Rockstar Games released Grand Theft Auto: The Trilogy — The Definitive Edition on Thursday, an enhanced collection of the PlayStation 2-era GTA games. While the re-releases of Grand Theft Auto 3, Vice City, and San Andreas have clear and definitive improvements to controls and quality-of-life features, many fans are expressing their displeasure over the games’ updated graphics.

The Windows PC version of the game has its own major problem: Rockstar had to pull it from sale due to major problems with the company’s own launcher. Players who owned the PC version were also unable to play the re-releases due to issues with the Rockstar Games Launcher.

On Friday morning, Rockstar Games’ support team said on Twitter, “We thank you for your patience and understanding as we continue to work on restoring services for the Rockstar Games Launcher and supported titles.”

Grand Theft Auto: The Trilogy — The Definitive Edition is still available for sale on Nintendo Switch, PlayStation 4, and Xbox platforms. But players who have those versions of the game have been grousing about the fit and finish of Rockstar’s trilogy remaster, posting videos and screenshots of questionably updated graphics.

Players have pointed out graphical issues with the Definitive Edition’s version of Grand Theft Auto: San Andreas — which seems to have gotten the most attention, thanks to its release on Xbox Game Pass on Thursday — related to overhauled faces, fog and weather effects, and misspelled text on signs. Those players have taken to Reddit and Twitter to call out graphical quirks, bugs, and texture and model changes to the games.

Polygon has reached out to Rockstar Games for comment on response to Grand Theft Auto: The Trilogy — The Definitive Edition and whether it plans to tweak the game’s visuals in response to the fan outcry.


Source: Polygon

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