. Whether you want a big, mysterious sci-fi adventure or a chance to engage with some intense PvP, Halo Infinite nails the shots where it counts and heralds a new era for one of gaming’s most recognizable mainstays.” — Matt Miller [Full review]
Source: Gamespot