Missions
Clear: Gaia Bell ( 1H Instrument): +35 ATK, +46 MAG, +104 SPR, Earth Element, +30% Earth Resists & Paralyze Chance
Evoke Tetra Sylpheed: Rare Summon Ticket x2
5 or More Limit Bursts: 10% Trust Moogle
Defeat Shaula within 30 Turns: Twin Repellent (Materia): +25% Phys/Mag Insects Killer, +30% ATK Sword mastery, +30% MAG Rod mastery
General Info
Race: Bug, Spirit (Fairy)
Immune to non-elemental damage, Phase 1 -100% weak to Wind, Phase 2 this changes to Fire weakness
Weak to ATK/MAG breaks, Arms weak to All Breaks
Bring a Magic Cover Tank (Non-elemental magic damage so high HP/SPR), and a Physical Cover & Provoke tank ( with Draw preferably)
Bring Break Resist/Cleanse and Status Immune Buffs or at least gear for Poison/Paralyze/Petrify/Charm resist
Bring MP battery
Bring AOE Dispel
The fight itself is fairly simple and comes in 2 phases
Phase 1
Does two Preemptive attacks, a ST Physical and ST Magical, so Draw tank helps
Turn 2 after this, AOE Magic attack & Paralyze so ATK/MAG break, Magic Cover and Physical Provoke. This happens every 3 turns after so keep track
Turn 3 after this, AOE Physical attack & Poison so swap out Magic Cover tank and Cover with Physical Tank. This happens every 4 turns after so keep track
And that’s it for Phase 1, keep breaks up, manage the AOE turns, burn it down to 49%
Phase 2
Summons it’s two arms, they all get buffs (dispel), and the Wind weakness changes to Fire
Stops using Paralyze/Poison/Petrify, starts using ST Charm
ATK/MAG break all 3, Break DEF/SPR for arms after taking down Shaula
Other than that, attacks hit harder and the arms bring some ST attacks of their own so watch out for your Provoke Tank (some ST is Magic). Focus Shaula first then clean up the arms and Don’t forget to summon Tetra Sylpheed